<StyleCopViolations>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature" LineNumber="15" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="DocumentationTextMustEndWithAPeriod" RuleId="SA1629">The documentation text within the summary tag must end with a period.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature" LineNumber="15" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="DocumentationTextMustBeginWithACapitalLetter" RuleId="SA1628">The documentation text within the summary tag must begin with a capital letter.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature.creatureData" LineNumber="22" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="DocumentationTextMustEndWithAPeriod" RuleId="SA1629">The documentation text within the summary tag must end with a period.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature.creatureData" LineNumber="22" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="DocumentationTextMustBeginWithACapitalLetter" RuleId="SA1628">The documentation text within the summary tag must begin with a capital letter.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature.RaiseStatHandler%object%RaiseStatArgs" LineNumber="25" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The delegate must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature.Moves" LineNumber="31" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature.Flags" LineNumber="34" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature.AM" LineNumber="36" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature.Creature%string%ConsoleColor%Point" LineNumber="43" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The constructor must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature.Creature%Point%TileData" LineNumber="49" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The constructor must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature.Creature" LineNumber="55" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The constructor must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature.Alive" LineNumber="63" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The property must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature.Hits" LineNumber="76" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="PropertyDocumentationMustHaveValue" RuleId="SA1609">The public or protected property's documentation header must contain a value tag.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature.Hits" LineNumber="76" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="PropertySummaryDocumentationMustMatchAccessors" RuleId="SA1623">The property's documentation summary text must begin with: Gets or sets</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature.Setup" LineNumber="95" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature.CalculateMoves%Point" LineNumber="101" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="FileMustHaveHeader" RuleId="SA1633">The file has no header, the header Xml is invalid, or the header is not located at the top of the file.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature.CreatureDeadEvent" LineNumber="29" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ElementsMustBeSeparatedByBlankLine" RuleId="SA1516">Adjacent elements must be separated by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature.Hits.set" LineNumber="82" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ElementsMustBeSeparatedByBlankLine" RuleId="SA1516">Adjacent elements must be separated by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature" LineNumber="16" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="OpeningCurlyBracketsMustNotBeFollowedByBlankLine" RuleId="SA1505">An opening curly bracket must not be followed by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature.CreatureDeadEvent" LineNumber="26" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ElementDocumentationHeaderMustBePrecededByBlankLine" RuleId="SA1514">A documentation header must be preceded by a blank line or must be the first item in its scope.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature" LineNumber="42" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CodeMustNotContainMultipleBlankLinesInARow" RuleId="SA1507">The code must not contain multiple blank lines in a row.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature.Hits" LineNumber="70" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ElementDocumentationHeadersMustNotBeFollowedByBlankLine" RuleId="SA1506">A documentation header line must not be followed by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature.Hits" LineNumber="75" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CodeMustNotContainMultipleBlankLinesInARow" RuleId="SA1507">The code must not contain multiple blank lines in a row.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature.Hits.get" LineNumber="81" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketMustBeFollowedByBlankLine" RuleId="SA1513">Statements or elements wrapped in curly brackets must be followed by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature" LineNumber="114" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CodeMustNotContainMultipleBlankLinesInARow" RuleId="SA1507">The code must not contain multiple blank lines in a row.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature" LineNumber="115" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CodeMustNotContainMultipleBlankLinesInARow" RuleId="SA1507">The code must not contain multiple blank lines in a row.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature" LineNumber="118" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketsMustNotBePrecededByBlankLine" RuleId="SA1508">A closing curly bracket must not be preceded by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature.Moves" LineNumber="31" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="FieldsMustBePrivate" RuleId="SA1401">Fields must be declared with private access. Use properties to expose fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature.Flags" LineNumber="34" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="FieldsMustBePrivate" RuleId="SA1401">Fields must be declared with private access. Use properties to expose fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature.Alive.get" LineNumber="65" StartLine="65" StartColumn="17" EndLine="65" EndColumn="27" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="StatementMustNotUseUnnecessaryParenthesis" RuleId="SA1119">The line contains unnecessary parenthesis.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature.AM" LineNumber="36" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.NamingRules" Rule="FieldNamesMustBeginWithLowerCaseLetter" RuleId="SA1306">Variable names and private field names must start with a lower-case letter: AM.</Violation>
  <Violation Section="Root.System" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.System.Collections.Generic" LineNumber="2" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.System.Drawing" LineNumber="3" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props" LineNumber="4" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums" LineNumber="5" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers" LineNumber="6" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers" LineNumber="7" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelikeData" LineNumber="8" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature.creatureData" LineNumber="31" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustBeOrderedByAccess" RuleId="SA1202">All private fields must be placed after all public fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature.creatureData" LineNumber="34" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustBeOrderedByAccess" RuleId="SA1202">All private fields must be placed after all public fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature.RaiseStatHandler%object%RaiseStatArgs" LineNumber="36" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustAppearInTheCorrectOrder" RuleId="SA1201">All delegates must be placed after all fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature.RaiseStatHandler%object%RaiseStatArgs" LineNumber="43" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustAppearInTheCorrectOrder" RuleId="SA1201">All delegates must be placed after all constructors.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature.RaiseStatHandler%object%RaiseStatArgs" LineNumber="49" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustAppearInTheCorrectOrder" RuleId="SA1201">All delegates must be placed after all constructors.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature.RaiseStatHandler%object%RaiseStatArgs" LineNumber="55" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustAppearInTheCorrectOrder" RuleId="SA1201">All delegates must be placed after all constructors.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature.Creature%string%ConsoleColor%Point" LineNumber="46" StartLine="46" StartColumn="4" EndLine="46" EndColumn="8" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to Setup must begin with the 'this.', 'base.', 'object.' or 'Creature.' or 'Tile.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature.Creature%Point%TileData" LineNumber="52" StartLine="52" StartColumn="4" EndLine="52" EndColumn="8" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to Setup must begin with the 'this.', 'base.', 'object.' or 'Creature.' or 'Tile.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature.Creature" LineNumber="57" StartLine="57" StartColumn="4" EndLine="57" EndColumn="8" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to Setup must begin with the 'this.', 'base.', 'object.' or 'Creature.' or 'Tile.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature.Alive.get" LineNumber="65" StartLine="65" StartColumn="18" EndLine="65" EndColumn="21" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to Hits must begin with the 'this.', 'base.', 'object.' or 'Creature.' or 'Tile.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature.Hits.get" LineNumber="80" StartLine="80" StartColumn="12" EndLine="80" EndColumn="23" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to creatureData must begin with the 'this.', 'base.', 'object.' or 'Creature.' or 'Tile.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature.Hits.set" LineNumber="84" StartLine="84" StartColumn="5" EndLine="84" EndColumn="16" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to creatureData must begin with the 'this.', 'base.', 'object.' or 'Creature.' or 'Tile.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature.Hits.set" LineNumber="89" StartLine="89" StartColumn="7" EndLine="89" EndColumn="23" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to CreatureDeadEvent must begin with the 'this.', 'base.', 'object.' or 'Creature.' or 'Tile.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature.Hits.set" LineNumber="87" StartLine="87" StartColumn="10" EndLine="87" EndColumn="26" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to CreatureDeadEvent must begin with the 'this.', 'base.', 'object.' or 'Creature.' or 'Tile.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature.Hits.set" LineNumber="85" StartLine="85" StartColumn="9" EndLine="85" EndColumn="20" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to creatureData must begin with the 'this.', 'base.', 'object.' or 'Creature.' or 'Tile.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature.Setup" LineNumber="97" StartLine="97" StartColumn="4" EndLine="97" EndColumn="7" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to Hits must begin with the 'this.', 'base.', 'object.' or 'Creature.' or 'Tile.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature.CalculateMoves%Point" LineNumber="103" StartLine="103" StartColumn="4" EndLine="103" EndColumn="8" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to Moves must begin with the 'this.', 'base.', 'object.' or 'Creature.' or 'Tile.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature.CalculateMoves%Point" LineNumber="104" StartLine="104" StartColumn="4" EndLine="104" EndColumn="8" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to Moves must begin with the 'this.', 'base.', 'object.' or 'Creature.' or 'Tile.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature.CalculateMoves%Point" LineNumber="104" StartLine="104" StartColumn="65" EndLine="104" EndColumn="72" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to Position must begin with the 'this.', 'base.', 'object.' or 'Creature.' or 'Tile.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature.CalculateMoves%Point" LineNumber="104" StartLine="104" StartColumn="75" EndLine="104" EndColumn="76" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to AM must begin with the 'this.', 'base.', 'object.' or 'Creature.' or 'Tile.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature.CalculateMoves%Point" LineNumber="105" StartLine="105" StartColumn="4" EndLine="105" EndColumn="8" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to Moves must begin with the 'this.', 'base.', 'object.' or 'Creature.' or 'Tile.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature.CalculateMoves%Point" LineNumber="105" StartLine="105" StartColumn="66" EndLine="105" EndColumn="73" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to Position must begin with the 'this.', 'base.', 'object.' or 'Creature.' or 'Tile.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature.CalculateMoves%Point" LineNumber="105" StartLine="105" StartColumn="76" EndLine="105" EndColumn="77" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to AM must begin with the 'this.', 'base.', 'object.' or 'Creature.' or 'Tile.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature.CalculateMoves%Point" LineNumber="106" StartLine="106" StartColumn="4" EndLine="106" EndColumn="8" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to Moves must begin with the 'this.', 'base.', 'object.' or 'Creature.' or 'Tile.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature.CalculateMoves%Point" LineNumber="106" StartLine="106" StartColumn="65" EndLine="106" EndColumn="72" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to Position must begin with the 'this.', 'base.', 'object.' or 'Creature.' or 'Tile.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature.CalculateMoves%Point" LineNumber="106" StartLine="106" StartColumn="75" EndLine="106" EndColumn="76" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to AM must begin with the 'this.', 'base.', 'object.' or 'Creature.' or 'Tile.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature.CalculateMoves%Point" LineNumber="107" StartLine="107" StartColumn="4" EndLine="107" EndColumn="8" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to Moves must begin with the 'this.', 'base.', 'object.' or 'Creature.' or 'Tile.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature.CalculateMoves%Point" LineNumber="107" StartLine="107" StartColumn="66" EndLine="107" EndColumn="73" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to Position must begin with the 'this.', 'base.', 'object.' or 'Creature.' or 'Tile.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature.CalculateMoves%Point" LineNumber="107" StartLine="107" StartColumn="76" EndLine="107" EndColumn="77" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to AM must begin with the 'this.', 'base.', 'object.' or 'Creature.' or 'Tile.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature.CalculateMoves%Point" LineNumber="108" StartLine="108" StartColumn="4" EndLine="108" EndColumn="8" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to Moves must begin with the 'this.', 'base.', 'object.' or 'Creature.' or 'Tile.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature.CalculateMoves%Point" LineNumber="108" StartLine="108" StartColumn="65" EndLine="108" EndColumn="72" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to Position must begin with the 'this.', 'base.', 'object.' or 'Creature.' or 'Tile.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature.CalculateMoves%Point" LineNumber="108" StartLine="108" StartColumn="75" EndLine="108" EndColumn="76" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to AM must begin with the 'this.', 'base.', 'object.' or 'Creature.' or 'Tile.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature.CalculateMoves%Point" LineNumber="109" StartLine="109" StartColumn="4" EndLine="109" EndColumn="8" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to Moves must begin with the 'this.', 'base.', 'object.' or 'Creature.' or 'Tile.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature.CalculateMoves%Point" LineNumber="109" StartLine="109" StartColumn="66" EndLine="109" EndColumn="73" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to Position must begin with the 'this.', 'base.', 'object.' or 'Creature.' or 'Tile.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature.CalculateMoves%Point" LineNumber="109" StartLine="109" StartColumn="76" EndLine="109" EndColumn="77" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to AM must begin with the 'this.', 'base.', 'object.' or 'Creature.' or 'Tile.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature.CalculateMoves%Point" LineNumber="110" StartLine="110" StartColumn="4" EndLine="110" EndColumn="8" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to Moves must begin with the 'this.', 'base.', 'object.' or 'Creature.' or 'Tile.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature.CalculateMoves%Point" LineNumber="110" StartLine="110" StartColumn="65" EndLine="110" EndColumn="72" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to Position must begin with the 'this.', 'base.', 'object.' or 'Creature.' or 'Tile.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature.CalculateMoves%Point" LineNumber="110" StartLine="110" StartColumn="75" EndLine="110" EndColumn="76" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to AM must begin with the 'this.', 'base.', 'object.' or 'Creature.' or 'Tile.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature.CalculateMoves%Point" LineNumber="111" StartLine="111" StartColumn="4" EndLine="111" EndColumn="8" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to Moves must begin with the 'this.', 'base.', 'object.' or 'Creature.' or 'Tile.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature.CalculateMoves%Point" LineNumber="111" StartLine="111" StartColumn="66" EndLine="111" EndColumn="73" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to Position must begin with the 'this.', 'base.', 'object.' or 'Creature.' or 'Tile.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature.CalculateMoves%Point" LineNumber="111" StartLine="111" StartColumn="76" EndLine="111" EndColumn="77" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to AM must begin with the 'this.', 'base.', 'object.' or 'Creature.' or 'Tile.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature" LineNumber="24" StartLine="24" StartColumn="3" EndLine="24" EndColumn="106" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature" LineNumber="33" StartLine="33" StartColumn="3" EndLine="33" EndColumn="91" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature.Flags" LineNumber="34" StartLine="34" StartColumn="27" EndLine="34" EndColumn="27" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="CommasMustBeSpacedCorrectly" RuleId="SA1001">Invalid spacing around the comma.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature.Hits.set" LineNumber="89" StartLine="89" StartColumn="65" EndLine="89" EndColumn="65" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="CommasMustBeSpacedCorrectly" RuleId="SA1001">Invalid spacing around the comma.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Creature" LineNumber="100" StartLine="100" StartColumn="3" EndLine="100" EndColumn="83" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Creature.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props.Door.open" LineNumber="19" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Door.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props.Door.Door%Point" LineNumber="21" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Door.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The constructor must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props.Door.IsOpen" LineNumber="26" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Door.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The property must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props.Door.Open" LineNumber="31" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Door.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props.Door.Close" LineNumber="44" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Door.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Door.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="FileMustHaveHeader" RuleId="SA1633">The file has no header, the header Xml is invalid, or the header is not located at the top of the file.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props.Door.Open" LineNumber="37" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Door.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CurlyBracketsForMultiLineStatementsMustNotShareLine" RuleId="SA1500">If a statement spans multiple lines, the closing curly bracket must be placed on its own line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props.Door.Door%Point" LineNumber="22" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Door.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="OpeningCurlyBracketsMustNotBeFollowedByBlankLine" RuleId="SA1505">An opening curly bracket must not be followed by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props.Door.Door%Point" LineNumber="24" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Door.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketsMustNotBePrecededByBlankLine" RuleId="SA1508">A closing curly bracket must not be preceded by a blank line.</Violation>
  <Violation Section="Root.System" LineNumber="9" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Door.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.System.Drawing" LineNumber="10" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Door.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props.Door.IsOpen.get" LineNumber="28" StartLine="28" StartColumn="15" EndLine="28" EndColumn="18" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Door.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to open must begin with the 'this.', 'base.', 'object.' or 'Door.' or 'Tile.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props.Door.Open" LineNumber="35" StartLine="35" StartColumn="4" EndLine="35" EndColumn="7" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Door.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to open must begin with the 'this.', 'base.', 'object.' or 'Door.' or 'Tile.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props.Door.Open" LineNumber="36" StartLine="36" StartColumn="4" EndLine="36" EndColumn="17" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Door.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to ImageCharacter must begin with the 'this.', 'base.', 'object.' or 'Door.' or 'Tile.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props.Door.Open" LineNumber="37" StartLine="37" StartColumn="4" EndLine="37" EndColumn="11" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Door.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to Walkable must begin with the 'this.', 'base.', 'object.' or 'Door.' or 'Tile.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props.Door.Open" LineNumber="33" StartLine="33" StartColumn="9" EndLine="33" EndColumn="12" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Door.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to open must begin with the 'this.', 'base.', 'object.' or 'Door.' or 'Tile.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props.Door.Open" LineNumber="40" StartLine="40" StartColumn="5" EndLine="40" EndColumn="9" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Door.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to Close must begin with the 'this.', 'base.', 'object.' or 'Door.' or 'Tile.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props.Door.Close" LineNumber="46" StartLine="46" StartColumn="4" EndLine="46" EndColumn="7" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Door.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to open must begin with the 'this.', 'base.', 'object.' or 'Door.' or 'Tile.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props.Door.Close" LineNumber="47" StartLine="47" StartColumn="4" EndLine="47" EndColumn="17" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Door.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to ImageCharacter must begin with the 'this.', 'base.', 'object.' or 'Door.' or 'Tile.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props.Door.Close" LineNumber="48" StartLine="48" StartColumn="4" EndLine="48" EndColumn="11" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Door.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to Walkable must begin with the 'this.', 'base.', 'object.' or 'Door.' or 'Tile.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props.Door" LineNumber="17" StartLine="17" StartColumn="19" EndLine="17" EndColumn="19" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Door.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SymbolsMustBeSpacedCorrectly" RuleId="SA1003">The spacing around the symbol ':' is invalid.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props.Door" LineNumber="17" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Door.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SymbolsMustBeSpacedCorrectly" RuleId="SA1003">The spacing around the symbol ':' is invalid.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props.Door.Door%Point" LineNumber="21" StartLine="21" StartColumn="30" EndLine="21" EndColumn="30" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Door.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="ClosingParenthesisMustBeSpacedCorrectly" RuleId="SA1009">Invalid spacing around the closing parenthesis.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props.Door.Door%Point" LineNumber="21" StartLine="21" StartColumn="30" EndLine="21" EndColumn="30" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Door.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SymbolsMustBeSpacedCorrectly" RuleId="SA1003">The spacing around the symbol ':' is invalid.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props.Door.Door%Point" LineNumber="21" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Door.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SymbolsMustBeSpacedCorrectly" RuleId="SA1003">The spacing around the symbol ':' is invalid.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props.Door.Door%Point" LineNumber="21" StartLine="21" StartColumn="39" EndLine="21" EndColumn="39" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Door.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="CommasMustBeSpacedCorrectly" RuleId="SA1001">Invalid spacing around the comma.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props.Door.Door%Point" LineNumber="21" StartLine="21" StartColumn="61" EndLine="21" EndColumn="61" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Door.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="CommasMustBeSpacedCorrectly" RuleId="SA1001">Invalid spacing around the comma.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props.Door.IsOpen.get" LineNumber="28" StartLine="28" StartColumn="7" EndLine="28" EndColumn="7" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Door.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="OpeningCurlyBracketsMustBeSpacedCorrectly" RuleId="SA1012">Invalid spacing around the opening curly bracket.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props.Door.IsOpen.get" LineNumber="28" StartLine="28" StartColumn="19" EndLine="28" EndColumn="19" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Door.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SemicolonsMustBeSpacedCorrectly" RuleId="SA1002">Invalid spacing around the semicolon.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props.Door.IsOpen.get" LineNumber="28" StartLine="28" StartColumn="20" EndLine="28" EndColumn="20" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Door.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="ClosingCurlyBracketsMustBeSpacedCorrectly" RuleId="SA1013">Invalid spacing around the closing curly bracket.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props.Door.Open" LineNumber="37" StartLine="37" StartColumn="19" EndLine="37" EndColumn="19" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Door.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SemicolonsMustBeSpacedCorrectly" RuleId="SA1002">Invalid spacing around the semicolon.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props.Door.Open" LineNumber="37" StartLine="37" StartColumn="20" EndLine="37" EndColumn="20" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Door.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="ClosingCurlyBracketsMustBeSpacedCorrectly" RuleId="SA1013">Invalid spacing around the closing curly bracket.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props.Fireball.Direction" LineNumber="13" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Fireball.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props.Fireball.range" LineNumber="14" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Fireball.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props.Fireball.Fireball%Point%Direction" LineNumber="16" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Fireball.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The constructor must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props.Fireball.Reset" LineNumber="23" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Fireball.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Fireball.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="FileMustHaveHeader" RuleId="SA1633">The file has no header, the header Xml is invalid, or the header is not located at the top of the file.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props.Fireball.Direction" LineNumber="13" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Fireball.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="FieldsMustBePrivate" RuleId="SA1401">Fields must be declared with private access. Use properties to expose fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props.Fireball.range" LineNumber="14" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Fireball.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="FieldsMustBePrivate" RuleId="SA1401">Fields must be declared with private access. Use properties to expose fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props.Fireball.range" LineNumber="14" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Fireball.cs" RuleNamespace="StyleCop.CSharp.NamingRules" Rule="AccessibleFieldsMustBeginWithUpperCaseLetter" RuleId="SA1307">Public and internal fields must start with an upper-case letter: range.</Violation>
  <Violation Section="Root.System" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Fireball.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.System.Drawing" LineNumber="2" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Fireball.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums" LineNumber="3" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Fireball.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props.Fireball.Fireball%Point%Direction" LineNumber="19" StartLine="19" StartColumn="4" EndLine="19" EndColumn="12" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Fireball.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to Direction must begin with the 'this.', 'base.', 'object.' or 'Fireball.' or 'Tile.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props.Fireball.Fireball%Point%Direction" LineNumber="20" StartLine="20" StartColumn="4" EndLine="20" EndColumn="9" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Fireball.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to Active must begin with the 'this.', 'base.', 'object.' or 'Fireball.' or 'Tile.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props.Fireball.Reset" LineNumber="25" StartLine="25" StartColumn="4" EndLine="25" EndColumn="8" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Fireball.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to range must begin with the 'this.', 'base.', 'object.' or 'Fireball.' or 'Tile.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props.Fireball.Reset" LineNumber="26" StartLine="26" StartColumn="4" EndLine="26" EndColumn="9" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Fireball.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to Active must begin with the 'this.', 'base.', 'object.' or 'Fireball.' or 'Tile.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props.Trap.Trap%Point" LineNumber="20" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Trap.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The constructor must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props.Trap.IsSet" LineNumber="26" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Trap.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The property must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props.Trap.Set" LineNumber="28" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Trap.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props.Trap.Disarm" LineNumber="34" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Trap.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Trap.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="FileMustHaveHeader" RuleId="SA1633">The file has no header, the header Xml is invalid, or the header is not located at the top of the file.</Violation>
  <Violation Section="Root.System" LineNumber="9" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Trap.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.System.Drawing" LineNumber="10" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Trap.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props.Trap.Trap%Point" LineNumber="23" StartLine="23" StartColumn="4" EndLine="23" EndColumn="8" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Trap.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to IsSet must begin with the 'this.', 'base.', 'object.' or 'Trap.' or 'Tile.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props.Trap.Set" LineNumber="30" StartLine="30" StartColumn="4" EndLine="30" EndColumn="8" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Trap.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to IsSet must begin with the 'this.', 'base.', 'object.' or 'Trap.' or 'Tile.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props.Trap.Set" LineNumber="31" StartLine="31" StartColumn="4" EndLine="31" EndColumn="8" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Trap.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to Color must begin with the 'this.', 'base.', 'object.' or 'Trap.' or 'Tile.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props.Trap.Disarm" LineNumber="36" StartLine="36" StartColumn="4" EndLine="36" EndColumn="8" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Trap.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to IsSet must begin with the 'this.', 'base.', 'object.' or 'Trap.' or 'Tile.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props.Trap.Disarm" LineNumber="37" StartLine="37" StartColumn="4" EndLine="37" EndColumn="8" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Trap.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to Color must begin with the 'this.', 'base.', 'object.' or 'Trap.' or 'Tile.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.ColorsDictionary" LineNumber="12" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.ConsoleHeight" LineNumber="32" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.ConsoleWidth" LineNumber="33" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.DungeonHeight" LineNumber="34" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.DungeonWidth" LineNumber="35" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.NumberOfSwords" LineNumber="36" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.NumberOfMonsters" LineNumber="37" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.StepsImage" LineNumber="38" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.CursorImage" LineNumber="39" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.StepUpColor" LineNumber="40" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.StepDownColor" LineNumber="41" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.InvalidCommandText" LineNumber="42" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.OKCommandText" LineNumber="43" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.InvalidMoveText" LineNumber="44" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.JumpDistance" LineNumber="45" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="FileMustHaveHeader" RuleId="SA1633">The file has no header, the header Xml is invalid, or the header is not located at the top of the file.</Violation>
  <Violation Section="Root.System" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.System.Collections.Generic" LineNumber="2" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Properties" LineNumber="3" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.ConsoleHeight" LineNumber="32" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="DeclarationKeywordsMustFollowOrder" RuleId="SA1206">The 'static' keyword must come before the 'other' keyword in the element declaration.</Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.ConsoleWidth" LineNumber="33" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="DeclarationKeywordsMustFollowOrder" RuleId="SA1206">The 'static' keyword must come before the 'other' keyword in the element declaration.</Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.DungeonHeight" LineNumber="34" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="DeclarationKeywordsMustFollowOrder" RuleId="SA1206">The 'static' keyword must come before the 'other' keyword in the element declaration.</Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.DungeonWidth" LineNumber="35" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="DeclarationKeywordsMustFollowOrder" RuleId="SA1206">The 'static' keyword must come before the 'other' keyword in the element declaration.</Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.NumberOfSwords" LineNumber="36" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="DeclarationKeywordsMustFollowOrder" RuleId="SA1206">The 'static' keyword must come before the 'other' keyword in the element declaration.</Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.NumberOfMonsters" LineNumber="37" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="DeclarationKeywordsMustFollowOrder" RuleId="SA1206">The 'static' keyword must come before the 'other' keyword in the element declaration.</Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.StepsImage" LineNumber="38" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="DeclarationKeywordsMustFollowOrder" RuleId="SA1206">The 'static' keyword must come before the 'other' keyword in the element declaration.</Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.CursorImage" LineNumber="39" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="DeclarationKeywordsMustFollowOrder" RuleId="SA1206">The 'static' keyword must come before the 'other' keyword in the element declaration.</Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.StepUpColor" LineNumber="40" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="DeclarationKeywordsMustFollowOrder" RuleId="SA1206">The 'static' keyword must come before the 'other' keyword in the element declaration.</Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.StepDownColor" LineNumber="41" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="DeclarationKeywordsMustFollowOrder" RuleId="SA1206">The 'static' keyword must come before the 'other' keyword in the element declaration.</Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.InvalidCommandText" LineNumber="42" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="DeclarationKeywordsMustFollowOrder" RuleId="SA1206">The 'static' keyword must come before the 'other' keyword in the element declaration.</Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.OKCommandText" LineNumber="43" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="DeclarationKeywordsMustFollowOrder" RuleId="SA1206">The 'static' keyword must come before the 'other' keyword in the element declaration.</Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.InvalidMoveText" LineNumber="44" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="DeclarationKeywordsMustFollowOrder" RuleId="SA1206">The 'static' keyword must come before the 'other' keyword in the element declaration.</Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.JumpDistance" LineNumber="45" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="DeclarationKeywordsMustFollowOrder" RuleId="SA1206">The 'static' keyword must come before the 'other' keyword in the element declaration.</Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.ColorsDictionary" LineNumber="14" StartLine="14" StartColumn="13" EndLine="14" EndColumn="13" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="OpeningCurlyBracketsMustBeSpacedCorrectly" RuleId="SA1012">Invalid spacing around the opening curly bracket.</Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.ColorsDictionary" LineNumber="14" StartLine="14" StartColumn="21" EndLine="14" EndColumn="21" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="CommasMustBeSpacedCorrectly" RuleId="SA1001">Invalid spacing around the comma.</Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.ColorsDictionary" LineNumber="14" StartLine="14" StartColumn="40" EndLine="14" EndColumn="40" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="ClosingCurlyBracketsMustBeSpacedCorrectly" RuleId="SA1013">Invalid spacing around the closing curly bracket.</Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.ColorsDictionary" LineNumber="15" StartLine="15" StartColumn="13" EndLine="15" EndColumn="13" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="OpeningCurlyBracketsMustBeSpacedCorrectly" RuleId="SA1012">Invalid spacing around the opening curly bracket.</Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.ColorsDictionary" LineNumber="15" StartLine="15" StartColumn="20" EndLine="15" EndColumn="20" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="CommasMustBeSpacedCorrectly" RuleId="SA1001">Invalid spacing around the comma.</Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.ColorsDictionary" LineNumber="15" StartLine="15" StartColumn="38" EndLine="15" EndColumn="38" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="ClosingCurlyBracketsMustBeSpacedCorrectly" RuleId="SA1013">Invalid spacing around the closing curly bracket.</Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.ColorsDictionary" LineNumber="16" StartLine="16" StartColumn="13" EndLine="16" EndColumn="13" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="OpeningCurlyBracketsMustBeSpacedCorrectly" RuleId="SA1012">Invalid spacing around the opening curly bracket.</Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.ColorsDictionary" LineNumber="16" StartLine="16" StartColumn="20" EndLine="16" EndColumn="20" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="CommasMustBeSpacedCorrectly" RuleId="SA1001">Invalid spacing around the comma.</Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.ColorsDictionary" LineNumber="16" StartLine="16" StartColumn="38" EndLine="16" EndColumn="38" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="ClosingCurlyBracketsMustBeSpacedCorrectly" RuleId="SA1013">Invalid spacing around the closing curly bracket.</Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.ColorsDictionary" LineNumber="17" StartLine="17" StartColumn="13" EndLine="17" EndColumn="13" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="OpeningCurlyBracketsMustBeSpacedCorrectly" RuleId="SA1012">Invalid spacing around the opening curly bracket.</Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.ColorsDictionary" LineNumber="17" StartLine="17" StartColumn="24" EndLine="17" EndColumn="24" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="CommasMustBeSpacedCorrectly" RuleId="SA1001">Invalid spacing around the comma.</Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.ColorsDictionary" LineNumber="17" StartLine="17" StartColumn="46" EndLine="17" EndColumn="46" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="ClosingCurlyBracketsMustBeSpacedCorrectly" RuleId="SA1013">Invalid spacing around the closing curly bracket.</Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.ColorsDictionary" LineNumber="18" StartLine="18" StartColumn="13" EndLine="18" EndColumn="13" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="OpeningCurlyBracketsMustBeSpacedCorrectly" RuleId="SA1012">Invalid spacing around the opening curly bracket.</Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.ColorsDictionary" LineNumber="18" StartLine="18" StartColumn="24" EndLine="18" EndColumn="24" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="CommasMustBeSpacedCorrectly" RuleId="SA1001">Invalid spacing around the comma.</Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.ColorsDictionary" LineNumber="18" StartLine="18" StartColumn="46" EndLine="18" EndColumn="46" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="ClosingCurlyBracketsMustBeSpacedCorrectly" RuleId="SA1013">Invalid spacing around the closing curly bracket.</Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.ColorsDictionary" LineNumber="19" StartLine="19" StartColumn="13" EndLine="19" EndColumn="13" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="OpeningCurlyBracketsMustBeSpacedCorrectly" RuleId="SA1012">Invalid spacing around the opening curly bracket.</Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.ColorsDictionary" LineNumber="19" StartLine="19" StartColumn="24" EndLine="19" EndColumn="24" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="CommasMustBeSpacedCorrectly" RuleId="SA1001">Invalid spacing around the comma.</Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.ColorsDictionary" LineNumber="19" StartLine="19" StartColumn="46" EndLine="19" EndColumn="46" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="ClosingCurlyBracketsMustBeSpacedCorrectly" RuleId="SA1013">Invalid spacing around the closing curly bracket.</Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.ColorsDictionary" LineNumber="20" StartLine="20" StartColumn="13" EndLine="20" EndColumn="13" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="OpeningCurlyBracketsMustBeSpacedCorrectly" RuleId="SA1012">Invalid spacing around the opening curly bracket.</Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.ColorsDictionary" LineNumber="20" StartLine="20" StartColumn="25" EndLine="20" EndColumn="25" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="CommasMustBeSpacedCorrectly" RuleId="SA1001">Invalid spacing around the comma.</Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.ColorsDictionary" LineNumber="20" StartLine="20" StartColumn="48" EndLine="20" EndColumn="48" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="ClosingCurlyBracketsMustBeSpacedCorrectly" RuleId="SA1013">Invalid spacing around the closing curly bracket.</Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.ColorsDictionary" LineNumber="21" StartLine="21" StartColumn="13" EndLine="21" EndColumn="13" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="OpeningCurlyBracketsMustBeSpacedCorrectly" RuleId="SA1012">Invalid spacing around the opening curly bracket.</Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.ColorsDictionary" LineNumber="21" StartLine="21" StartColumn="27" EndLine="21" EndColumn="27" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="CommasMustBeSpacedCorrectly" RuleId="SA1001">Invalid spacing around the comma.</Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.ColorsDictionary" LineNumber="21" StartLine="21" StartColumn="52" EndLine="21" EndColumn="52" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="ClosingCurlyBracketsMustBeSpacedCorrectly" RuleId="SA1013">Invalid spacing around the closing curly bracket.</Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.ColorsDictionary" LineNumber="22" StartLine="22" StartColumn="13" EndLine="22" EndColumn="13" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="OpeningCurlyBracketsMustBeSpacedCorrectly" RuleId="SA1012">Invalid spacing around the opening curly bracket.</Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.ColorsDictionary" LineNumber="22" StartLine="22" StartColumn="23" EndLine="22" EndColumn="23" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="CommasMustBeSpacedCorrectly" RuleId="SA1001">Invalid spacing around the comma.</Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.ColorsDictionary" LineNumber="22" StartLine="22" StartColumn="44" EndLine="22" EndColumn="44" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="ClosingCurlyBracketsMustBeSpacedCorrectly" RuleId="SA1013">Invalid spacing around the closing curly bracket.</Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.ColorsDictionary" LineNumber="23" StartLine="23" StartColumn="13" EndLine="23" EndColumn="13" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="OpeningCurlyBracketsMustBeSpacedCorrectly" RuleId="SA1012">Invalid spacing around the opening curly bracket.</Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.ColorsDictionary" LineNumber="23" StartLine="23" StartColumn="26" EndLine="23" EndColumn="26" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="CommasMustBeSpacedCorrectly" RuleId="SA1001">Invalid spacing around the comma.</Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.ColorsDictionary" LineNumber="23" StartLine="23" StartColumn="50" EndLine="23" EndColumn="50" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="ClosingCurlyBracketsMustBeSpacedCorrectly" RuleId="SA1013">Invalid spacing around the closing curly bracket.</Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.ColorsDictionary" LineNumber="24" StartLine="24" StartColumn="13" EndLine="24" EndColumn="13" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="OpeningCurlyBracketsMustBeSpacedCorrectly" RuleId="SA1012">Invalid spacing around the opening curly bracket.</Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.ColorsDictionary" LineNumber="24" StartLine="24" StartColumn="20" EndLine="24" EndColumn="20" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="CommasMustBeSpacedCorrectly" RuleId="SA1001">Invalid spacing around the comma.</Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.ColorsDictionary" LineNumber="24" StartLine="24" StartColumn="38" EndLine="24" EndColumn="38" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="ClosingCurlyBracketsMustBeSpacedCorrectly" RuleId="SA1013">Invalid spacing around the closing curly bracket.</Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.ColorsDictionary" LineNumber="25" StartLine="25" StartColumn="13" EndLine="25" EndColumn="13" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="OpeningCurlyBracketsMustBeSpacedCorrectly" RuleId="SA1012">Invalid spacing around the opening curly bracket.</Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.ColorsDictionary" LineNumber="25" StartLine="25" StartColumn="21" EndLine="25" EndColumn="21" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="CommasMustBeSpacedCorrectly" RuleId="SA1001">Invalid spacing around the comma.</Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.ColorsDictionary" LineNumber="25" StartLine="25" StartColumn="40" EndLine="25" EndColumn="40" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="ClosingCurlyBracketsMustBeSpacedCorrectly" RuleId="SA1013">Invalid spacing around the closing curly bracket.</Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.ColorsDictionary" LineNumber="26" StartLine="26" StartColumn="13" EndLine="26" EndColumn="13" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="OpeningCurlyBracketsMustBeSpacedCorrectly" RuleId="SA1012">Invalid spacing around the opening curly bracket.</Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.ColorsDictionary" LineNumber="26" StartLine="26" StartColumn="23" EndLine="26" EndColumn="23" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="CommasMustBeSpacedCorrectly" RuleId="SA1001">Invalid spacing around the comma.</Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.ColorsDictionary" LineNumber="26" StartLine="26" StartColumn="44" EndLine="26" EndColumn="44" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="ClosingCurlyBracketsMustBeSpacedCorrectly" RuleId="SA1013">Invalid spacing around the closing curly bracket.</Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.ColorsDictionary" LineNumber="27" StartLine="27" StartColumn="13" EndLine="27" EndColumn="13" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="OpeningCurlyBracketsMustBeSpacedCorrectly" RuleId="SA1012">Invalid spacing around the opening curly bracket.</Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.ColorsDictionary" LineNumber="27" StartLine="27" StartColumn="19" EndLine="27" EndColumn="19" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="CommasMustBeSpacedCorrectly" RuleId="SA1001">Invalid spacing around the comma.</Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.ColorsDictionary" LineNumber="27" StartLine="27" StartColumn="36" EndLine="27" EndColumn="36" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="ClosingCurlyBracketsMustBeSpacedCorrectly" RuleId="SA1013">Invalid spacing around the closing curly bracket.</Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.ColorsDictionary" LineNumber="28" StartLine="28" StartColumn="13" EndLine="28" EndColumn="13" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="OpeningCurlyBracketsMustBeSpacedCorrectly" RuleId="SA1012">Invalid spacing around the opening curly bracket.</Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.ColorsDictionary" LineNumber="28" StartLine="28" StartColumn="21" EndLine="28" EndColumn="21" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="CommasMustBeSpacedCorrectly" RuleId="SA1001">Invalid spacing around the comma.</Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.ColorsDictionary" LineNumber="28" StartLine="28" StartColumn="40" EndLine="28" EndColumn="40" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="ClosingCurlyBracketsMustBeSpacedCorrectly" RuleId="SA1013">Invalid spacing around the closing curly bracket.</Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.ColorsDictionary" LineNumber="29" StartLine="29" StartColumn="13" EndLine="29" EndColumn="13" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="OpeningCurlyBracketsMustBeSpacedCorrectly" RuleId="SA1012">Invalid spacing around the opening curly bracket.</Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.ColorsDictionary" LineNumber="29" StartLine="29" StartColumn="22" EndLine="29" EndColumn="22" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="CommasMustBeSpacedCorrectly" RuleId="SA1001">Invalid spacing around the comma.</Violation>
  <Violation Section="Root.RRRSRoguelike.Constants.ColorsDictionary" LineNumber="29" StartLine="29" StartColumn="42" EndLine="29" EndColumn="42" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Constants.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="ClosingCurlyBracketsMustBeSpacedCorrectly" RuleId="SA1013">Invalid spacing around the closing curly bracket.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums.Actions" LineNumber="9" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Enums\Enum.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The enum must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums.Actions.North" LineNumber="11" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Enums\Enum.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="EnumerationItemsMustBeDocumented" RuleId="SA1602">The enumeration sub-item must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums.Actions.South" LineNumber="12" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Enums\Enum.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="EnumerationItemsMustBeDocumented" RuleId="SA1602">The enumeration sub-item must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums.Actions.East" LineNumber="13" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Enums\Enum.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="EnumerationItemsMustBeDocumented" RuleId="SA1602">The enumeration sub-item must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums.Actions.West" LineNumber="14" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Enums\Enum.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="EnumerationItemsMustBeDocumented" RuleId="SA1602">The enumeration sub-item must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums.Actions.Jump" LineNumber="15" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Enums\Enum.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="EnumerationItemsMustBeDocumented" RuleId="SA1602">The enumeration sub-item must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums.Actions.Shoot" LineNumber="16" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Enums\Enum.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="EnumerationItemsMustBeDocumented" RuleId="SA1602">The enumeration sub-item must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums.Actions.Look" LineNumber="17" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Enums\Enum.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="EnumerationItemsMustBeDocumented" RuleId="SA1602">The enumeration sub-item must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums.Actions.Pick" LineNumber="18" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Enums\Enum.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="EnumerationItemsMustBeDocumented" RuleId="SA1602">The enumeration sub-item must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums.Actions.Drop" LineNumber="19" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Enums\Enum.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="EnumerationItemsMustBeDocumented" RuleId="SA1602">The enumeration sub-item must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums.Actions.Build" LineNumber="20" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Enums\Enum.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="EnumerationItemsMustBeDocumented" RuleId="SA1602">The enumeration sub-item must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums.Actions.Trap" LineNumber="21" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Enums\Enum.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="EnumerationItemsMustBeDocumented" RuleId="SA1602">The enumeration sub-item must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums.Actions.Open" LineNumber="22" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Enums\Enum.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="EnumerationItemsMustBeDocumented" RuleId="SA1602">The enumeration sub-item must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums.Actions.Wait" LineNumber="23" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Enums\Enum.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="EnumerationItemsMustBeDocumented" RuleId="SA1602">The enumeration sub-item must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums.Actions.Quit" LineNumber="24" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Enums\Enum.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="EnumerationItemsMustBeDocumented" RuleId="SA1602">The enumeration sub-item must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums.Actions.Help" LineNumber="25" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Enums\Enum.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="EnumerationItemsMustBeDocumented" RuleId="SA1602">The enumeration sub-item must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums.Actions.SoundToggle" LineNumber="26" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Enums\Enum.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="EnumerationItemsMustBeDocumented" RuleId="SA1602">The enumeration sub-item must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums.Actions.FollowToggle" LineNumber="27" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Enums\Enum.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="EnumerationItemsMustBeDocumented" RuleId="SA1602">The enumeration sub-item must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums.Actions.ChangeAnimationSpeed" LineNumber="28" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Enums\Enum.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="EnumerationItemsMustBeDocumented" RuleId="SA1602">The enumeration sub-item must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums.Actions.ToggleGodMode" LineNumber="29" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Enums\Enum.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="EnumerationItemsMustBeDocumented" RuleId="SA1602">The enumeration sub-item must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums.SoundList" LineNumber="32" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Enums\Enum.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The enum must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums.SoundList.Battle" LineNumber="34" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Enums\Enum.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="EnumerationItemsMustBeDocumented" RuleId="SA1602">The enumeration sub-item must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums.SoundList.Pluck" LineNumber="35" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Enums\Enum.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="EnumerationItemsMustBeDocumented" RuleId="SA1602">The enumeration sub-item must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums.CameraType" LineNumber="38" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Enums\Enum.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The enum must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums.CameraType.Square" LineNumber="40" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Enums\Enum.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="EnumerationItemsMustBeDocumented" RuleId="SA1602">The enumeration sub-item must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums.CameraType.Rounded" LineNumber="41" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Enums\Enum.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="EnumerationItemsMustBeDocumented" RuleId="SA1602">The enumeration sub-item must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums.Direction" LineNumber="44" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Enums\Enum.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The enum must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums.Direction.N" LineNumber="45" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Enums\Enum.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="EnumerationItemsMustBeDocumented" RuleId="SA1602">The enumeration sub-item must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums.Direction.NE" LineNumber="45" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Enums\Enum.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="EnumerationItemsMustBeDocumented" RuleId="SA1602">The enumeration sub-item must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums.Direction.E" LineNumber="45" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Enums\Enum.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="EnumerationItemsMustBeDocumented" RuleId="SA1602">The enumeration sub-item must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums.Direction.SE" LineNumber="45" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Enums\Enum.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="EnumerationItemsMustBeDocumented" RuleId="SA1602">The enumeration sub-item must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums.Direction.S" LineNumber="45" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Enums\Enum.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="EnumerationItemsMustBeDocumented" RuleId="SA1602">The enumeration sub-item must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums.Direction.SW" LineNumber="45" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Enums\Enum.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="EnumerationItemsMustBeDocumented" RuleId="SA1602">The enumeration sub-item must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums.Direction.W" LineNumber="45" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Enums\Enum.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="EnumerationItemsMustBeDocumented" RuleId="SA1602">The enumeration sub-item must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums.Direction.NW" LineNumber="45" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Enums\Enum.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="EnumerationItemsMustBeDocumented" RuleId="SA1602">The enumeration sub-item must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums.Direction.Wait" LineNumber="45" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Enums\Enum.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="EnumerationItemsMustBeDocumented" RuleId="SA1602">The enumeration sub-item must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums.StepDirection" LineNumber="47" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Enums\Enum.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The enum must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums.StepDirection.Up" LineNumber="48" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Enums\Enum.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="EnumerationItemsMustBeDocumented" RuleId="SA1602">The enumeration sub-item must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums.StepDirection.Down" LineNumber="48" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Enums\Enum.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="EnumerationItemsMustBeDocumented" RuleId="SA1602">The enumeration sub-item must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums.StepDirection.Unknown" LineNumber="48" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Enums\Enum.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="EnumerationItemsMustBeDocumented" RuleId="SA1602">The enumeration sub-item must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums.TextAlignment" LineNumber="50" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Enums\Enum.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The enum must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums.TextAlignment.Single" LineNumber="52" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Enums\Enum.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="EnumerationItemsMustBeDocumented" RuleId="SA1602">The enumeration sub-item must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums.TextAlignment.Center" LineNumber="53" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Enums\Enum.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="EnumerationItemsMustBeDocumented" RuleId="SA1602">The enumeration sub-item must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums.TextAlignment.Multi" LineNumber="54" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Enums\Enum.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="EnumerationItemsMustBeDocumented" RuleId="SA1602">The enumeration sub-item must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums.Layers" LineNumber="57" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Enums\Enum.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The enum must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums.Layers.Base" LineNumber="59" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Enums\Enum.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="EnumerationItemsMustBeDocumented" RuleId="SA1602">The enumeration sub-item must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums.Layers.BaseEffect" LineNumber="60" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Enums\Enum.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="EnumerationItemsMustBeDocumented" RuleId="SA1602">The enumeration sub-item must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums.Layers.Prop" LineNumber="61" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Enums\Enum.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="EnumerationItemsMustBeDocumented" RuleId="SA1602">The enumeration sub-item must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums.Layers.Creature" LineNumber="62" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Enums\Enum.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="EnumerationItemsMustBeDocumented" RuleId="SA1602">The enumeration sub-item must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums.Layers.Effect" LineNumber="63" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Enums\Enum.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="EnumerationItemsMustBeDocumented" RuleId="SA1602">The enumeration sub-item must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums.Panels" LineNumber="67" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Enums\Enum.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The enum must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums.Panels.Top" LineNumber="69" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Enums\Enum.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="EnumerationItemsMustBeDocumented" RuleId="SA1602">The enumeration sub-item must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums.Panels.Bottom" LineNumber="70" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Enums\Enum.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="EnumerationItemsMustBeDocumented" RuleId="SA1602">The enumeration sub-item must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums.Panels.Left" LineNumber="71" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Enums\Enum.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="EnumerationItemsMustBeDocumented" RuleId="SA1602">The enumeration sub-item must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums.Panels.Right" LineNumber="72" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Enums\Enum.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="EnumerationItemsMustBeDocumented" RuleId="SA1602">The enumeration sub-item must have a documentation header.</Violation>
  <Violation Section="Root" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Enums\Enum.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="FileMustHaveHeader" RuleId="SA1633">The file has no header, the header Xml is invalid, or the header is not located at the top of the file.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums.Direction" LineNumber="45" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Enums\Enum.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ElementMustNotBeOnSingleLine" RuleId="SA1502">The enum must not be placed on a single line. The opening and closing curly brackets must each be placed on their own line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums.StepDirection" LineNumber="48" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Enums\Enum.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ElementMustNotBeOnSingleLine" RuleId="SA1502">The enum must not be placed on a single line. The opening and closing curly brackets must each be placed on their own line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums" LineNumber="7" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Enums\Enum.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="OpeningCurlyBracketsMustNotBeFollowedByBlankLine" RuleId="SA1505">An opening curly bracket must not be followed by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums.Layers" LineNumber="65" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Enums\Enum.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketsMustNotBePrecededByBlankLine" RuleId="SA1508">A closing curly bracket must not be preceded by a blank line.</Violation>
  <Violation Section="Root.System" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Enums\Enum.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.System.Collections.Generic" LineNumber="2" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Enums\Enum.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.System.Linq" LineNumber="3" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Enums\Enum.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.System.Text" LineNumber="4" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Enums\Enum.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Actions.ActionHelper" LineNumber="10" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Actions\ActionHelper.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The class must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Actions.ActionHelper.Get%Point" LineNumber="12" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Actions\ActionHelper.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Actions.ActionHelper.Put%Point" LineNumber="27" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Actions\ActionHelper.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Actions.ActionHelper.Remove" LineNumber="38" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Actions\ActionHelper.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Actions.ActionHelper.Build%Tile" LineNumber="72" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Actions\ActionHelper.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Actions.ActionHelper.ShootFireball%Point%Direction" LineNumber="106" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Actions\ActionHelper.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Actions\ActionHelper.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="FileMustHaveHeader" RuleId="SA1633">The file has no header, the header Xml is invalid, or the header is not located at the top of the file.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Actions.ActionHelper.Get%Point" LineNumber="19" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Actions\ActionHelper.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CurlyBracketsMustNotBeOmitted" RuleId="SA1503">The body of the if statement must be wrapped in opening and closing curly brackets.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Actions.ActionHelper.Get%Point" LineNumber="13" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Actions\ActionHelper.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="OpeningCurlyBracketsMustNotBeFollowedByBlankLine" RuleId="SA1505">An opening curly bracket must not be followed by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Actions.ActionHelper.Get%Point" LineNumber="16" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Actions\ActionHelper.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="OpeningCurlyBracketsMustNotBeFollowedByBlankLine" RuleId="SA1505">An opening curly bracket must not be followed by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Actions.ActionHelper.Remove" LineNumber="63" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Actions\ActionHelper.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ChainedStatementBlocksMustNotBePrecededByBlankLine" RuleId="SA1510">An else, catch, or finally statement must not be preceded by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Actions.ActionHelper.Remove" LineNumber="68" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Actions\ActionHelper.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketMustBeFollowedByBlankLine" RuleId="SA1513">Statements or elements wrapped in curly brackets must be followed by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Actions.ActionHelper.Build%Tile" LineNumber="95" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Actions\ActionHelper.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketsMustNotBePrecededByBlankLine" RuleId="SA1508">A closing curly bracket must not be preceded by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Actions.ActionHelper.Build%Tile" LineNumber="101" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Actions\ActionHelper.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketMustBeFollowedByBlankLine" RuleId="SA1513">Statements or elements wrapped in curly brackets must be followed by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Actions.ActionHelper.ShootFireball%Point%Direction" LineNumber="110" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Actions\ActionHelper.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="SingleLineCommentMustBePrecededByBlankLine" RuleId="SA1515">A single-line comment must be preceded by a blank line or another single-line comment, or must be the first item in its scope. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Actions.ActionHelper.Remove" LineNumber="41" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Actions\ActionHelper.cs" RuleNamespace="StyleCop.CSharp.NamingRules" Rule="FieldNamesMustBeginWithLowerCaseLetter" RuleId="SA1306">Variable names and private field names must start with a lower-case letter: ActionManager.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Actions.ActionHelper.Build%Tile" LineNumber="75" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Actions\ActionHelper.cs" RuleNamespace="StyleCop.CSharp.NamingRules" Rule="FieldNamesMustBeginWithLowerCaseLetter" RuleId="SA1306">Variable names and private field names must start with a lower-case letter: ActionManager.</Violation>
  <Violation Section="Root.System.Drawing" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Actions\ActionHelper.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.System.Linq" LineNumber="2" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Actions\ActionHelper.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities" LineNumber="3" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Actions\ActionHelper.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props" LineNumber="4" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Actions\ActionHelper.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums" LineNumber="5" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Actions\ActionHelper.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers" LineNumber="6" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Actions\ActionHelper.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Actions.ActionHelper.Remove" LineNumber="40" StartLine="40" StartColumn="4" EndLine="40" EndColumn="20" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Actions\ActionHelper.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Actions.ActionHelper.Build%Tile" LineNumber="74" StartLine="74" StartColumn="4" EndLine="74" EndColumn="20" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Actions\ActionHelper.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Actions.ActionHelper" LineNumber="105" StartLine="105" StartColumn="3" EndLine="105" EndColumn="48" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Actions\ActionHelper.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Actions.ActionHelper.ShootFireball%Point%Direction" LineNumber="106" StartLine="106" StartColumn="50" EndLine="106" EndColumn="50" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Actions\ActionHelper.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="CommasMustBeSpacedCorrectly" RuleId="SA1001">Invalid spacing around the comma.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Actions.ActionMap.ConsoleKeys" LineNumber="12" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Actions\ActionMap.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Actions\ActionMap.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="FileMustHaveHeader" RuleId="SA1633">The file has no header, the header Xml is invalid, or the header is not located at the top of the file.</Violation>
  <Violation Section="Root" LineNumber="4" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Actions\ActionMap.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CodeMustNotContainMultipleBlankLinesInARow" RuleId="SA1507">The code must not contain multiple blank lines in a row.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Actions.ActionMap.ConsoleKeys" LineNumber="12" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Actions\ActionMap.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="FieldsMustBePrivate" RuleId="SA1401">Fields must be declared with private access. Use properties to expose fields.</Violation>
  <Violation Section="Root.System" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Actions\ActionMap.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.System.Collections.Generic" LineNumber="2" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Actions\ActionMap.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Behaviors.Lurker.MoveToTarget%Monster%Point" LineNumber="14" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Behaviors\Lurker.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Behaviors\Lurker.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="FileMustHaveHeader" RuleId="SA1633">The file has no header, the header Xml is invalid, or the header is not located at the top of the file.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Behaviors.Lurker.MoveToTarget%Monster%Point" LineNumber="38" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Behaviors\Lurker.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketMustBeFollowedByBlankLine" RuleId="SA1513">Statements or elements wrapped in curly brackets must be followed by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Behaviors.Lurker.MoveToTarget%Monster%Point" LineNumber="41" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Behaviors\Lurker.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketsMustNotBePrecededByBlankLine" RuleId="SA1508">A closing curly bracket must not be preceded by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Behaviors.Lurker.MoveToTarget%Monster%Point" LineNumber="16" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Behaviors\Lurker.cs" RuleNamespace="StyleCop.CSharp.NamingRules" Rule="FieldNamesMustBeginWithLowerCaseLetter" RuleId="SA1306">Variable names and private field names must start with a lower-case letter: Monsters.</Violation>
  <Violation Section="Root.System.Drawing" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Behaviors\Lurker.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.System.Linq" LineNumber="2" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Behaviors\Lurker.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities" LineNumber="3" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Behaviors\Lurker.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures" LineNumber="4" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Behaviors\Lurker.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers" LineNumber="5" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Behaviors\Lurker.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Behaviors.Lurker.MoveToTarget%Monster%Point" LineNumber="25" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Behaviors\Lurker.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="SplitParametersMustStartOnLineAfterDeclaration" RuleId="SA1116">If the method parameters are on separate lines, the first parameter must begin on the line beneath the name of the method.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Behaviors.Lurker.MoveToTarget%Monster%Point" LineNumber="26" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Behaviors\Lurker.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="ParameterMustNotSpanMultipleLines" RuleId="SA1118">The parameter spans multiple lines. If the parameter is short, place the entire parameter on a single line. Otherwise, save the contents of the parameter in a temporary variable and pass the temporary variable as a parameter. </Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Behaviors.Mindless.MoveToTarget%Monster%Point" LineNumber="14" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Behaviors\Mindless.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Behaviors\Mindless.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="FileMustHaveHeader" RuleId="SA1633">The file has no header, the header Xml is invalid, or the header is not located at the top of the file.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Behaviors.Mindless.MoveToTarget%Monster%Point" LineNumber="22" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Behaviors\Mindless.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CurlyBracketsMustNotBeOmitted" RuleId="SA1503">The body of the if statement must be wrapped in opening and closing curly brackets.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Behaviors.Mindless.MoveToTarget%Monster%Point" LineNumber="25" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Behaviors\Mindless.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CurlyBracketsMustNotBeOmitted" RuleId="SA1503">The body of the if statement must be wrapped in opening and closing curly brackets.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Behaviors.Mindless.MoveToTarget%Monster%Point" LineNumber="55" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Behaviors\Mindless.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CurlyBracketsMustNotBeOmitted" RuleId="SA1503">The body of the else statement must be wrapped in opening and closing curly brackets.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Behaviors.Mindless.MoveToTarget%Monster%Point" LineNumber="58" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Behaviors\Mindless.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CurlyBracketsMustNotBeOmitted" RuleId="SA1503">The body of the else statement must be wrapped in opening and closing curly brackets.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Behaviors.Mindless.MoveToTarget%Monster%Point" LineNumber="66" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Behaviors\Mindless.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CurlyBracketsMustNotBeOmitted" RuleId="SA1503">The body of the else statement must be wrapped in opening and closing curly brackets.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Behaviors.Mindless.MoveToTarget%Monster%Point" LineNumber="23" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Behaviors\Mindless.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="SingleLineCommentMustBePrecededByBlankLine" RuleId="SA1515">A single-line comment must be preceded by a blank line or another single-line comment, or must be the first item in its scope. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Behaviors.Mindless.MoveToTarget%Monster%Point" LineNumber="52" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Behaviors\Mindless.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="SingleLineCommentMustBePrecededByBlankLine" RuleId="SA1515">A single-line comment must be preceded by a blank line or another single-line comment, or must be the first item in its scope. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Behaviors.Mindless.MoveToTarget%Monster%Point" LineNumber="57" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Behaviors\Mindless.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ChainedStatementBlocksMustNotBePrecededByBlankLine" RuleId="SA1510">An else, catch, or finally statement must not be preceded by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Behaviors.Mindless.MoveToTarget%Monster%Point" LineNumber="60" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Behaviors\Mindless.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ChainedStatementBlocksMustNotBePrecededByBlankLine" RuleId="SA1510">An else, catch, or finally statement must not be preceded by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Behaviors.Mindless.MoveToTarget%Monster%Point" LineNumber="17" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Behaviors\Mindless.cs" RuleNamespace="StyleCop.CSharp.NamingRules" Rule="FieldNamesMustBeginWithLowerCaseLetter" RuleId="SA1306">Variable names and private field names must start with a lower-case letter: Monsters.</Violation>
  <Violation Section="Root.System.Drawing" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Behaviors\Mindless.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.System.Linq" LineNumber="2" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Behaviors\Mindless.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities" LineNumber="3" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Behaviors\Mindless.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures" LineNumber="4" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Behaviors\Mindless.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers" LineNumber="5" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Behaviors\Mindless.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Behaviors.Mindless.MoveToTarget%Monster%Point" LineNumber="52" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Behaviors\Mindless.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="BlockStatementsMustNotContainEmbeddedComments" RuleId="SA1108">A comment may not be placed within the bracketed statement.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Behaviors.Mindless.MoveToTarget%Monster%Point" LineNumber="20" StartLine="20" StartColumn="4" EndLine="20" EndColumn="33" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Behaviors\Mindless.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Behaviors.Mindless.MoveToTarget%Monster%Point" LineNumber="23" StartLine="23" StartColumn="4" EndLine="23" EndColumn="33" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Behaviors\Mindless.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Behaviors.Mindless.MoveToTarget%Monster%Point" LineNumber="39" StartLine="39" StartColumn="5" EndLine="39" EndColumn="90" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Behaviors\Mindless.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Behaviors.Mindless.MoveToTarget%Monster%Point" LineNumber="47" StartLine="47" StartColumn="5" EndLine="47" EndColumn="90" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Behaviors\Mindless.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Behaviors.Mindless.MoveToTarget%Monster%Point" LineNumber="52" StartLine="52" StartColumn="4" EndLine="52" EndColumn="81" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Behaviors\Mindless.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.ConsoleSpecific.SetUpConsole%string" LineNumber="18" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\ConsoleSpecific\ConsoleSpecific.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.ConsoleSpecific.SetConsoleSize%int%int" LineNumber="28" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\ConsoleSpecific\ConsoleSpecific.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.ConsoleSpecific.ReadKey%bool" LineNumber="58" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\ConsoleSpecific\ConsoleSpecific.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.ConsoleSpecific.Clear" LineNumber="63" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\ConsoleSpecific\ConsoleSpecific.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\ConsoleSpecific\ConsoleSpecific.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="FileMustHaveHeader" RuleId="SA1633">The file has no header, the header Xml is invalid, or the header is not located at the top of the file.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.ConsoleSpecific.SetConsoleSize%int%int" LineNumber="36" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\ConsoleSpecific\ConsoleSpecific.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="SingleLineCommentMustBePrecededByBlankLine" RuleId="SA1515">A single-line comment must be preceded by a blank line or another single-line comment, or must be the first item in its scope. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.ConsoleSpecific.SetConsoleSize%int%int" LineNumber="42" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\ConsoleSpecific\ConsoleSpecific.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="SingleLineCommentMustBePrecededByBlankLine" RuleId="SA1515">A single-line comment must be preceded by a blank line or another single-line comment, or must be the first item in its scope. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.ConsoleSpecific.SetConsoleSize%int%int" LineNumber="49" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\ConsoleSpecific\ConsoleSpecific.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="SingleLineCommentMustBePrecededByBlankLine" RuleId="SA1515">A single-line comment must be preceded by a blank line or another single-line comment, or must be the first item in its scope. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.System" LineNumber="9" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\ConsoleSpecific\ConsoleSpecific.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.ConsoleSpecific.SetConsoleSize%int%int" LineNumber="36" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\ConsoleSpecific\ConsoleSpecific.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="BlockStatementsMustNotContainEmbeddedComments" RuleId="SA1108">A comment may not be placed within the bracketed statement.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.ConsoleSpecific.SetConsoleSize%int%int" LineNumber="42" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\ConsoleSpecific\ConsoleSpecific.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="BlockStatementsMustNotContainEmbeddedComments" RuleId="SA1108">A comment may not be placed within the bracketed statement.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.ConsoleSpecific.SetConsoleSize%int%int" LineNumber="49" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\ConsoleSpecific\ConsoleSpecific.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="BlockStatementsMustNotContainEmbeddedComments" RuleId="SA1108">A comment may not be placed within the bracketed statement.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.ConsoleSpecific.SetUpConsole%string" LineNumber="20" StartLine="20" StartColumn="4" EndLine="20" EndColumn="83" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\ConsoleSpecific\ConsoleSpecific.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.ConsoleSpecific.SetUpConsole%string" LineNumber="23" StartLine="23" StartColumn="4" EndLine="23" EndColumn="65" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\ConsoleSpecific\ConsoleSpecific.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.ConsoleSpecific.SetConsoleSize%int%int" LineNumber="30" StartLine="30" StartColumn="4" EndLine="30" EndColumn="19" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\ConsoleSpecific\ConsoleSpecific.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.ConsoleSpecific.SetConsoleSize%int%int" LineNumber="36" StartLine="36" StartColumn="4" EndLine="36" EndColumn="20" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\ConsoleSpecific\ConsoleSpecific.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.ConsoleSpecific.SetConsoleSize%int%int" LineNumber="42" StartLine="42" StartColumn="4" EndLine="42" EndColumn="32" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\ConsoleSpecific\ConsoleSpecific.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.ConsoleSpecific.SetConsoleSize%int%int" LineNumber="49" StartLine="49" StartColumn="4" EndLine="49" EndColumn="32" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\ConsoleSpecific\ConsoleSpecific.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.HighScore.HighScore" LineNumber="8" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\HighScore.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The constructor must have a documentation header.</Violation>
  <Violation Section="Root" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\HighScore.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="FileMustHaveHeader" RuleId="SA1633">The file has no header, the header Xml is invalid, or the header is not located at the top of the file.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Language.NewLanguage%string" LineNumber="24" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Language\Language.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Language.PrepareContentFolder%string" LineNumber="44" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Language\Language.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Language\Language.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="FileMustHaveHeader" RuleId="SA1633">The file has no header, the header Xml is invalid, or the header is not located at the top of the file.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Language.NewLanguage%string" LineNumber="28" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Language\Language.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="SingleLineCommentMustBePrecededByBlankLine" RuleId="SA1515">A single-line comment must be preceded by a blank line or another single-line comment, or must be the first item in its scope. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Language.NewLanguage%string" LineNumber="31" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Language\Language.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="SingleLineCommentMustBePrecededByBlankLine" RuleId="SA1515">A single-line comment must be preceded by a blank line or another single-line comment, or must be the first item in its scope. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Language.NewLanguage%string" LineNumber="38" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Language\Language.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CodeMustNotContainMultipleBlankLinesInARow" RuleId="SA1507">The code must not contain multiple blank lines in a row.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Language.NewLanguage%string" LineNumber="39" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Language\Language.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CodeMustNotContainMultipleBlankLinesInARow" RuleId="SA1507">The code must not contain multiple blank lines in a row.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Language.NewLanguage%string" LineNumber="42" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Language\Language.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketsMustNotBePrecededByBlankLine" RuleId="SA1508">A closing curly bracket must not be preceded by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Language.PrepareContentFolder%string" LineNumber="45" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Language\Language.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="OpeningCurlyBracketsMustNotBeFollowedByBlankLine" RuleId="SA1505">An opening curly bracket must not be followed by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Language.PrepareContentFolder%string" LineNumber="50" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Language\Language.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="SingleLineCommentsMustNotBeFollowedByBlankLine" RuleId="SA1512">A single-line comment must not be followed by a blank line. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.System" LineNumber="9" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Language\Language.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.System.Globalization" LineNumber="10" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Language\Language.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.System.IO" LineNumber="11" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Language\Language.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.System.Threading" LineNumber="12" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Language\Language.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelikeData" LineNumber="14" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Language\Language.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Language.NewLanguage%string" LineNumber="33" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Language\Language.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="ParametersMustBeOnSameLineOrSeparateLines" RuleId="SA1117">All method parameters must be placed on the same line, or each parameter must be placed on a separate line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Language.NewLanguage%string" LineNumber="33" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Language\Language.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="SplitParametersMustStartOnLineAfterDeclaration" RuleId="SA1116">If the method parameters are on separate lines, the first parameter must begin on the line beneath the name of the method.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Language.NewLanguage%string" LineNumber="34" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Language\Language.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="ParameterMustFollowComma" RuleId="SA1115">The parameter must begin on the line after the previous parameter.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Language.PrepareContentFolder%string" LineNumber="52" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Language\Language.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="SplitParametersMustStartOnLineAfterDeclaration" RuleId="SA1116">If the method parameters are on separate lines, the first parameter must begin on the line beneath the name of the method.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Language.PrepareContentFolder%string" LineNumber="58" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Language\Language.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="ParametersMustBeOnSameLineOrSeparateLines" RuleId="SA1117">All method parameters must be placed on the same line, or each parameter must be placed on a separate line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Language.PrepareContentFolder%string" LineNumber="58" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Language\Language.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="SplitParametersMustStartOnLineAfterDeclaration" RuleId="SA1116">If the method parameters are on separate lines, the first parameter must begin on the line beneath the name of the method.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Language.PrepareContentFolder%string" LineNumber="59" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Language\Language.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="ParameterMustFollowComma" RuleId="SA1115">The parameter must begin on the line after the previous parameter.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Language.PrepareContentFolder%string" LineNumber="66" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Language\Language.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="ParametersMustBeOnSameLineOrSeparateLines" RuleId="SA1117">All method parameters must be placed on the same line, or each parameter must be placed on a separate line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Language.PrepareContentFolder%string" LineNumber="66" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Language\Language.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="SplitParametersMustStartOnLineAfterDeclaration" RuleId="SA1116">If the method parameters are on separate lines, the first parameter must begin on the line beneath the name of the method.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Language.PrepareContentFolder%string" LineNumber="67" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Language\Language.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="ParameterMustFollowComma" RuleId="SA1115">The parameter must begin on the line after the previous parameter.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Language" LineNumber="23" StartLine="23" StartColumn="3" EndLine="23" EndColumn="38" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Language\Language.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Language.NewLanguage%string" LineNumber="26" StartLine="26" StartColumn="4" EndLine="26" EndColumn="19" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Language\Language.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Language.NewLanguage%string" LineNumber="28" StartLine="28" StartColumn="4" EndLine="28" EndColumn="16" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Language\Language.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Language.NewLanguage%string" LineNumber="31" StartLine="31" StartColumn="4" EndLine="31" EndColumn="27" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Language\Language.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Language.PrepareContentFolder%string" LineNumber="47" StartLine="47" StartColumn="4" EndLine="47" EndColumn="60" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Language\Language.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Language.PrepareContentFolder%string" LineNumber="48" StartLine="48" StartColumn="4" EndLine="48" EndColumn="73" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Language\Language.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Language.PrepareContentFolder%string" LineNumber="50" StartLine="50" StartColumn="4" EndLine="50" EndColumn="34" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Language\Language.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Stats.StatList" LineNumber="22" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Stats.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Stats.slayer" LineNumber="31" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Stats.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Stats.Stats" LineNumber="33" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Stats.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The constructor must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Stats.RaiseStat%object%RaiseStatArgs" LineNumber="42" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Stats.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.RaiseStatArgs" LineNumber="51" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Stats.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The class must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.RaiseStatArgs.Stat" LineNumber="53" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Stats.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.RaiseStatArgs.Value" LineNumber="54" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Stats.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.RaiseStatArgs.RaiseStatArgs%string%int" LineNumber="56" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Stats.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The constructor must have a documentation header.</Violation>
  <Violation Section="Root" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Stats.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="FileMustHaveHeader" RuleId="SA1633">The file has no header, the header Xml is invalid, or the header is not located at the top of the file.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Stats" LineNumber="23" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Stats.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="SingleLineCommentMustBePrecededByBlankLine" RuleId="SA1515">A single-line comment must be preceded by a blank line or another single-line comment, or must be the first item in its scope. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Stats" LineNumber="29" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Stats.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="SingleLineCommentsMustNotBeFollowedByBlankLine" RuleId="SA1512">A single-line comment must not be followed by a blank line. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Stats" LineNumber="40" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Stats.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CodeMustNotContainMultipleBlankLinesInARow" RuleId="SA1507">The code must not contain multiple blank lines in a row.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Stats" LineNumber="47" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Stats.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CodeMustNotContainMultipleBlankLinesInARow" RuleId="SA1507">The code must not contain multiple blank lines in a row.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Stats" LineNumber="48" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Stats.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CodeMustNotContainMultipleBlankLinesInARow" RuleId="SA1507">The code must not contain multiple blank lines in a row.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Stats" LineNumber="49" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Stats.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketsMustNotBePrecededByBlankLine" RuleId="SA1508">A closing curly bracket must not be preceded by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Stats.StatList" LineNumber="22" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Stats.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="FieldsMustBePrivate" RuleId="SA1401">Fields must be declared with private access. Use properties to expose fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Stats.slayer" LineNumber="31" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Stats.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="FieldsMustBePrivate" RuleId="SA1401">Fields must be declared with private access. Use properties to expose fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Stats.RaiseStat%object%RaiseStatArgs" LineNumber="42" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Stats.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The method must have an access modifier.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.RaiseStatArgs.Stat" LineNumber="53" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Stats.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="FieldsMustBePrivate" RuleId="SA1401">Fields must be declared with private access. Use properties to expose fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.RaiseStatArgs.Value" LineNumber="54" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Stats.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="FieldsMustBePrivate" RuleId="SA1401">Fields must be declared with private access. Use properties to expose fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.RaiseStatArgs" LineNumber="51" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Stats.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="FileMayOnlyContainASingleClass" RuleId="SA1402">A C# document may only contain a single class at the root level unless all of the classes are partial and are of the same type.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Stats.slayer" LineNumber="31" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Stats.cs" RuleNamespace="StyleCop.CSharp.NamingRules" Rule="AccessibleFieldsMustBeginWithUpperCaseLetter" RuleId="SA1307">Public and internal fields must start with an upper-case letter: slayer.</Violation>
  <Violation Section="Root.System" LineNumber="9" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Stats.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.System.Collections.Generic" LineNumber="10" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Stats.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures" LineNumber="11" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Stats.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers" LineNumber="12" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Stats.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Stats.Stats" LineNumber="35" StartLine="35" StartColumn="66" EndLine="35" EndColumn="74" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Stats.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to RaiseStat must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Stats.Stats" LineNumber="36" StartLine="36" StartColumn="66" EndLine="36" EndColumn="74" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Stats.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to RaiseStat must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Stats.Stats" LineNumber="37" StartLine="37" StartColumn="68" EndLine="37" EndColumn="76" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Stats.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to RaiseStat must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Stats.RaiseStat%object%RaiseStatArgs" LineNumber="44" StartLine="44" StartColumn="4" EndLine="44" EndColumn="11" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Stats.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to StatList must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Stats" LineNumber="21" StartLine="21" StartColumn="3" EndLine="21" EndColumn="25" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Stats.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Stats.StatList" LineNumber="22" StartLine="22" StartColumn="27" EndLine="22" EndColumn="27" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Stats.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="CommasMustBeSpacedCorrectly" RuleId="SA1001">Invalid spacing around the comma.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Stats.StatList" LineNumber="22" StartLine="22" StartColumn="65" EndLine="22" EndColumn="65" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Stats.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="CommasMustBeSpacedCorrectly" RuleId="SA1001">Invalid spacing around the comma.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Stats" LineNumber="23" StartLine="23" StartColumn="1" EndLine="23" EndColumn="34" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Stats.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Stats" LineNumber="41" StartLine="41" StartColumn="3" EndLine="41" EndColumn="33" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Stats.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Stats.RaiseStat%object%RaiseStatArgs" LineNumber="44" StartLine="44" StartColumn="19" EndLine="44" EndColumn="19" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Stats.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="ClosingSquareBracketsMustBeSpacedCorrectly" RuleId="SA1011">Invalid spacing around the closing square bracket.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Stats.RaiseStat%object%RaiseStatArgs" LineNumber="44" StartLine="44" StartColumn="20" EndLine="44" EndColumn="21" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Stats.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SymbolsMustBeSpacedCorrectly" RuleId="SA1003">The spacing around the symbol '+=' is invalid.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.RaiseStatArgs" LineNumber="51" StartLine="51" StartColumn="28" EndLine="51" EndColumn="28" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Stats.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SymbolsMustBeSpacedCorrectly" RuleId="SA1003">The spacing around the symbol ':' is invalid.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.RaiseStatArgs" LineNumber="51" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Stats.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SymbolsMustBeSpacedCorrectly" RuleId="SA1003">The spacing around the symbol ':' is invalid.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.width" LineNumber="15" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.height" LineNumber="16" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.halfWidth" LineNumber="18" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.halfHeight" LineNumber="19" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.Xpush" LineNumber="21" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.Ypush" LineNumber="22" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.type" LineNumber="24" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.Layer" LineNumber="26" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.Camera%int%int%CameraType" LineNumber="36" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="DocumentationTextMustEndWithAPeriod" RuleId="SA1629">The documentation text within the param tag must end with a period.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.Camera%int%int%CameraType" LineNumber="36" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="DocumentationTextMustBeginWithACapitalLetter" RuleId="SA1628">The documentation text within the param tag must begin with a capital letter.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.Camera%int%int%CameraType" LineNumber="36" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementDocumentationMustBeSpelledCorrectly" RuleId="SA1650">The documentation text within the param tag contains incorrectly spelled words: diferent</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.Camera%int%int%CameraType" LineNumber="36" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ConstructorSummaryDocumentationMustBeginWithStandardText" RuleId="SA1642">The documentation text within the constructor's summary tag must begin with the text: Initializes a new instance of the &lt;see cref="Camera" /&gt; class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.Camera%int%int%CameraType" LineNumber="36" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementDocumentationMustNotBeCopiedAndPasted" RuleId="SA1625">The documentation header contains two or more identical documentation strings. The only documentation text which may be duplicated is 'The parameter is not used.'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.Height" LineNumber="56" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The property must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.Width" LineNumber="58" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The property must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.view" LineNumber="63" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.start" LineNumber="64" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.View%Point%DungeonLevel%Point" LineNumber="65" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.View%Point%DungeonLevel" LineNumber="74" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.GrabDungeonSquare%Point%DungeonLevel" LineNumber="88" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.Draw%DungeonLevel%Point" LineNumber="125" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="FileMustHaveHeader" RuleId="SA1633">The file has no header, the header Xml is invalid, or the header is not located at the top of the file.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.Width" LineNumber="58" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ElementsMustBeSeparatedByBlankLine" RuleId="SA1516">Adjacent elements must be separated by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.View%Point%DungeonLevel%Point" LineNumber="65" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ElementsMustBeSeparatedByBlankLine" RuleId="SA1516">Adjacent elements must be separated by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.Camera%int%int%CameraType" LineNumber="42" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CurlyBracketsMustNotBeOmitted" RuleId="SA1503">The body of the if statement must be wrapped in opening and closing curly brackets.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.Camera%int%int%CameraType" LineNumber="43" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CurlyBracketsMustNotBeOmitted" RuleId="SA1503">The body of the if statement must be wrapped in opening and closing curly brackets.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.Height" LineNumber="57" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ElementMustNotBeOnSingleLine" RuleId="SA1502">The property must not be placed on a single line. The opening and closing curly brackets must each be placed on their own line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.Width" LineNumber="59" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ElementMustNotBeOnSingleLine" RuleId="SA1502">The property must not be placed on a single line. The opening and closing curly brackets must each be placed on their own line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.View%Point%DungeonLevel" LineNumber="81" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CurlyBracketsMustNotBeOmitted" RuleId="SA1503">The body of the else statement must be wrapped in opening and closing curly brackets.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.GrabDungeonSquare%Point%DungeonLevel" LineNumber="108" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketsMustNotBePrecededByBlankLine" RuleId="SA1508">A closing curly bracket must not be preceded by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.GrabDungeonSquare%Point%DungeonLevel" LineNumber="111" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketsMustNotBePrecededByBlankLine" RuleId="SA1508">A closing curly bracket must not be preceded by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.width" LineNumber="15" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The field must have an access modifier.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.height" LineNumber="16" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The field must have an access modifier.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.halfWidth" LineNumber="18" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The field must have an access modifier.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.halfHeight" LineNumber="19" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The field must have an access modifier.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.Xpush" LineNumber="21" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="FieldsMustBePrivate" RuleId="SA1401">Fields must be declared with private access. Use properties to expose fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.Ypush" LineNumber="22" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="FieldsMustBePrivate" RuleId="SA1401">Fields must be declared with private access. Use properties to expose fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.type" LineNumber="24" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The field must have an access modifier.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.Layer" LineNumber="26" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="FieldsMustBePrivate" RuleId="SA1401">Fields must be declared with private access. Use properties to expose fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.view" LineNumber="63" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The field must have an access modifier.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.start" LineNumber="64" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The field must have an access modifier.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.View%Point%DungeonLevel%Point" LineNumber="65" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The method must have an access modifier.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.View%Point%DungeonLevel" LineNumber="74" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The method must have an access modifier.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.Draw%DungeonLevel%Point" LineNumber="125" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.NamingRules" Rule="FieldNamesMustBeginWithLowerCaseLetter" RuleId="SA1306">Variable names and private field names must start with a lower-case letter: StartPoint.</Violation>
  <Violation Section="Root.System" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.System.Drawing" LineNumber="2" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities" LineNumber="3" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums" LineNumber="4" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers" LineNumber="5" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.width" LineNumber="21" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustBeOrderedByAccess" RuleId="SA1202">All private fields must be placed after all public fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.width" LineNumber="22" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustBeOrderedByAccess" RuleId="SA1202">All private fields must be placed after all public fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.width" LineNumber="26" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustBeOrderedByAccess" RuleId="SA1202">All private fields must be placed after all public fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.Camera%int%int%CameraType" LineNumber="63" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustAppearInTheCorrectOrder" RuleId="SA1201">All constructors must be placed after all fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.Camera%int%int%CameraType" LineNumber="64" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustAppearInTheCorrectOrder" RuleId="SA1201">All constructors must be placed after all fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.View%Point%DungeonLevel%Point" LineNumber="125" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustBeOrderedByAccess" RuleId="SA1202">All private methods must be placed after all public methods.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.Draw%DungeonLevel%Point" LineNumber="135" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="SplitParametersMustStartOnLineAfterDeclaration" RuleId="SA1116">If the method parameters are on separate lines, the first parameter must begin on the line beneath the name of the method.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.Camera%int%int%CameraType" LineNumber="44" StartLine="44" StartColumn="4" EndLine="44" EndColumn="12" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to halfWidth must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.Camera%int%int%CameraType" LineNumber="45" StartLine="45" StartColumn="4" EndLine="45" EndColumn="13" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to halfHeight must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.Camera%int%int%CameraType" LineNumber="47" StartLine="47" StartColumn="4" EndLine="47" EndColumn="8" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to Xpush must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.Camera%int%int%CameraType" LineNumber="48" StartLine="48" StartColumn="4" EndLine="48" EndColumn="8" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to Ypush must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.Camera%int%int%CameraType" LineNumber="52" StartLine="52" StartColumn="4" EndLine="52" EndColumn="8" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to Layer must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.Height.get" LineNumber="57" StartLine="57" StartColumn="18" EndLine="57" EndColumn="23" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to height must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.Width.get" LineNumber="59" StartLine="59" StartColumn="18" EndLine="59" EndColumn="22" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to width must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.View%Point%DungeonLevel%Point" LineNumber="67" StartLine="67" StartColumn="4" EndLine="67" EndColumn="8" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to start must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.View%Point%DungeonLevel%Point" LineNumber="67" StartLine="67" StartColumn="32" EndLine="67" EndColumn="40" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to halfWidth must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.View%Point%DungeonLevel%Point" LineNumber="67" StartLine="67" StartColumn="53" EndLine="67" EndColumn="62" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to halfHeight must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.View%Point%DungeonLevel%Point" LineNumber="69" StartLine="69" StartColumn="4" EndLine="69" EndColumn="20" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to GrabDungeonSquare must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.View%Point%DungeonLevel%Point" LineNumber="71" StartLine="71" StartColumn="11" EndLine="71" EndColumn="14" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to view must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.View%Point%DungeonLevel" LineNumber="78" StartLine="78" StartColumn="5" EndLine="78" EndColumn="9" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to start must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.View%Point%DungeonLevel" LineNumber="78" StartLine="78" StartColumn="74" EndLine="78" EndColumn="82" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to halfWidth must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.View%Point%DungeonLevel" LineNumber="78" StartLine="78" StartColumn="136" EndLine="78" EndColumn="145" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to halfHeight must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.View%Point%DungeonLevel" LineNumber="81" StartLine="81" StartColumn="5" EndLine="81" EndColumn="9" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to start must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.View%Point%DungeonLevel" LineNumber="83" StartLine="83" StartColumn="4" EndLine="83" EndColumn="20" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to GrabDungeonSquare must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.View%Point%DungeonLevel" LineNumber="85" StartLine="85" StartColumn="11" EndLine="85" EndColumn="14" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to view must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.GrabDungeonSquare%Point%DungeonLevel" LineNumber="94" StartLine="94" StartColumn="49" EndLine="94" EndColumn="53" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to start must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.GrabDungeonSquare%Point%DungeonLevel" LineNumber="94" StartLine="94" StartColumn="68" EndLine="94" EndColumn="72" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to start must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.GrabDungeonSquare%Point%DungeonLevel" LineNumber="95" StartLine="95" StartColumn="5" EndLine="95" EndColumn="8" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to view must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.GrabDungeonSquare%Point%DungeonLevel" LineNumber="96" StartLine="96" StartColumn="5" EndLine="96" EndColumn="8" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to view must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.GrabDungeonSquare%Point%DungeonLevel" LineNumber="97" StartLine="97" StartColumn="5" EndLine="97" EndColumn="8" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to view must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.GrabDungeonSquare%Point%DungeonLevel" LineNumber="105" StartLine="105" StartColumn="8" EndLine="105" EndColumn="11" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to view must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.GrabDungeonSquare%Point%DungeonLevel" LineNumber="90" StartLine="90" StartColumn="8" EndLine="90" EndColumn="12" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to start must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.GrabDungeonSquare%Point%DungeonLevel" LineNumber="90" StartLine="90" StartColumn="34" EndLine="90" EndColumn="38" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to start must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.GrabDungeonSquare%Point%DungeonLevel" LineNumber="91" StartLine="91" StartColumn="5" EndLine="91" EndColumn="9" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to start must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.GrabDungeonSquare%Point%DungeonLevel" LineNumber="92" StartLine="92" StartColumn="5" EndLine="92" EndColumn="9" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to start must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.GrabDungeonSquare%Point%DungeonLevel" LineNumber="114" StartLine="114" StartColumn="5" EndLine="114" EndColumn="8" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to view must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.GrabDungeonSquare%Point%DungeonLevel" LineNumber="115" StartLine="115" StartColumn="5" EndLine="115" EndColumn="8" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to view must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.GrabDungeonSquare%Point%DungeonLevel" LineNumber="116" StartLine="116" StartColumn="5" EndLine="116" EndColumn="8" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to view must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.GrabDungeonSquare%Point%DungeonLevel" LineNumber="119" StartLine="119" StartColumn="8" EndLine="119" EndColumn="11" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to type must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.Draw%DungeonLevel%Point" LineNumber="132" StartLine="132" StartColumn="6" EndLine="132" EndColumn="10" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to Layer must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.Draw%DungeonLevel%Point" LineNumber="132" StartLine="132" StartColumn="35" EndLine="132" EndColumn="38" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to View must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.Draw%DungeonLevel%Point" LineNumber="135" StartLine="135" StartColumn="28" EndLine="135" EndColumn="32" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to Layer must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.Draw%DungeonLevel%Point" LineNumber="136" StartLine="136" StartColumn="33" EndLine="136" EndColumn="37" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to Xpush must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.Draw%DungeonLevel%Point" LineNumber="136" StartLine="136" StartColumn="59" EndLine="136" EndColumn="63" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to Ypush must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.Draw%DungeonLevel%Point" LineNumber="137" StartLine="137" StartColumn="7" EndLine="137" EndColumn="11" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to Layer must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.Draw%DungeonLevel%Point" LineNumber="137" StartLine="137" StartColumn="39" EndLine="137" EndColumn="43" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to Layer must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.Draw%DungeonLevel%Point" LineNumber="133" StartLine="133" StartColumn="10" EndLine="133" EndColumn="14" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to Layer must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.Draw%DungeonLevel%Point" LineNumber="129" StartLine="129" StartColumn="25" EndLine="129" EndColumn="29" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to Width must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.Draw%DungeonLevel%Point" LineNumber="127" StartLine="127" StartColumn="24" EndLine="127" EndColumn="29" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to Height must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.Camera%int%int%CameraType" LineNumber="41" StartLine="41" StartColumn="4" EndLine="41" EndColumn="43" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera" LineNumber="62" StartLine="62" StartColumn="3" EndLine="62" EndColumn="74" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.GrabDungeonSquare%Point%DungeonLevel" LineNumber="121" StartLine="121" StartColumn="5" EndLine="121" EndColumn="41" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Camera.Draw%DungeonLevel%Point" LineNumber="131" StartLine="131" StartColumn="6" EndLine="131" EndColumn="36" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Camera.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.DungeonSquare" LineNumber="5" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Layer.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The struct must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.DungeonSquare.character" LineNumber="7" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Layer.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.DungeonSquare.color" LineNumber="8" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Layer.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.DungeonSquare.background" LineNumber="9" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Layer.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Layer" LineNumber="16" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Layer.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementDocumentationMustBeSpelledCorrectly" RuleId="SA1650">The documentation text within the summary tag contains incorrectly spelled words: Perserves</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Layer.DungeonSquares" LineNumber="19" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Layer.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Layer.OldDungeonSquares" LineNumber="22" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Layer.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Layer.Layer" LineNumber="24" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Layer.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The constructor must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Layer.Layer%int%int" LineNumber="32" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Layer.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The constructor must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Layer.HasChanged%int%int" LineNumber="40" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Layer.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Layer.ClearOldSquares" LineNumber="46" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Layer.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Layer.RecordOldSquares" LineNumber="51" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Layer.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Layer.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="FileMustHaveHeader" RuleId="SA1633">The file has no header, the header Xml is invalid, or the header is not located at the top of the file.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Layer" LineNumber="16" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Layer.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ElementsMustBeSeparatedByBlankLine" RuleId="SA1516">Adjacent elements must be separated by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Layer" LineNumber="11" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Layer.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ElementDocumentationHeaderMustBePrecededByBlankLine" RuleId="SA1514">A documentation header must be preceded by a blank line or must be the first item in its scope.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Layer.Layer" LineNumber="30" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Layer.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketsMustNotBePrecededByBlankLine" RuleId="SA1508">A closing curly bracket must not be preceded by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Layer.Layer%int%int" LineNumber="38" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Layer.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketsMustNotBePrecededByBlankLine" RuleId="SA1508">A closing curly bracket must not be preceded by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Layer.DungeonSquares" LineNumber="19" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Layer.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="FieldsMustBePrivate" RuleId="SA1401">Fields must be declared with private access. Use properties to expose fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Layer.OldDungeonSquares" LineNumber="22" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Layer.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="FieldsMustBePrivate" RuleId="SA1401">Fields must be declared with private access. Use properties to expose fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.DungeonSquare.character" LineNumber="7" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Layer.cs" RuleNamespace="StyleCop.CSharp.NamingRules" Rule="AccessibleFieldsMustBeginWithUpperCaseLetter" RuleId="SA1307">Public and internal fields must start with an upper-case letter: character.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.DungeonSquare.color" LineNumber="8" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Layer.cs" RuleNamespace="StyleCop.CSharp.NamingRules" Rule="AccessibleFieldsMustBeginWithUpperCaseLetter" RuleId="SA1307">Public and internal fields must start with an upper-case letter: color.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.DungeonSquare.background" LineNumber="9" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Layer.cs" RuleNamespace="StyleCop.CSharp.NamingRules" Rule="AccessibleFieldsMustBeginWithUpperCaseLetter" RuleId="SA1307">Public and internal fields must start with an upper-case letter: background.</Violation>
  <Violation Section="Root.System" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Layer.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Layer.Layer" LineNumber="26" StartLine="26" StartColumn="4" EndLine="26" EndColumn="17" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Layer.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to DungeonSquares must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Layer.Layer" LineNumber="28" StartLine="28" StartColumn="4" EndLine="28" EndColumn="20" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Layer.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to OldDungeonSquares must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Layer.Layer%int%int" LineNumber="34" StartLine="34" StartColumn="4" EndLine="34" EndColumn="17" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Layer.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to DungeonSquares must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Layer.Layer%int%int" LineNumber="36" StartLine="36" StartColumn="4" EndLine="36" EndColumn="20" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Layer.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to OldDungeonSquares must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Layer.HasChanged%int%int" LineNumber="42" StartLine="42" StartColumn="11" EndLine="42" EndColumn="24" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Layer.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to DungeonSquares must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Layer.HasChanged%int%int" LineNumber="42" StartLine="42" StartColumn="45" EndLine="42" EndColumn="61" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Layer.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to OldDungeonSquares must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Layer.HasChanged%int%int" LineNumber="43" StartLine="43" StartColumn="11" EndLine="43" EndColumn="24" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Layer.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to DungeonSquares must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Layer.HasChanged%int%int" LineNumber="43" StartLine="43" StartColumn="41" EndLine="43" EndColumn="57" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Layer.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to OldDungeonSquares must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Layer.ClearOldSquares" LineNumber="48" StartLine="48" StartColumn="4" EndLine="48" EndColumn="20" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Layer.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to OldDungeonSquares must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Layer.RecordOldSquares" LineNumber="53" StartLine="53" StartColumn="4" EndLine="53" EndColumn="20" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Layer.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to OldDungeonSquares must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Layer.RecordOldSquares" LineNumber="53" StartLine="53" StartColumn="42" EndLine="53" EndColumn="55" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Layer.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to DungeonSquares must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Layer" LineNumber="18" StartLine="18" StartColumn="3" EndLine="18" EndColumn="23" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Layer.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Layer" LineNumber="21" StartLine="21" StartColumn="3" EndLine="21" EndColumn="28" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Layer.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Menu.MenuItems" LineNumber="22" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Menu.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Menu.longest" LineNumber="23" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Menu.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Menu.Selected" LineNumber="25" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Menu.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The property must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Menu.Add%MenuItem" LineNumber="27" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Menu.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Menu.Clear" LineNumber="34" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Menu.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Menu.ArrangeMenuItems" LineNumber="39" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Menu.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Menu.DrawMenu%Panel" LineNumber="51" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Menu.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Menu.lastCall" LineNumber="68" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Menu.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Menu.delay" LineNumber="69" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Menu.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Menu.HandleInput" LineNumber="70" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Menu.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Menu.SelectMenuItem%int" LineNumber="160" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Menu.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="DocumentationHeadersMustNotContainBlankLines" RuleId="SA1644">The documentation header must not contain blank lines. Use the 'para' tag to insert line breaks within documentation text.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Menu.SelectMenuItem%int" LineNumber="163" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Menu.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementDocumentationMustHaveSummaryText" RuleId="SA1606">The summary section in the documentation header must not be empty.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Menu.WrapSelected%int" LineNumber="174" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Menu.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Menu.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="FileMustHaveHeader" RuleId="SA1633">The file has no header, the header Xml is invalid, or the header is not located at the top of the file.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Menu.HandleInput" LineNumber="70" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Menu.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ElementsMustBeSeparatedByBlankLine" RuleId="SA1516">Adjacent elements must be separated by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Menu.ArrangeMenuItems" LineNumber="46" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Menu.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CurlyBracketsMustNotBeOmitted" RuleId="SA1503">The body of the if statement must be wrapped in opening and closing curly brackets.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Menu.WrapSelected%int" LineNumber="177" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Menu.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CurlyBracketsMustNotBeOmitted" RuleId="SA1503">The body of the if statement must be wrapped in opening and closing curly brackets.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Menu.WrapSelected%int" LineNumber="178" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Menu.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CurlyBracketsMustNotBeOmitted" RuleId="SA1503">The body of the else statement must be wrapped in opening and closing curly brackets.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Menu.ArrangeMenuItems" LineNumber="49" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Menu.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketsMustNotBePrecededByBlankLine" RuleId="SA1508">A closing curly bracket must not be preceded by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Menu.DrawMenu%Panel" LineNumber="64" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Menu.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketMustBeFollowedByBlankLine" RuleId="SA1513">Statements or elements wrapped in curly brackets must be followed by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Menu.HandleInput" LineNumber="98" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Menu.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketMustBeFollowedByBlankLine" RuleId="SA1513">Statements or elements wrapped in curly brackets must be followed by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Menu.HandleInput" LineNumber="155" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Menu.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketMustBeFollowedByBlankLine" RuleId="SA1513">Statements or elements wrapped in curly brackets must be followed by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Menu.SelectMenuItem%int" LineNumber="164" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Menu.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="OpeningCurlyBracketsMustNotBeFollowedByBlankLine" RuleId="SA1505">An opening curly bracket must not be followed by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Menu.SelectMenuItem%int" LineNumber="172" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Menu.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketsMustNotBePrecededByBlankLine" RuleId="SA1508">A closing curly bracket must not be preceded by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Menu.MenuItems" LineNumber="22" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Menu.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The field must have an access modifier.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Menu.longest" LineNumber="23" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Menu.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The field must have an access modifier.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Menu.MenuItems" LineNumber="22" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Menu.cs" RuleNamespace="StyleCop.CSharp.NamingRules" Rule="FieldNamesMustBeginWithLowerCaseLetter" RuleId="SA1306">Variable names and private field names must start with a lower-case letter: MenuItems.</Violation>
  <Violation Section="Root.System" LineNumber="9" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Menu.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.System.Collections.Generic" LineNumber="10" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Menu.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.System.Text" LineNumber="11" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Menu.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer" LineNumber="12" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Menu.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers" LineNumber="13" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Menu.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Menu.Selected" LineNumber="68" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Menu.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustAppearInTheCorrectOrder" RuleId="SA1201">All properties must be placed after all fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Menu.Selected" LineNumber="69" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Menu.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustAppearInTheCorrectOrder" RuleId="SA1201">All properties must be placed after all fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Menu.Add%MenuItem" LineNumber="29" StartLine="29" StartColumn="4" EndLine="29" EndColumn="12" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Menu.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to MenuItems must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Menu.Add%MenuItem" LineNumber="31" StartLine="31" StartColumn="4" EndLine="31" EndColumn="19" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Menu.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to ArrangeMenuItems must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Menu.Clear" LineNumber="36" StartLine="36" StartColumn="4" EndLine="36" EndColumn="12" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Menu.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to MenuItems must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Menu.ArrangeMenuItems" LineNumber="41" StartLine="41" StartColumn="4" EndLine="41" EndColumn="10" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Menu.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to longest must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Menu.ArrangeMenuItems" LineNumber="46" StartLine="46" StartColumn="6" EndLine="46" EndColumn="12" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Menu.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to longest must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Menu.ArrangeMenuItems" LineNumber="45" StartLine="45" StartColumn="26" EndLine="45" EndColumn="32" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Menu.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to longest must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Menu.ArrangeMenuItems" LineNumber="43" StartLine="43" StartColumn="23" EndLine="43" EndColumn="31" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Menu.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to MenuItems must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Menu.DrawMenu%Panel" LineNumber="57" StartLine="57" StartColumn="33" EndLine="57" EndColumn="40" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Menu.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to Selected must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Menu.DrawMenu%Panel" LineNumber="55" StartLine="55" StartColumn="29" EndLine="55" EndColumn="37" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Menu.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to MenuItems must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Menu.DrawMenu%Panel" LineNumber="65" StartLine="65" StartColumn="39" EndLine="65" EndColumn="46" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Menu.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to Selected must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Menu.HandleInput" LineNumber="76" StartLine="76" StartColumn="5" EndLine="76" EndColumn="12" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Menu.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to lastCall must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Menu.HandleInput" LineNumber="82" StartLine="82" StartColumn="6" EndLine="82" EndColumn="17" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Menu.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to WrapSelected must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Menu.HandleInput" LineNumber="87" StartLine="87" StartColumn="6" EndLine="87" EndColumn="17" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Menu.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to WrapSelected must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Menu.HandleInput" LineNumber="92" StartLine="92" StartColumn="6" EndLine="92" EndColumn="14" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Menu.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to MenuItems must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Menu.HandleInput" LineNumber="92" StartLine="92" StartColumn="16" EndLine="92" EndColumn="23" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Menu.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to Selected must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Menu.HandleInput" LineNumber="103" StartLine="103" StartColumn="7" EndLine="103" EndColumn="20" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Menu.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to SelectMenuItem must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Menu.HandleInput" LineNumber="108" StartLine="108" StartColumn="7" EndLine="108" EndColumn="20" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Menu.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to SelectMenuItem must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Menu.HandleInput" LineNumber="113" StartLine="113" StartColumn="7" EndLine="113" EndColumn="20" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Menu.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to SelectMenuItem must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Menu.HandleInput" LineNumber="118" StartLine="118" StartColumn="7" EndLine="118" EndColumn="20" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Menu.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to SelectMenuItem must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Menu.HandleInput" LineNumber="123" StartLine="123" StartColumn="7" EndLine="123" EndColumn="20" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Menu.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to SelectMenuItem must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Menu.HandleInput" LineNumber="128" StartLine="128" StartColumn="7" EndLine="128" EndColumn="20" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Menu.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to SelectMenuItem must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Menu.HandleInput" LineNumber="133" StartLine="133" StartColumn="7" EndLine="133" EndColumn="20" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Menu.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to SelectMenuItem must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Menu.HandleInput" LineNumber="138" StartLine="138" StartColumn="7" EndLine="138" EndColumn="20" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Menu.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to SelectMenuItem must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Menu.HandleInput" LineNumber="143" StartLine="143" StartColumn="7" EndLine="143" EndColumn="20" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Menu.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to SelectMenuItem must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Menu.HandleInput" LineNumber="148" StartLine="148" StartColumn="7" EndLine="148" EndColumn="20" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Menu.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to SelectMenuItem must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Menu.HandleInput" LineNumber="152" StartLine="152" StartColumn="7" EndLine="152" EndColumn="20" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Menu.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to SelectMenuItem must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Menu.HandleInput" LineNumber="152" StartLine="152" StartColumn="22" EndLine="152" EndColumn="30" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Menu.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to MenuItems must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Menu.HandleInput" LineNumber="74" StartLine="74" StartColumn="56" EndLine="74" EndColumn="63" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Menu.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to lastCall must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Menu.HandleInput" LineNumber="74" StartLine="74" StartColumn="67" EndLine="74" EndColumn="71" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Menu.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to delay must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Menu.SelectMenuItem%int" LineNumber="168" StartLine="168" StartColumn="5" EndLine="168" EndColumn="12" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Menu.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to Selected must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Menu.SelectMenuItem%int" LineNumber="169" StartLine="169" StartColumn="5" EndLine="169" EndColumn="13" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Menu.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to MenuItems must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Menu.SelectMenuItem%int" LineNumber="166" StartLine="166" StartColumn="30" EndLine="166" EndColumn="38" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Menu.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to MenuItems must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Menu.WrapSelected%int" LineNumber="176" StartLine="176" StartColumn="4" EndLine="176" EndColumn="11" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Menu.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to Selected must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Menu.WrapSelected%int" LineNumber="177" StartLine="177" StartColumn="37" EndLine="177" EndColumn="44" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Menu.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to Selected must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Menu.WrapSelected%int" LineNumber="177" StartLine="177" StartColumn="8" EndLine="177" EndColumn="15" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Menu.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to Selected must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Menu.WrapSelected%int" LineNumber="177" StartLine="177" StartColumn="20" EndLine="177" EndColumn="28" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Menu.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to MenuItems must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Menu.WrapSelected%int" LineNumber="178" StartLine="178" StartColumn="27" EndLine="178" EndColumn="34" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Menu.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to Selected must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Menu.WrapSelected%int" LineNumber="178" StartLine="178" StartColumn="38" EndLine="178" EndColumn="46" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Menu.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to MenuItems must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Menu.WrapSelected%int" LineNumber="178" StartLine="178" StartColumn="13" EndLine="178" EndColumn="20" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Menu.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to Selected must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.MenuItem.Text" LineNumber="18" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\MenuItem.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.MenuItem.SelectEvent" LineNumber="19" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\MenuItem.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The event must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.MenuItem.MenuItem%string%EventHandler" LineNumber="21" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\MenuItem.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The constructor must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.MenuItem.Select" LineNumber="27" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\MenuItem.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\MenuItem.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="FileMustHaveHeader" RuleId="SA1633">The file has no header, the header Xml is invalid, or the header is not located at the top of the file.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.MenuItem.SelectEvent" LineNumber="19" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\MenuItem.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ElementsMustBeSeparatedByBlankLine" RuleId="SA1516">Adjacent elements must be separated by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.MenuItem.Select" LineNumber="30" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\MenuItem.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CurlyBracketsMustNotBeOmitted" RuleId="SA1503">The body of the if statement must be wrapped in opening and closing curly brackets.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.MenuItem" LineNumber="35" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\MenuItem.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketsMustNotBePrecededByBlankLine" RuleId="SA1508">A closing curly bracket must not be preceded by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.MenuItem" LineNumber="33" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\MenuItem.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="SingleLineCommentsMustNotBeFollowedByBlankLine" RuleId="SA1512">A single-line comment must not be followed by a blank line. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.MenuItem.Text" LineNumber="18" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\MenuItem.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="FieldsMustBePrivate" RuleId="SA1401">Fields must be declared with private access. Use properties to expose fields.</Violation>
  <Violation Section="Root.System" LineNumber="9" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\MenuItem.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.MenuItem.SelectEvent" LineNumber="21" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\MenuItem.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustAppearInTheCorrectOrder" RuleId="SA1201">All events must be placed after all constructors.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.MenuItem.MenuItem%string%EventHandler" LineNumber="23" StartLine="23" StartColumn="4" EndLine="23" EndColumn="7" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\MenuItem.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to Text must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.MenuItem.MenuItem%string%EventHandler" LineNumber="24" StartLine="24" StartColumn="4" EndLine="24" EndColumn="14" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\MenuItem.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to SelectEvent must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.MenuItem.Select" LineNumber="30" StartLine="30" StartColumn="5" EndLine="30" EndColumn="15" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\MenuItem.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to SelectEvent must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.MenuItem.Select" LineNumber="29" StartLine="29" StartColumn="8" EndLine="29" EndColumn="18" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\MenuItem.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to SelectEvent must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.MenuItem.Select" LineNumber="29" StartLine="29" StartColumn="19" EndLine="29" EndColumn="20" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\MenuItem.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SymbolsMustBeSpacedCorrectly" RuleId="SA1003">The spacing around the symbol '!=' is invalid.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.MenuItem.Select" LineNumber="29" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\MenuItem.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SymbolsMustBeSpacedCorrectly" RuleId="SA1003">The spacing around the symbol '!=' is invalid.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.MenuItem.Select" LineNumber="30" StartLine="30" StartColumn="21" EndLine="30" EndColumn="21" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\MenuItem.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="CommasMustBeSpacedCorrectly" RuleId="SA1001">Invalid spacing around the comma.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.MenuItem" LineNumber="33" StartLine="33" StartColumn="3" EndLine="33" EndColumn="26" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\MenuItem.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.MenuPanel.Menu" LineNumber="19" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\MenuPanel.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.MenuPanel.MenuPanel%Point%int%int%string%ConsoleColor" LineNumber="21" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\MenuPanel.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The constructor must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.MenuPanel.DrawMenu" LineNumber="28" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\MenuPanel.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.MenuPanel.HandleInput" LineNumber="33" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\MenuPanel.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\MenuPanel.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="FileMustHaveHeader" RuleId="SA1633">The file has no header, the header Xml is invalid, or the header is not located at the top of the file.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.MenuPanel.HandleInput" LineNumber="36" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\MenuPanel.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CurlyBracketsMustNotBeOmitted" RuleId="SA1503">The body of the if statement must be wrapped in opening and closing curly brackets.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.MenuPanel" LineNumber="39" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\MenuPanel.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketsMustNotBePrecededByBlankLine" RuleId="SA1508">A closing curly bracket must not be preceded by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.MenuPanel.Menu" LineNumber="19" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\MenuPanel.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="FieldsMustBePrivate" RuleId="SA1401">Fields must be declared with private access. Use properties to expose fields.</Violation>
  <Violation Section="Root.System" LineNumber="9" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\MenuPanel.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.System.Drawing" LineNumber="10" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\MenuPanel.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.MenuPanel.MenuPanel%Point%int%int%string%ConsoleColor" LineNumber="21" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\MenuPanel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="ParametersMustBeOnSameLineOrSeparateLines" RuleId="SA1117">All constructor parameters must be placed on the same line, or each parameter must be placed on a separate line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.MenuPanel.MenuPanel%Point%int%int%string%ConsoleColor" LineNumber="21" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\MenuPanel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="SplitParametersMustStartOnLineAfterDeclaration" RuleId="SA1116">If the constructor parameters are on separate lines, the first parameter must begin on the line beneath the name of the constructor.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.MenuPanel.MenuPanel%Point%int%int%string%ConsoleColor" LineNumber="21" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\MenuPanel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="ParameterMustFollowComma" RuleId="SA1115">The parameter must begin on the line after the previous parameter.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.MenuPanel.MenuPanel%Point%int%int%string%ConsoleColor" LineNumber="22" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\MenuPanel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="ParameterMustFollowComma" RuleId="SA1115">The parameter must begin on the line after the previous parameter.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.MenuPanel.DrawMenu" LineNumber="30" StartLine="30" StartColumn="4" EndLine="30" EndColumn="7" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\MenuPanel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to Menu must begin with the 'this.', 'base.', 'object.' or 'MenuPanel.' or 'Panel.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.MenuPanel.HandleInput" LineNumber="36" StartLine="36" StartColumn="5" EndLine="36" EndColumn="12" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\MenuPanel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to DrawMenu must begin with the 'this.', 'base.', 'object.' or 'MenuPanel.' or 'Panel.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.MenuPanel.HandleInput" LineNumber="35" StartLine="35" StartColumn="8" EndLine="35" EndColumn="11" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\MenuPanel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to Menu must begin with the 'this.', 'base.', 'object.' or 'MenuPanel.' or 'Panel.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.firstCharacter" LineNumber="16" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.lengthInCharacters" LineNumber="17" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.heightInCharacters" LineNumber="18" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.currentString" LineNumber="20" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.currentColor" LineNumber="21" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.currentTextAlignment" LineNumber="22" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.borderCharacter" LineNumber="24" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.borderColor" LineNumber="25" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.height" LineNumber="27" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.width" LineNumber="28" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.dungeonVisualizer" LineNumber="30" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.IsClear" LineNumber="32" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The property must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Panel%Point%int%int%string%ConsoleColor" LineNumber="53" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="DocumentationTextMustEndWithAPeriod" RuleId="SA1629">The documentation text within the summary tag must end with a period.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Panel%Point%int%int%string%ConsoleColor" LineNumber="53" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementParameterDocumentationMustHaveText" RuleId="SA1614">The documentation text within the param tag for the '&lt;param name="position" /&gt;' parameter must not be empty.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Panel%Point%int%int%string%ConsoleColor" LineNumber="53" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementParameterDocumentationMustHaveText" RuleId="SA1614">The documentation text within the param tag for the '&lt;param name="width" /&gt;' parameter must not be empty.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Panel%Point%int%int%string%ConsoleColor" LineNumber="53" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementParameterDocumentationMustHaveText" RuleId="SA1614">The documentation text within the param tag for the '&lt;param name="height" /&gt;' parameter must not be empty.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Panel%Point%int%int%string%ConsoleColor" LineNumber="53" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementParameterDocumentationMustHaveText" RuleId="SA1614">The documentation text within the param tag for the '&lt;param name="borderCharacter" /&gt;' parameter must not be empty.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Panel%Point%int%int%string%ConsoleColor" LineNumber="53" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementParameterDocumentationMustHaveText" RuleId="SA1614">The documentation text within the param tag for the '&lt;param name="borderColor" /&gt;' parameter must not be empty.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Panel%Point%int%int%string%ConsoleColor" LineNumber="53" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ConstructorSummaryDocumentationMustBeginWithStandardText" RuleId="SA1642">The documentation text within the constructor's summary tag must begin with the text: Initializes a new instance of the &lt;see cref="Panel" /&gt; class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.ClearLine%int" LineNumber="71" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.PrepareLine" LineNumber="76" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Clear%bool" LineNumber="87" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Write%string%int%ConsoleColor%TextAlignment%StringSplitOptions" LineNumber="103" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Draw" LineNumber="135" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="FileMustHaveHeader" RuleId="SA1633">The file has no header, the header Xml is invalid, or the header is not located at the top of the file.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.PrepareLine" LineNumber="82" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CurlyBracketsMustNotBeOmitted" RuleId="SA1503">The body of the for statement must be wrapped in opening and closing curly brackets.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Clear%bool" LineNumber="90" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CurlyBracketsMustNotBeOmitted" RuleId="SA1503">The body of the if statement must be wrapped in opening and closing curly brackets.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Clear%bool" LineNumber="96" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CurlyBracketsMustNotBeOmitted" RuleId="SA1503">The body of the for statement must be wrapped in opening and closing curly brackets.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Write%string%int%ConsoleColor%TextAlignment%StringSplitOptions" LineNumber="109" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CurlyBracketsMustNotBeOmitted" RuleId="SA1503">The body of the if statement must be wrapped in opening and closing curly brackets.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Write%string%int%ConsoleColor%TextAlignment%StringSplitOptions" LineNumber="120" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CurlyBracketsMustNotBeOmitted" RuleId="SA1503">The body of the if statement must be wrapped in opening and closing curly brackets.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Draw" LineNumber="141" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CurlyBracketsMustNotBeOmitted" RuleId="SA1503">The body of the for statement must be wrapped in opening and closing curly brackets.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel" LineNumber="13" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="OpeningCurlyBracketsMustNotBeFollowedByBlankLine" RuleId="SA1505">An opening curly bracket must not be followed by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Draw" LineNumber="142" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="SingleLineCommentMustBePrecededByBlankLine" RuleId="SA1515">A single-line comment must be preceded by a blank line or another single-line comment, or must be the first item in its scope. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Draw" LineNumber="154" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="SingleLineCommentMustBePrecededByBlankLine" RuleId="SA1515">A single-line comment must be preceded by a blank line or another single-line comment, or must be the first item in its scope. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel" LineNumber="161" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketsMustNotBePrecededByBlankLine" RuleId="SA1508">A closing curly bracket must not be preceded by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.borderCharacter" LineNumber="24" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The field must have an access modifier.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.borderColor" LineNumber="25" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The field must have an access modifier.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.height" LineNumber="27" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The field must have an access modifier.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.width" LineNumber="28" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The field must have an access modifier.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.dungeonVisualizer" LineNumber="30" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The field must have an access modifier.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.position" LineNumber="40" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The field must have an access modifier.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.PrepareLine" LineNumber="76" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The method must have an access modifier.</Violation>
  <Violation Section="Root.System" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.System.Drawing" LineNumber="2" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.System.Text" LineNumber="3" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums" LineNumber="4" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers" LineNumber="5" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.IsClear" LineNumber="40" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustAppearInTheCorrectOrder" RuleId="SA1201">All properties must be placed after all fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.IsClear" LineNumber="53" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustAppearInTheCorrectOrder" RuleId="SA1201">All properties must be placed after all constructors.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.PrepareLine" LineNumber="87" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustBeOrderedByAccess" RuleId="SA1202">All private methods must be placed after all public methods.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.PrepareLine" LineNumber="103" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustBeOrderedByAccess" RuleId="SA1202">All private methods must be placed after all public methods.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.PrepareLine" LineNumber="135" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustBeOrderedByAccess" RuleId="SA1202">All private methods must be placed after all public methods.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Panel%Point%int%int%string%ConsoleColor" LineNumber="53" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="ParametersMustBeOnSameLineOrSeparateLines" RuleId="SA1117">All constructor parameters must be placed on the same line, or each parameter must be placed on a separate line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Panel%Point%int%int%string%ConsoleColor" LineNumber="53" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="SplitParametersMustStartOnLineAfterDeclaration" RuleId="SA1116">If the constructor parameters are on separate lines, the first parameter must begin on the line beneath the name of the constructor.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Panel%Point%int%int%string%ConsoleColor" LineNumber="53" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="ParameterMustFollowComma" RuleId="SA1115">The parameter must begin on the line after the previous parameter.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Panel%Point%int%int%string%ConsoleColor" LineNumber="54" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="ParameterMustFollowComma" RuleId="SA1115">The parameter must begin on the line after the previous parameter.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Write%string%int%ConsoleColor%TextAlignment%StringSplitOptions" LineNumber="103" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="ParametersMustBeOnSameLineOrSeparateLines" RuleId="SA1117">All method parameters must be placed on the same line, or each parameter must be placed on a separate line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Write%string%int%ConsoleColor%TextAlignment%StringSplitOptions" LineNumber="103" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="SplitParametersMustStartOnLineAfterDeclaration" RuleId="SA1116">If the method parameters are on separate lines, the first parameter must begin on the line beneath the name of the method.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Write%string%int%ConsoleColor%TextAlignment%StringSplitOptions" LineNumber="103" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="ParameterMustFollowComma" RuleId="SA1115">The parameter must begin on the line after the previous parameter.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Draw" LineNumber="146" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="ParametersMustBeOnSameLineOrSeparateLines" RuleId="SA1117">All method parameters must be placed on the same line, or each parameter must be placed on a separate line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Draw" LineNumber="146" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="SplitParametersMustStartOnLineAfterDeclaration" RuleId="SA1116">If the method parameters are on separate lines, the first parameter must begin on the line beneath the name of the method.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Draw" LineNumber="147" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="ParameterMustFollowComma" RuleId="SA1115">The parameter must begin on the line after the previous parameter.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Draw" LineNumber="152" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="ParametersMustBeOnSameLineOrSeparateLines" RuleId="SA1117">All method parameters must be placed on the same line, or each parameter must be placed on a separate line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Draw" LineNumber="152" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="SplitParametersMustStartOnLineAfterDeclaration" RuleId="SA1116">If the method parameters are on separate lines, the first parameter must begin on the line beneath the name of the method.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Draw" LineNumber="153" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="ParameterMustFollowComma" RuleId="SA1115">The parameter must begin on the line after the previous parameter.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Draw" LineNumber="155" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="ParametersMustBeOnSameLineOrSeparateLines" RuleId="SA1117">All method parameters must be placed on the same line, or each parameter must be placed on a separate line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Draw" LineNumber="155" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="SplitParametersMustStartOnLineAfterDeclaration" RuleId="SA1116">If the method parameters are on separate lines, the first parameter must begin on the line beneath the name of the method.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Draw" LineNumber="156" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="ParameterMustFollowComma" RuleId="SA1115">The parameter must begin on the line after the previous parameter.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Write%string%int%ConsoleColor%TextAlignment%StringSplitOptions" LineNumber="114" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="CodeMustNotContainMultipleStatementsOnOneLine" RuleId="SA1107">A line may only contain a single statement.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.IsClear.get" LineNumber="34" StartLine="34" StartColumn="38" EndLine="34" EndColumn="50" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to currentString must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Panel%Point%int%int%string%ConsoleColor" LineNumber="56" StartLine="56" StartColumn="4" EndLine="56" EndColumn="16" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to currentString must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Panel%Point%int%int%string%ConsoleColor" LineNumber="57" StartLine="57" StartColumn="4" EndLine="57" EndColumn="15" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to currentColor must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Panel%Point%int%int%string%ConsoleColor" LineNumber="59" StartLine="59" StartColumn="4" EndLine="59" EndColumn="17" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to firstCharacter must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Panel%Point%int%int%string%ConsoleColor" LineNumber="60" StartLine="60" StartColumn="4" EndLine="60" EndColumn="21" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to lengthInCharacters must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Panel%Point%int%int%string%ConsoleColor" LineNumber="61" StartLine="61" StartColumn="4" EndLine="61" EndColumn="21" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to heightInCharacters must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.ClearLine%int" LineNumber="73" StartLine="73" StartColumn="4" EndLine="73" EndColumn="8" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to Write must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.ClearLine%int" LineNumber="73" StartLine="73" StartColumn="10" EndLine="73" EndColumn="20" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to PrepareLine must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.PrepareLine" LineNumber="81" StartLine="81" StartColumn="24" EndLine="81" EndColumn="41" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to lengthInCharacters must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Clear%bool" LineNumber="90" StartLine="90" StartColumn="5" EndLine="90" EndColumn="17" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to currentString must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Clear%bool" LineNumber="93" StartLine="93" StartColumn="18" EndLine="93" EndColumn="28" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to PrepareLine must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Clear%bool" LineNumber="95" StartLine="95" StartColumn="24" EndLine="95" EndColumn="29" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to height must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Clear%bool" LineNumber="99" StartLine="99" StartColumn="20" EndLine="99" EndColumn="33" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to firstCharacter must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Write%string%int%ConsoleColor%TextAlignment%StringSplitOptions" LineNumber="107" StartLine="107" StartColumn="18" EndLine="107" EndColumn="31" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to firstCharacter must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Write%string%int%ConsoleColor%TextAlignment%StringSplitOptions" LineNumber="108" StartLine="108" StartColumn="15" EndLine="108" EndColumn="32" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to heightInCharacters must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Write%string%int%ConsoleColor%TextAlignment%StringSplitOptions" LineNumber="114" StartLine="114" StartColumn="5" EndLine="114" EndColumn="16" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to currentColor must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Write%string%int%ConsoleColor%TextAlignment%StringSplitOptions" LineNumber="114" StartLine="114" StartColumn="27" EndLine="114" EndColumn="39" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to currentString must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Write%string%int%ConsoleColor%TextAlignment%StringSplitOptions" LineNumber="114" StartLine="114" StartColumn="49" EndLine="114" EndColumn="68" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to currentTextAlignment must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Write%string%int%ConsoleColor%TextAlignment%StringSplitOptions" LineNumber="120" StartLine="120" StartColumn="27" EndLine="120" EndColumn="44" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to lengthInCharacters must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Write%string%int%ConsoleColor%TextAlignment%StringSplitOptions" LineNumber="119" StartLine="119" StartColumn="25" EndLine="119" EndColumn="42" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to lengthInCharacters must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Write%string%int%ConsoleColor%TextAlignment%StringSplitOptions" LineNumber="124" StartLine="124" StartColumn="46" EndLine="124" EndColumn="63" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to lengthInCharacters must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Write%string%int%ConsoleColor%TextAlignment%StringSplitOptions" LineNumber="129" StartLine="129" StartColumn="35" EndLine="129" EndColumn="52" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to lengthInCharacters must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Write%string%int%ConsoleColor%TextAlignment%StringSplitOptions" LineNumber="112" StartLine="112" StartColumn="8" EndLine="112" EndColumn="19" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to currentColor must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Write%string%int%ConsoleColor%TextAlignment%StringSplitOptions" LineNumber="112" StartLine="112" StartColumn="33" EndLine="112" EndColumn="45" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to currentString must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Write%string%int%ConsoleColor%TextAlignment%StringSplitOptions" LineNumber="112" StartLine="112" StartColumn="58" EndLine="112" EndColumn="77" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to currentTextAlignment must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Draw" LineNumber="141" StartLine="141" StartColumn="26" EndLine="141" EndColumn="40" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to borderCharacter must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Draw" LineNumber="140" StartLine="140" StartColumn="24" EndLine="140" EndColumn="28" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to width must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Draw" LineNumber="143" StartLine="143" StartColumn="51" EndLine="143" EndColumn="58" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to position must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Draw" LineNumber="143" StartLine="143" StartColumn="61" EndLine="143" EndColumn="71" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to borderColor must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Draw" LineNumber="147" StartLine="147" StartColumn="15" EndLine="147" EndColumn="22" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to position must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Draw" LineNumber="147" StartLine="147" StartColumn="27" EndLine="147" EndColumn="34" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to position must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Draw" LineNumber="147" StartLine="147" StartColumn="40" EndLine="147" EndColumn="45" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to height must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Draw" LineNumber="147" StartLine="147" StartColumn="53" EndLine="147" EndColumn="63" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to borderColor must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Draw" LineNumber="152" StartLine="152" StartColumn="26" EndLine="152" EndColumn="40" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to borderCharacter must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Draw" LineNumber="153" StartLine="153" StartColumn="17" EndLine="153" EndColumn="24" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to position must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Draw" LineNumber="153" StartLine="153" StartColumn="29" EndLine="153" EndColumn="36" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to position must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Draw" LineNumber="153" StartLine="153" StartColumn="46" EndLine="153" EndColumn="56" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to borderColor must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Draw" LineNumber="155" StartLine="155" StartColumn="26" EndLine="155" EndColumn="40" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to borderCharacter must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Draw" LineNumber="156" StartLine="156" StartColumn="15" EndLine="156" EndColumn="22" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to position must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Draw" LineNumber="156" StartLine="156" StartColumn="28" EndLine="156" EndColumn="32" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to width must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Draw" LineNumber="156" StartLine="156" StartColumn="39" EndLine="156" EndColumn="46" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to position must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Draw" LineNumber="156" StartLine="156" StartColumn="56" EndLine="156" EndColumn="66" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to borderColor must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Draw" LineNumber="149" StartLine="149" StartColumn="24" EndLine="149" EndColumn="29" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to height must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Panel%Point%int%int%string%ConsoleColor" LineNumber="56" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="UseStringEmptyForEmptyStrings" RuleId="SA1122">Use string.Empty rather than "".</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.PrepareLine" LineNumber="80" StartLine="80" StartColumn="4" EndLine="80" EndColumn="16" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel" LineNumber="102" StartLine="102" StartColumn="3" EndLine="102" EndColumn="56" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Write%string%int%ConsoleColor%TextAlignment%StringSplitOptions" LineNumber="111" StartLine="111" StartColumn="4" EndLine="111" EndColumn="25" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Draw" LineNumber="139" StartLine="139" StartColumn="4" EndLine="139" EndColumn="16" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Draw" LineNumber="142" StartLine="142" StartColumn="4" EndLine="142" EndColumn="8" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Draw" LineNumber="145" StartLine="145" StartColumn="4" EndLine="145" EndColumn="11" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Draw" LineNumber="151" StartLine="151" StartColumn="5" EndLine="151" EndColumn="10" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Panel.Draw" LineNumber="154" StartLine="154" StartColumn="5" EndLine="154" EndColumn="11" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Panel.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.ActionManager" LineNumber="14" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\ActionManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="DocumentationTextMustEndWithAPeriod" RuleId="SA1629">The documentation text within the summary tag must end with a period.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.ActionManager" LineNumber="14" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\ActionManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementDocumentationMustBeSpelledCorrectly" RuleId="SA1650">The documentation text within the summary tag contains incorrectly spelled words: inputmanager</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.ActionManager.ActionMap" LineNumber="17" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\ActionManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.ActionManager.DirectionVectors" LineNumber="18" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\ActionManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.ActionManager.InputManager" LineNumber="19" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\ActionManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.ActionManager.Initialize%int" LineNumber="23" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\ActionManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.ActionManager.SetButtons%Actions%ConsoleKey" LineNumber="32" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\ActionManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.ActionManager.IsActionPushed%Actions" LineNumber="37" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\ActionManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.ActionManager.SetupDirectionVectors" LineNumber="73" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\ActionManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\ActionManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="FileMustHaveHeader" RuleId="SA1633">The file has no header, the header Xml is invalid, or the header is not located at the top of the file.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.ActionManager.Initialize%int" LineNumber="27" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\ActionManager.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CurlyBracketsMustNotBeOmitted" RuleId="SA1503">The body of the for statement must be wrapped in opening and closing curly brackets.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.ActionManager.IsActionPushed%Actions" LineNumber="45" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\ActionManager.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketMustBeFollowedByBlankLine" RuleId="SA1513">Statements or elements wrapped in curly brackets must be followed by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.ActionManager" LineNumber="71" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\ActionManager.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="SingleLineCommentsMustNotBeFollowedByBlankLine" RuleId="SA1512">A single-line comment must not be followed by a blank line. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.ActionManager" LineNumber="88" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\ActionManager.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CodeMustNotContainMultipleBlankLinesInARow" RuleId="SA1507">The code must not contain multiple blank lines in a row.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.ActionManager" LineNumber="91" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\ActionManager.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketsMustNotBePrecededByBlankLine" RuleId="SA1508">A closing curly bracket must not be preceded by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers" LineNumber="93" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\ActionManager.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketsMustNotBePrecededByBlankLine" RuleId="SA1508">A closing curly bracket must not be preceded by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.ActionManager.ActionMap" LineNumber="17" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\ActionManager.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="FieldsMustBePrivate" RuleId="SA1401">Fields must be declared with private access. Use properties to expose fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.ActionManager.DirectionVectors" LineNumber="18" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\ActionManager.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="FieldsMustBePrivate" RuleId="SA1401">Fields must be declared with private access. Use properties to expose fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.ActionManager.InputManager" LineNumber="19" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\ActionManager.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The field must have an access modifier.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.ActionManager.InputManager" LineNumber="19" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\ActionManager.cs" RuleNamespace="StyleCop.CSharp.NamingRules" Rule="FieldNamesMustBeginWithLowerCaseLetter" RuleId="SA1306">Variable names and private field names must start with a lower-case letter: InputManager.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.ActionManager.SetButtons%Actions%ConsoleKey" LineNumber="32" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\ActionManager.cs" RuleNamespace="StyleCop.CSharp.NamingRules" Rule="FieldNamesMustBeginWithLowerCaseLetter" RuleId="SA1306">Variable names and private field names must start with a lower-case letter: Action.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.ActionManager.SetButtons%Actions%ConsoleKey" LineNumber="32" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\ActionManager.cs" RuleNamespace="StyleCop.CSharp.NamingRules" Rule="FieldNamesMustBeginWithLowerCaseLetter" RuleId="SA1306">Variable names and private field names must start with a lower-case letter: Key.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.ActionManager.IsActionPushed%Actions" LineNumber="37" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\ActionManager.cs" RuleNamespace="StyleCop.CSharp.NamingRules" Rule="FieldNamesMustBeginWithLowerCaseLetter" RuleId="SA1306">Variable names and private field names must start with a lower-case letter: Action.</Violation>
  <Violation Section="Root.System" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\ActionManager.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.System.Collections.Generic" LineNumber="2" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\ActionManager.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.System.Drawing" LineNumber="3" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\ActionManager.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.System.Linq" LineNumber="4" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\ActionManager.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums" LineNumber="5" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\ActionManager.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Actions" LineNumber="6" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\ActionManager.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.ActionManager.Initialize%int" LineNumber="25" StartLine="25" StartColumn="4" EndLine="25" EndColumn="12" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\ActionManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to ActionMap must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.ActionManager.Initialize%int" LineNumber="27" StartLine="27" StartColumn="5" EndLine="27" EndColumn="13" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\ActionManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to ActionMap must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.ActionManager.Initialize%int" LineNumber="29" StartLine="29" StartColumn="4" EndLine="29" EndColumn="24" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\ActionManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to SetupDirectionVectors must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.ActionManager.SetButtons%Actions%ConsoleKey" LineNumber="34" StartLine="34" StartColumn="4" EndLine="34" EndColumn="12" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\ActionManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to ActionMap must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.ActionManager.IsActionPushed%Actions" LineNumber="41" StartLine="41" StartColumn="9" EndLine="41" EndColumn="20" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\ActionManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to InputManager must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.ActionManager.IsActionPushed%Actions" LineNumber="41" StartLine="41" StartColumn="30" EndLine="41" EndColumn="38" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\ActionManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to ActionMap must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.ActionManager.IsActionPushed%Actions" LineNumber="39" StartLine="39" StartColumn="24" EndLine="39" EndColumn="32" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\ActionManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to ActionMap must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.ActionManager.SetupDirectionVectors" LineNumber="75" StartLine="75" StartColumn="4" EndLine="75" EndColumn="19" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\ActionManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to DirectionVectors must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.ActionManager" LineNumber="49" StartLine="49" StartColumn="3" EndLine="49" EndColumn="48" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\ActionManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.ActionManager" LineNumber="50" StartLine="50" StartColumn="3" EndLine="50" EndColumn="5" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\ActionManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.ActionManager" LineNumber="59" StartLine="59" StartColumn="3" EndLine="59" EndColumn="5" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\ActionManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.ActionManager" LineNumber="61" StartLine="61" StartColumn="3" EndLine="61" EndColumn="45" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\ActionManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.ActionManager" LineNumber="62" StartLine="62" StartColumn="3" EndLine="62" EndColumn="5" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\ActionManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.ActionManager" LineNumber="71" StartLine="71" StartColumn="3" EndLine="71" EndColumn="5" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\ActionManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.ActionManager.SetupDirectionVectors" LineNumber="77" StartLine="77" StartColumn="25" EndLine="77" EndColumn="25" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\ActionManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="OpeningCurlyBracketsMustBeSpacedCorrectly" RuleId="SA1012">Invalid spacing around the opening curly bracket.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.ActionManager.SetupDirectionVectors" LineNumber="77" StartLine="77" StartColumn="66" EndLine="77" EndColumn="66" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\ActionManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="ClosingParenthesisMustBeSpacedCorrectly" RuleId="SA1009">Invalid spacing around the closing parenthesis.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.ActionManager.SetupDirectionVectors" LineNumber="77" StartLine="77" StartColumn="66" EndLine="77" EndColumn="66" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\ActionManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="ClosingCurlyBracketsMustBeSpacedCorrectly" RuleId="SA1013">Invalid spacing around the closing curly bracket.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.ActionManager.SetupDirectionVectors" LineNumber="78" StartLine="78" StartColumn="25" EndLine="78" EndColumn="25" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\ActionManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="OpeningCurlyBracketsMustBeSpacedCorrectly" RuleId="SA1012">Invalid spacing around the opening curly bracket.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.ActionManager.SetupDirectionVectors" LineNumber="78" StartLine="78" StartColumn="67" EndLine="78" EndColumn="67" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\ActionManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="ClosingParenthesisMustBeSpacedCorrectly" RuleId="SA1009">Invalid spacing around the closing parenthesis.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.ActionManager.SetupDirectionVectors" LineNumber="78" StartLine="78" StartColumn="67" EndLine="78" EndColumn="67" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\ActionManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="ClosingCurlyBracketsMustBeSpacedCorrectly" RuleId="SA1013">Invalid spacing around the closing curly bracket.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.ActionManager.SetupDirectionVectors" LineNumber="79" StartLine="79" StartColumn="25" EndLine="79" EndColumn="25" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\ActionManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="OpeningCurlyBracketsMustBeSpacedCorrectly" RuleId="SA1012">Invalid spacing around the opening curly bracket.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.ActionManager.SetupDirectionVectors" LineNumber="79" StartLine="79" StartColumn="65" EndLine="79" EndColumn="65" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\ActionManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="ClosingParenthesisMustBeSpacedCorrectly" RuleId="SA1009">Invalid spacing around the closing parenthesis.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.ActionManager.SetupDirectionVectors" LineNumber="79" StartLine="79" StartColumn="65" EndLine="79" EndColumn="65" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\ActionManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="ClosingCurlyBracketsMustBeSpacedCorrectly" RuleId="SA1013">Invalid spacing around the closing curly bracket.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.ActionManager.SetupDirectionVectors" LineNumber="80" StartLine="80" StartColumn="25" EndLine="80" EndColumn="25" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\ActionManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="OpeningCurlyBracketsMustBeSpacedCorrectly" RuleId="SA1012">Invalid spacing around the opening curly bracket.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.ActionManager.SetupDirectionVectors" LineNumber="80" StartLine="80" StartColumn="66" EndLine="80" EndColumn="66" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\ActionManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="ClosingParenthesisMustBeSpacedCorrectly" RuleId="SA1009">Invalid spacing around the closing parenthesis.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.ActionManager.SetupDirectionVectors" LineNumber="80" StartLine="80" StartColumn="66" EndLine="80" EndColumn="66" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\ActionManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="ClosingCurlyBracketsMustBeSpacedCorrectly" RuleId="SA1013">Invalid spacing around the closing curly bracket.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.ActionManager.SetupDirectionVectors" LineNumber="81" StartLine="81" StartColumn="25" EndLine="81" EndColumn="25" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\ActionManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="OpeningCurlyBracketsMustBeSpacedCorrectly" RuleId="SA1012">Invalid spacing around the opening curly bracket.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.ActionManager.SetupDirectionVectors" LineNumber="81" StartLine="81" StartColumn="65" EndLine="81" EndColumn="65" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\ActionManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="ClosingParenthesisMustBeSpacedCorrectly" RuleId="SA1009">Invalid spacing around the closing parenthesis.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.ActionManager.SetupDirectionVectors" LineNumber="81" StartLine="81" StartColumn="65" EndLine="81" EndColumn="65" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\ActionManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="ClosingCurlyBracketsMustBeSpacedCorrectly" RuleId="SA1013">Invalid spacing around the closing curly bracket.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.ActionManager.SetupDirectionVectors" LineNumber="82" StartLine="82" StartColumn="25" EndLine="82" EndColumn="25" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\ActionManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="OpeningCurlyBracketsMustBeSpacedCorrectly" RuleId="SA1012">Invalid spacing around the opening curly bracket.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.ActionManager.SetupDirectionVectors" LineNumber="82" StartLine="82" StartColumn="67" EndLine="82" EndColumn="67" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\ActionManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="ClosingParenthesisMustBeSpacedCorrectly" RuleId="SA1009">Invalid spacing around the closing parenthesis.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.ActionManager.SetupDirectionVectors" LineNumber="82" StartLine="82" StartColumn="67" EndLine="82" EndColumn="67" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\ActionManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="ClosingCurlyBracketsMustBeSpacedCorrectly" RuleId="SA1013">Invalid spacing around the closing curly bracket.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.ActionManager.SetupDirectionVectors" LineNumber="83" StartLine="83" StartColumn="25" EndLine="83" EndColumn="25" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\ActionManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="OpeningCurlyBracketsMustBeSpacedCorrectly" RuleId="SA1012">Invalid spacing around the opening curly bracket.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.ActionManager.SetupDirectionVectors" LineNumber="83" StartLine="83" StartColumn="66" EndLine="83" EndColumn="66" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\ActionManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="ClosingParenthesisMustBeSpacedCorrectly" RuleId="SA1009">Invalid spacing around the closing parenthesis.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.ActionManager.SetupDirectionVectors" LineNumber="83" StartLine="83" StartColumn="66" EndLine="83" EndColumn="66" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\ActionManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="ClosingCurlyBracketsMustBeSpacedCorrectly" RuleId="SA1013">Invalid spacing around the closing curly bracket.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.ActionManager.SetupDirectionVectors" LineNumber="84" StartLine="84" StartColumn="25" EndLine="84" EndColumn="25" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\ActionManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="OpeningCurlyBracketsMustBeSpacedCorrectly" RuleId="SA1012">Invalid spacing around the opening curly bracket.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.ActionManager.SetupDirectionVectors" LineNumber="84" StartLine="84" StartColumn="68" EndLine="84" EndColumn="68" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\ActionManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="ClosingParenthesisMustBeSpacedCorrectly" RuleId="SA1009">Invalid spacing around the closing parenthesis.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.ActionManager.SetupDirectionVectors" LineNumber="84" StartLine="84" StartColumn="68" EndLine="84" EndColumn="68" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\ActionManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="ClosingCurlyBracketsMustBeSpacedCorrectly" RuleId="SA1013">Invalid spacing around the closing curly bracket.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.player" LineNumber="21" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.playerAlive" LineNumber="22" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.newMonsterDelay" LineNumber="24" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.currentNewMonsterDelay" LineNumber="25" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.newMonstersAdded" LineNumber="26" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.dungeonManager" LineNumber="28" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.Monsters" LineNumber="30" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.RaiseStatEventHandler%object%RaiseStatArgs" LineNumber="32" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The delegate must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.MonsterKilledEvent" LineNumber="33" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The event must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.CreatureManager" LineNumber="38" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The constructor must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.SetupPlayer%Point" LineNumber="47" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.MonsterKilled%object%RaiseStatArgs" LineNumber="58" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.ClearMonsters" LineNumber="64" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.AddRandomMonstersByLevel" LineNumber="69" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.GetRandomMonsterData" LineNumber="85" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.AddRandomMonster%int%TileData" LineNumber="91" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.AddMonster%Point%TileData" LineNumber="102" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.ProcessMonsters" LineNumber="113" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.NewLevel" LineNumber="139" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.CreaturesToTiles" LineNumber="145" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.Fight%List`Monster" LineNumber="217" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="DocumentationHeadersMustNotContainBlankLines" RuleId="SA1644">The documentation header must not contain blank lines. Use the 'para' tag to insert line breaks within documentation text.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.Fight%List`Monster" LineNumber="218" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="DocumentationTextMustEndWithAPeriod" RuleId="SA1629">The documentation text within the summary tag must end with a period.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.Fight%List`Monster" LineNumber="218" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementParametersMustBeDocumented" RuleId="SA1611">The documentation header must contain param tags matching the element's parameter list.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.Fight%List`Monster" LineNumber="218" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="DocumentationTextMustEndWithAPeriod" RuleId="SA1629">The documentation text within the return tag must end with a period.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.Fight%List`Monster" LineNumber="218" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="DocumentationTextMustBeginWithACapitalLetter" RuleId="SA1628">The documentation text within the return tag must begin with a capital letter.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.Fight%List`Monster" LineNumber="218" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="DocumentationTextMustContainWhitespace" RuleId="SA1630">The documentation text within the return tag does not contain any whitespace between words, indicating that it most likely does not follow a proper grammatical structure required for documentation text.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.VisualizeBattle%Creature" LineNumber="232" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.PlayerAlive" LineNumber="250" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The property must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.Player" LineNumber="255" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The property must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.monster_CreatureDeadEvent%object%RaiseStatArgs" LineNumber="263" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.player_CreatureDeadEvent%object%RaiseStatArgs" LineNumber="268" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="FileMustHaveHeader" RuleId="SA1633">The file has no header, the header Xml is invalid, or the header is not located at the top of the file.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.MonsterKilledEvent" LineNumber="33" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ElementsMustBeSeparatedByBlankLine" RuleId="SA1516">Adjacent elements must be separated by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.MonsterKilled%object%RaiseStatArgs" LineNumber="61" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CurlyBracketsMustNotBeOmitted" RuleId="SA1503">The body of the if statement must be wrapped in opening and closing curly brackets.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.ProcessMonsters" LineNumber="119" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CurlyBracketsMustNotBeOmitted" RuleId="SA1503">The body of the if statement must be wrapped in opening and closing curly brackets.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.ProcessMonsters" LineNumber="132" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CurlyBracketsMustNotBeOmitted" RuleId="SA1503">The body of the else statement must be wrapped in opening and closing curly brackets.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.MoveMonsters" LineNumber="159" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CurlyBracketsMustNotBeOmitted" RuleId="SA1503">The body of the foreach statement must be wrapped in opening and closing curly brackets.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.MoveMonsters" LineNumber="175" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CurlyBracketsMustNotBeOmitted" RuleId="SA1503">The body of the if statement must be wrapped in opening and closing curly brackets.</Violation>
  <Violation Section="Root" LineNumber="11" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CodeMustNotContainMultipleBlankLinesInARow" RuleId="SA1507">The code must not contain multiple blank lines in a row.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager" LineNumber="18" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="OpeningCurlyBracketsMustNotBeFollowedByBlankLine" RuleId="SA1505">An opening curly bracket must not be followed by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.SetupPlayer%Point" LineNumber="48" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="OpeningCurlyBracketsMustNotBeFollowedByBlankLine" RuleId="SA1505">An opening curly bracket must not be followed by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.AddRandomMonstersByLevel" LineNumber="72" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="SingleLineCommentsMustNotBeFollowedByBlankLine" RuleId="SA1512">A single-line comment must not be followed by a blank line. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.AddRandomMonstersByLevel" LineNumber="78" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="OpeningCurlyBracketsMustNotBeFollowedByBlankLine" RuleId="SA1505">An opening curly bracket must not be followed by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.AddRandomMonstersByLevel" LineNumber="83" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketsMustNotBePrecededByBlankLine" RuleId="SA1508">A closing curly bracket must not be preceded by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.AddRandomMonster%int%TileData" LineNumber="92" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="OpeningCurlyBracketsMustNotBeFollowedByBlankLine" RuleId="SA1505">An opening curly bracket must not be followed by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.AddRandomMonster%int%TileData" LineNumber="100" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketsMustNotBePrecededByBlankLine" RuleId="SA1508">A closing curly bracket must not be preceded by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.AddMonster%Point%TileData" LineNumber="108" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="SingleLineCommentMustBePrecededByBlankLine" RuleId="SA1515">A single-line comment must be preceded by a blank line or another single-line comment, or must be the first item in its scope. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.AddMonster%Point%TileData" LineNumber="111" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketsMustNotBePrecededByBlankLine" RuleId="SA1508">A closing curly bracket must not be preceded by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.ProcessMonsters" LineNumber="134" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketsMustNotBePrecededByBlankLine" RuleId="SA1508">A closing curly bracket must not be preceded by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.CreaturesToTiles" LineNumber="146" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="OpeningCurlyBracketsMustNotBeFollowedByBlankLine" RuleId="SA1505">An opening curly bracket must not be followed by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.CreaturesToTiles" LineNumber="151" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketsMustNotBePrecededByBlankLine" RuleId="SA1508">A closing curly bracket must not be preceded by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.MoveMonsters" LineNumber="165" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="OpeningCurlyBracketsMustNotBeFollowedByBlankLine" RuleId="SA1505">An opening curly bracket must not be followed by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.MoveMonsters" LineNumber="179" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketsMustNotBePrecededByBlankLine" RuleId="SA1508">A closing curly bracket must not be preceded by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.CreatureCollisions" LineNumber="186" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="OpeningCurlyBracketsMustNotBeFollowedByBlankLine" RuleId="SA1505">An opening curly bracket must not be followed by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.CreatureCollisions" LineNumber="211" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketsMustNotBePrecededByBlankLine" RuleId="SA1508">A closing curly bracket must not be preceded by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager" LineNumber="274" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketsMustNotBePrecededByBlankLine" RuleId="SA1508">A closing curly bracket must not be preceded by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager" LineNumber="17" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The class must have an access modifier.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.Monsters" LineNumber="30" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="FieldsMustBePrivate" RuleId="SA1401">Fields must be declared with private access. Use properties to expose fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.monster_CreatureDeadEvent%object%RaiseStatArgs" LineNumber="263" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The method must have an access modifier.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.monster_CreatureDeadEvent%object%RaiseStatArgs" LineNumber="263" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.NamingRules" Rule="ElementMustBeginWithUpperCaseLetter" RuleId="SA1300">method names begin with an upper-case letter: monster_CreatureDeadEvent.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.player_CreatureDeadEvent%object%RaiseStatArgs" LineNumber="268" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.NamingRules" Rule="ElementMustBeginWithUpperCaseLetter" RuleId="SA1300">method names begin with an upper-case letter: player_CreatureDeadEvent.</Violation>
  <Violation Section="Root.System" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.System.Collections.Generic" LineNumber="2" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.System.Drawing" LineNumber="3" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.System.Linq" LineNumber="4" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures" LineNumber="5" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props" LineNumber="6" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums" LineNumber="7" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers" LineNumber="8" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelikeData" LineNumber="9" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.player" LineNumber="30" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustBeOrderedByAccess" RuleId="SA1202">All private fields must be placed after all public fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.RaiseStatEventHandler%object%RaiseStatArgs" LineNumber="38" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustAppearInTheCorrectOrder" RuleId="SA1201">All delegates must be placed after all constructors.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.SetupPlayer%Point" LineNumber="250" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustAppearInTheCorrectOrder" RuleId="SA1201">All methods must be placed after all properties.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.SetupPlayer%Point" LineNumber="255" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustAppearInTheCorrectOrder" RuleId="SA1201">All methods must be placed after all properties.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.MoveMonsters" LineNumber="185" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustBeOrderedByAccess" RuleId="SA1202">All private methods must be placed after all public methods.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.SetupPlayer%Point" LineNumber="50" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="SplitParametersMustStartOnLineAfterDeclaration" RuleId="SA1116">If the method parameters are on separate lines, the first parameter must begin on the line beneath the name of the method.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.ProcessMonsters" LineNumber="125" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="SplitParametersMustStartOnLineAfterDeclaration" RuleId="SA1116">If the method parameters are on separate lines, the first parameter must begin on the line beneath the name of the method.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.ProcessMonsters" LineNumber="128" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="SplitParametersMustStartOnLineAfterDeclaration" RuleId="SA1116">If the method parameters are on separate lines, the first parameter must begin on the line beneath the name of the method.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.CreatureManager" LineNumber="40" StartLine="40" StartColumn="4" EndLine="40" EndColumn="25" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to currentNewMonsterDelay must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.CreatureManager" LineNumber="40" StartLine="40" StartColumn="29" EndLine="40" EndColumn="43" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to newMonsterDelay must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.SetupPlayer%Point" LineNumber="50" StartLine="50" StartColumn="4" EndLine="50" EndColumn="9" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to player must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.SetupPlayer%Point" LineNumber="51" StartLine="51" StartColumn="19" EndLine="51" EndColumn="32" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to dungeonManager must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.SetupPlayer%Point" LineNumber="53" StartLine="53" StartColumn="4" EndLine="53" EndColumn="9" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to player must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.SetupPlayer%Point" LineNumber="53" StartLine="53" StartColumn="62" EndLine="53" EndColumn="85" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to player_CreatureDeadEvent must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.SetupPlayer%Point" LineNumber="55" StartLine="55" StartColumn="4" EndLine="55" EndColumn="14" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to playerAlive must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.MonsterKilled%object%RaiseStatArgs" LineNumber="61" StartLine="61" StartColumn="5" EndLine="61" EndColumn="22" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to MonsterKilledEvent must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.MonsterKilled%object%RaiseStatArgs" LineNumber="60" StartLine="60" StartColumn="8" EndLine="60" EndColumn="25" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to MonsterKilledEvent must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.ClearMonsters" LineNumber="66" StartLine="66" StartColumn="4" EndLine="66" EndColumn="11" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to Monsters must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.AddRandomMonstersByLevel" LineNumber="74" StartLine="74" StartColumn="4" EndLine="74" EndColumn="17" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to dungeonManager must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.AddRandomMonstersByLevel" LineNumber="75" StartLine="75" StartColumn="4" EndLine="75" EndColumn="17" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to dungeonManager must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.AddRandomMonstersByLevel" LineNumber="80" StartLine="80" StartColumn="5" EndLine="80" EndColumn="20" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to AddRandomMonster must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.AddRandomMonstersByLevel" LineNumber="80" StartLine="80" StartColumn="25" EndLine="80" EndColumn="44" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to GetRandomMonsterData must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.AddRandomMonstersByLevel" LineNumber="77" StartLine="77" StartColumn="53" EndLine="77" EndColumn="66" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to dungeonManager must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.GetRandomMonsterData" LineNumber="87" StartLine="87" StartColumn="16" EndLine="87" EndColumn="29" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to dungeonManager must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.GetRandomMonsterData" LineNumber="87" StartLine="87" StartColumn="53" EndLine="87" EndColumn="66" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to dungeonManager must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.GetRandomMonsterData" LineNumber="88" StartLine="88" StartColumn="11" EndLine="88" EndColumn="24" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to dungeonManager must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.AddRandomMonster%int%TileData" LineNumber="98" StartLine="98" StartColumn="4" EndLine="98" EndColumn="13" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to AddMonster must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.AddRandomMonster%int%TileData" LineNumber="98" StartLine="98" StartColumn="15" EndLine="98" EndColumn="28" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to dungeonManager must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.AddMonster%Point%TileData" LineNumber="105" StartLine="105" StartColumn="63" EndLine="105" EndColumn="87" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to monster_CreatureDeadEvent must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.AddMonster%Point%TileData" LineNumber="106" StartLine="106" StartColumn="63" EndLine="106" EndColumn="75" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to MonsterKilled must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.AddMonster%Point%TileData" LineNumber="107" StartLine="107" StartColumn="4" EndLine="107" EndColumn="11" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to Monsters must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.AddMonster%Point%TileData" LineNumber="109" StartLine="109" StartColumn="4" EndLine="109" EndColumn="17" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to dungeonManager must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.ProcessMonsters" LineNumber="117" StartLine="117" StartColumn="5" EndLine="117" EndColumn="16" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to MoveMonsters must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.ProcessMonsters" LineNumber="119" StartLine="119" StartColumn="6" EndLine="119" EndColumn="23" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to CreatureCollisions must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.ProcessMonsters" LineNumber="115" StartLine="115" StartColumn="8" EndLine="115" EndColumn="15" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to Monsters must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.ProcessMonsters" LineNumber="125" StartLine="125" StartColumn="6" EndLine="125" EndColumn="15" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to AddMonster must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.ProcessMonsters" LineNumber="125" StartLine="125" StartColumn="17" EndLine="125" EndColumn="30" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to dungeonManager must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.ProcessMonsters" LineNumber="126" StartLine="126" StartColumn="11" EndLine="126" EndColumn="30" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to GetRandomMonsterData must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.ProcessMonsters" LineNumber="127" StartLine="127" StartColumn="6" EndLine="127" EndColumn="21" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to newMonstersAdded must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.ProcessMonsters" LineNumber="128" StartLine="128" StartColumn="6" EndLine="128" EndColumn="27" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to currentNewMonsterDelay must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.ProcessMonsters" LineNumber="129" StartLine="129" StartColumn="11" EndLine="129" EndColumn="25" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to newMonsterDelay must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.ProcessMonsters" LineNumber="129" StartLine="129" StartColumn="29" EndLine="129" EndColumn="42" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to dungeonManager must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.ProcessMonsters" LineNumber="129" StartLine="129" StartColumn="66" EndLine="129" EndColumn="81" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to newMonstersAdded must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.ProcessMonsters" LineNumber="123" StartLine="123" StartColumn="9" EndLine="123" EndColumn="30" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to currentNewMonsterDelay must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.ProcessMonsters" LineNumber="132" StartLine="132" StartColumn="6" EndLine="132" EndColumn="27" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to currentNewMonsterDelay must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.ProcessMonsters" LineNumber="136" StartLine="136" StartColumn="4" EndLine="136" EndColumn="17" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to dungeonManager must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.NewLevel" LineNumber="141" StartLine="141" StartColumn="4" EndLine="141" EndColumn="25" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to currentNewMonsterDelay must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.NewLevel" LineNumber="141" StartLine="141" StartColumn="29" EndLine="141" EndColumn="43" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to newMonsterDelay must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.NewLevel" LineNumber="141" StartLine="141" StartColumn="47" EndLine="141" EndColumn="60" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to dungeonManager must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.NewLevel" LineNumber="142" StartLine="142" StartColumn="4" EndLine="142" EndColumn="19" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to newMonstersAdded must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.CreaturesToTiles" LineNumber="148" StartLine="148" StartColumn="4" EndLine="148" EndColumn="11" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to Monsters must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.CreaturesToTiles" LineNumber="148" StartLine="148" StartColumn="35" EndLine="148" EndColumn="48" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to dungeonManager must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.CreaturesToTiles" LineNumber="149" StartLine="149" StartColumn="4" EndLine="149" EndColumn="17" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to dungeonManager must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.CreaturesToTiles" LineNumber="149" StartLine="149" StartColumn="40" EndLine="149" EndColumn="45" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to player must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.MoveMonsters" LineNumber="158" StartLine="158" StartColumn="26" EndLine="158" EndColumn="33" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to Monsters must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.MoveMonsters" LineNumber="162" StartLine="162" StartColumn="19" EndLine="162" EndColumn="26" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to Monsters must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.MoveMonsters" LineNumber="172" StartLine="172" StartColumn="5" EndLine="172" EndColumn="12" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to Monsters must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.MoveMonsters" LineNumber="164" StartLine="164" StartColumn="11" EndLine="164" EndColumn="18" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to Monsters must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.CreatureCollisions" LineNumber="189" StartLine="189" StartColumn="37" EndLine="189" EndColumn="44" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to Monsters must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.CreatureCollisions" LineNumber="189" StartLine="189" StartColumn="64" EndLine="189" EndColumn="69" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to player must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.CreatureCollisions" LineNumber="189" StartLine="189" StartColumn="83" EndLine="189" EndColumn="88" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to player must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.CreatureCollisions" LineNumber="192" StartLine="192" StartColumn="4" EndLine="192" EndColumn="8" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to Fight must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.CreatureCollisions" LineNumber="201" StartLine="201" StartColumn="23" EndLine="201" EndColumn="30" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to Monsters must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.CreatureCollisions" LineNumber="204" StartLine="204" StartColumn="6" EndLine="204" EndColumn="20" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to VisualizeBattle must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.CreatureCollisions" LineNumber="206" StartLine="206" StartColumn="6" EndLine="206" EndColumn="19" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to dungeonManager must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.CreatureCollisions" LineNumber="207" StartLine="207" StartColumn="6" EndLine="207" EndColumn="19" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to dungeonManager must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.Fight%List`Monster" LineNumber="223" StartLine="223" StartColumn="24" EndLine="223" EndColumn="29" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to player must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.Fight%List`Monster" LineNumber="225" StartLine="225" StartColumn="5" EndLine="225" EndColumn="19" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to VisualizeBattle must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.Fight%List`Monster" LineNumber="225" StartLine="225" StartColumn="21" EndLine="225" EndColumn="26" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to player must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.VisualizeBattle%Creature" LineNumber="240" StartLine="240" StartColumn="4" EndLine="240" EndColumn="17" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to dungeonManager must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.VisualizeBattle%Creature" LineNumber="242" StartLine="242" StartColumn="4" EndLine="242" EndColumn="17" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to dungeonManager must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.VisualizeBattle%Creature" LineNumber="247" StartLine="247" StartColumn="4" EndLine="247" EndColumn="17" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to dungeonManager must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.PlayerAlive.get" LineNumber="252" StartLine="252" StartColumn="17" EndLine="252" EndColumn="27" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to playerAlive must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.Player.get" LineNumber="257" StartLine="257" StartColumn="17" EndLine="257" EndColumn="22" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to player must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.monster_CreatureDeadEvent%object%RaiseStatArgs" LineNumber="265" StartLine="265" StartColumn="4" EndLine="265" EndColumn="11" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to Monsters must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.player_CreatureDeadEvent%object%RaiseStatArgs" LineNumber="270" StartLine="270" StartColumn="4" EndLine="270" EndColumn="14" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to playerAlive must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.AddRandomMonstersByLevel" LineNumber="71" StartLine="71" StartColumn="4" EndLine="71" EndColumn="25" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.AddRandomMonstersByLevel" LineNumber="72" StartLine="72" StartColumn="4" EndLine="72" EndColumn="50" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.AddRandomMonster%int%TileData" LineNumber="94" StartLine="94" StartColumn="4" EndLine="94" EndColumn="41" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.AddMonster%Point%TileData" LineNumber="108" StartLine="108" StartColumn="4" EndLine="108" EndColumn="50" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.MoveMonsters" LineNumber="167" StartLine="167" StartColumn="5" EndLine="167" EndColumn="45" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.CreatureCollisions" LineNumber="188" StartLine="188" StartColumn="4" EndLine="188" EndColumn="84" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.CreatureCollisions" LineNumber="191" StartLine="191" StartColumn="4" EndLine="191" EndColumn="15" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.CreatureCollisions" LineNumber="194" StartLine="194" StartColumn="4" EndLine="194" EndColumn="55" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.CreatureCollisions" LineNumber="195" StartLine="195" StartColumn="52" EndLine="195" EndColumn="52" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="MemberAccessSymbolsMustBeSpacedCorrectly" RuleId="SA1019">Invalid spacing around the member access symbol.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.CreatureCollisions" LineNumber="199" StartLine="199" StartColumn="41" EndLine="199" EndColumn="41" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="MemberAccessSymbolsMustBeSpacedCorrectly" RuleId="SA1019">Invalid spacing around the member access symbol.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.VisualizeBattle%Creature" LineNumber="234" StartLine="234" StartColumn="4" EndLine="234" EndColumn="39" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.CreatureManager.monster_CreatureDeadEvent%object%RaiseStatArgs" LineNumber="263" StartLine="263" StartColumn="47" EndLine="263" EndColumn="47" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\CreatureManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="CommasMustBeSpacedCorrectly" RuleId="SA1001">Invalid spacing around the comma.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Dungeon.Data" LineNumber="15" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\Dungeon.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Dungeon.Levels" LineNumber="16" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\Dungeon.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Dungeon.Dungeon" LineNumber="18" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\Dungeon.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The constructor must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Dungeon.LoadData%string" LineNumber="23" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\Dungeon.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Dungeon.AddPoints%Point%Point" LineNumber="28" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\Dungeon.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Dungeon.GetDistanceVector%Point%Point" LineNumber="39" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\Dungeon.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="DocumentationTextMustEndWithAPeriod" RuleId="SA1629">The documentation text within the summary tag must end with a period.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Dungeon.GetDistanceVector%Point%Point" LineNumber="39" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\Dungeon.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementParameterDocumentationMustHaveText" RuleId="SA1614">The documentation text within the param tag for the '&lt;param name="A" /&gt;' parameter must not be empty.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Dungeon.GetDistanceVector%Point%Point" LineNumber="39" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\Dungeon.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementParameterDocumentationMustHaveText" RuleId="SA1614">The documentation text within the param tag for the '&lt;param name="B" /&gt;' parameter must not be empty.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Dungeon.GetDistanceVector%Point%Point" LineNumber="39" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\Dungeon.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementReturnValueDocumentationMustHaveText" RuleId="SA1616">The returns section in the documentation header must not be empty.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Dungeon.GetDistance%Point%Point" LineNumber="50" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\Dungeon.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="DocumentationTextMustEndWithAPeriod" RuleId="SA1629">The documentation text within the summary tag must end with a period.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Dungeon.GetDistance%Point%Point" LineNumber="50" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\Dungeon.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="DocumentationTextMustBeginWithACapitalLetter" RuleId="SA1628">The documentation text within the summary tag must begin with a capital letter.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Dungeon.GetDistance%Point%Point" LineNumber="50" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\Dungeon.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementParameterDocumentationMustHaveText" RuleId="SA1614">The documentation text within the param tag for the '&lt;param name="A" /&gt;' parameter must not be empty.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Dungeon.GetDistance%Point%Point" LineNumber="50" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\Dungeon.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementParameterDocumentationMustHaveText" RuleId="SA1614">The documentation text within the param tag for the '&lt;param name="B" /&gt;' parameter must not be empty.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Dungeon.GetDistance%Point%Point" LineNumber="50" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\Dungeon.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementReturnValueDocumentationMustHaveText" RuleId="SA1616">The returns section in the documentation header must not be empty.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Dungeon.SetupLayers" LineNumber="57" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\Dungeon.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\Dungeon.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="FileMustHaveHeader" RuleId="SA1633">The file has no header, the header Xml is invalid, or the header is not located at the top of the file.</Violation>
  <Violation Section="Root" LineNumber="7" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\Dungeon.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CodeMustNotContainMultipleBlankLinesInARow" RuleId="SA1507">The code must not contain multiple blank lines in a row.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Dungeon.SetupLayers" LineNumber="65" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\Dungeon.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketMustBeFollowedByBlankLine" RuleId="SA1513">Statements or elements wrapped in curly brackets must be followed by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Dungeon" LineNumber="70" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\Dungeon.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketsMustNotBePrecededByBlankLine" RuleId="SA1508">A closing curly bracket must not be preceded by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Dungeon" LineNumber="13" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\Dungeon.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The class must have an access modifier.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Dungeon.Data" LineNumber="15" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\Dungeon.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="FieldsMustBePrivate" RuleId="SA1401">Fields must be declared with private access. Use properties to expose fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Dungeon.Levels" LineNumber="16" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\Dungeon.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="FieldsMustBePrivate" RuleId="SA1401">Fields must be declared with private access. Use properties to expose fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Dungeon.GetDistance%Point%Point" LineNumber="54" StartLine="54" StartColumn="11" EndLine="54" EndColumn="51" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\Dungeon.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="StatementMustNotUseUnnecessaryParenthesis" RuleId="SA1119">The line contains unnecessary parenthesis.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Dungeon.AddPoints%Point%Point" LineNumber="28" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\Dungeon.cs" RuleNamespace="StyleCop.CSharp.NamingRules" Rule="FieldNamesMustBeginWithLowerCaseLetter" RuleId="SA1306">Variable names and private field names must start with a lower-case letter: A.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Dungeon.AddPoints%Point%Point" LineNumber="28" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\Dungeon.cs" RuleNamespace="StyleCop.CSharp.NamingRules" Rule="FieldNamesMustBeginWithLowerCaseLetter" RuleId="SA1306">Variable names and private field names must start with a lower-case letter: B.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Dungeon.GetDistanceVector%Point%Point" LineNumber="39" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\Dungeon.cs" RuleNamespace="StyleCop.CSharp.NamingRules" Rule="FieldNamesMustBeginWithLowerCaseLetter" RuleId="SA1306">Variable names and private field names must start with a lower-case letter: A.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Dungeon.GetDistanceVector%Point%Point" LineNumber="39" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\Dungeon.cs" RuleNamespace="StyleCop.CSharp.NamingRules" Rule="FieldNamesMustBeginWithLowerCaseLetter" RuleId="SA1306">Variable names and private field names must start with a lower-case letter: B.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Dungeon.GetDistance%Point%Point" LineNumber="50" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\Dungeon.cs" RuleNamespace="StyleCop.CSharp.NamingRules" Rule="FieldNamesMustBeginWithLowerCaseLetter" RuleId="SA1306">Variable names and private field names must start with a lower-case letter: A.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Dungeon.GetDistance%Point%Point" LineNumber="50" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\Dungeon.cs" RuleNamespace="StyleCop.CSharp.NamingRules" Rule="FieldNamesMustBeginWithLowerCaseLetter" RuleId="SA1306">Variable names and private field names must start with a lower-case letter: B.</Violation>
  <Violation Section="Root.System" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\Dungeon.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.System.Collections.Generic" LineNumber="2" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\Dungeon.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.System.Drawing" LineNumber="3" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\Dungeon.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.System.IO" LineNumber="4" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\Dungeon.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelikeData" LineNumber="5" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\Dungeon.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Dungeon.LoadData%string" LineNumber="28" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\Dungeon.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="StaticElementsMustAppearBeforeInstanceElements" RuleId="SA1204">All static public methods must be placed before all non-static public methods.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Dungeon.LoadData%string" LineNumber="39" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\Dungeon.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="StaticElementsMustAppearBeforeInstanceElements" RuleId="SA1204">All static public methods must be placed before all non-static public methods.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Dungeon.LoadData%string" LineNumber="50" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\Dungeon.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="StaticElementsMustAppearBeforeInstanceElements" RuleId="SA1204">All static public methods must be placed before all non-static public methods.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Dungeon.Dungeon" LineNumber="20" StartLine="20" StartColumn="4" EndLine="20" EndColumn="9" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\Dungeon.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to Levels must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Dungeon.LoadData%string" LineNumber="25" StartLine="25" StartColumn="4" EndLine="25" EndColumn="7" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\Dungeon.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to Data must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Dungeon.SetupLayers" LineNumber="64" StartLine="64" StartColumn="6" EndLine="64" EndColumn="11" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\Dungeon.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to Levels must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Dungeon.SetupLayers" LineNumber="60" StartLine="60" StartColumn="22" EndLine="60" EndColumn="25" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\Dungeon.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to Data must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.Data" LineNumber="20" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.walls" LineNumber="21" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.layers" LineNumber="23" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.OpenTile" LineNumber="25" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.level" LineNumber="26" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.DungeonLevel%int%int%int" LineNumber="28" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The constructor must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.ToString" LineNumber="41" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.InitializeTiles" LineNumber="46" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.GetNewPosition%Point%Direction%int" LineNumber="58" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.BuildRandomDungeon" LineNumber="79" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.IsOKToMove%Point" LineNumber="103" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.SquareContainsTile%Point%Type" LineNumber="127" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementParameterDocumentationMustHaveText" RuleId="SA1614">The documentation text within the param tag for the '&lt;param name="p" /&gt;' parameter must not be empty.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.SquareContainsTile%Point%Type" LineNumber="127" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementParameterDocumentationMustHaveText" RuleId="SA1614">The documentation text within the param tag for the '&lt;param name="tileType" /&gt;' parameter must not be empty.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.SquareContainsTile%Point%Type" LineNumber="127" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementReturnValueDocumentationMustHaveText" RuleId="SA1616">The returns section in the documentation header must not be empty.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.IsInBounds%Point" LineNumber="144" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.ClampToDungeon%Point%bool" LineNumber="151" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.AddTile%Tile%Layers" LineNumber="167" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.GetTile%Point%Layers" LineNumber="172" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.GetTopTile%Point" LineNumber="177" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.GetTiles%Point" LineNumber="191" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.Clear" LineNumber="207" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.AddStairwell%Stairwell%Layers" LineNumber="220" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.CreateRandomDungeonObjects" LineNumber="225" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.GetValidRandomPoint%bool" LineNumber="234" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.IsOKToPlaceMonster%Point" LineNumber="250" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="FileMustHaveHeader" RuleId="SA1633">The file has no header, the header Xml is invalid, or the header is not located at the top of the file.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.SquareContainsTile%Point%Type" LineNumber="127" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ElementsMustBeSeparatedByBlankLine" RuleId="SA1516">Adjacent elements must be separated by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.DungeonLevel%int%int%int" LineNumber="34" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CurlyBracketsMustNotBeOmitted" RuleId="SA1503">The body of the for statement must be wrapped in opening and closing curly brackets.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.IsOKToMove%Point" LineNumber="116" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CurlyBracketsMustNotBeOmitted" RuleId="SA1503">The body of the if statement must be wrapped in opening and closing curly brackets.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.SquareContainsTile%Point%Type" LineNumber="137" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CurlyBracketsMustNotBeOmitted" RuleId="SA1503">The body of the if statement must be wrapped in opening and closing curly brackets.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.Clear" LineNumber="214" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CurlyBracketsMustNotBeOmitted" RuleId="SA1503">The body of the for statement must be wrapped in opening and closing curly brackets.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.GetValidRandomPoint%bool" LineNumber="244" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CurlyBracketsMustNotBeOmitted" RuleId="SA1503">The body of the if statement must be wrapped in opening and closing curly brackets.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.GetValidRandomPoint%bool" LineNumber="245" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CurlyBracketsMustNotBeOmitted" RuleId="SA1503">The body of the if statement must be wrapped in opening and closing curly brackets.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel" LineNumber="18" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="OpeningCurlyBracketsMustNotBeFollowedByBlankLine" RuleId="SA1505">An opening curly bracket must not be followed by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.GetNewPosition%Point%Direction%int" LineNumber="75" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketMustBeFollowedByBlankLine" RuleId="SA1513">Statements or elements wrapped in curly brackets must be followed by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.IsOKToMove%Point" LineNumber="111" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="SingleLineCommentMustBePrecededByBlankLine" RuleId="SA1515">A single-line comment must be preceded by a blank line or another single-line comment, or must be the first item in its scope. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.IsOKToMove%Point" LineNumber="118" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketMustBeFollowedByBlankLine" RuleId="SA1513">Statements or elements wrapped in curly brackets must be followed by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.SquareContainsTile%Point%Type" LineNumber="121" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ElementDocumentationHeaderMustBePrecededByBlankLine" RuleId="SA1514">A documentation header must be preceded by a blank line or must be the first item in its scope.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.SquareContainsTile%Point%Type" LineNumber="139" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CodeMustNotContainMultipleBlankLinesInARow" RuleId="SA1507">The code must not contain multiple blank lines in a row.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.SquareContainsTile%Point%Type" LineNumber="140" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketsMustNotBePrecededByBlankLine" RuleId="SA1508">A closing curly bracket must not be preceded by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.SquareContainsTile%Point%Type" LineNumber="140" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketMustBeFollowedByBlankLine" RuleId="SA1513">Statements or elements wrapped in curly brackets must be followed by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.ClampToDungeon%Point%bool" LineNumber="163" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketMustBeFollowedByBlankLine" RuleId="SA1513">Statements or elements wrapped in curly brackets must be followed by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.GetTiles%Point" LineNumber="195" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CodeMustNotContainMultipleBlankLinesInARow" RuleId="SA1507">The code must not contain multiple blank lines in a row.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.Clear" LineNumber="216" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketMustBeFollowedByBlankLine" RuleId="SA1513">Statements or elements wrapped in curly brackets must be followed by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel" LineNumber="260" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketsMustNotBePrecededByBlankLine" RuleId="SA1508">A closing curly bracket must not be preceded by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.Data" LineNumber="20" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="FieldsMustBePrivate" RuleId="SA1401">Fields must be declared with private access. Use properties to expose fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.walls" LineNumber="21" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="FieldsMustBePrivate" RuleId="SA1401">Fields must be declared with private access. Use properties to expose fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.layers" LineNumber="23" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="FieldsMustBePrivate" RuleId="SA1401">Fields must be declared with private access. Use properties to expose fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.OpenTile" LineNumber="25" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="FieldsMustBePrivate" RuleId="SA1401">Fields must be declared with private access. Use properties to expose fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.level" LineNumber="26" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="FieldsMustBePrivate" RuleId="SA1401">Fields must be declared with private access. Use properties to expose fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.walls" LineNumber="21" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.NamingRules" Rule="AccessibleFieldsMustBeginWithUpperCaseLetter" RuleId="SA1307">Public and internal fields must start with an upper-case letter: walls.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.layers" LineNumber="23" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.NamingRules" Rule="AccessibleFieldsMustBeginWithUpperCaseLetter" RuleId="SA1307">Public and internal fields must start with an upper-case letter: layers.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.level" LineNumber="26" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.NamingRules" Rule="AccessibleFieldsMustBeginWithUpperCaseLetter" RuleId="SA1307">Public and internal fields must start with an upper-case letter: level.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.DungeonLevel%int%int%int" LineNumber="28" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.NamingRules" Rule="FieldNamesMustNotUseHungarianNotation" RuleId="SA1305">The variable name 'xMax' begins with a prefix that looks like Hungarian notation. Remove the prefix or add it to the list of allowed prefixes.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.DungeonLevel%int%int%int" LineNumber="28" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.NamingRules" Rule="FieldNamesMustNotUseHungarianNotation" RuleId="SA1305">The variable name 'yMax' begins with a prefix that looks like Hungarian notation. Remove the prefix or add it to the list of allowed prefixes.</Violation>
  <Violation Section="Root.System" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.System.Collections.Generic" LineNumber="2" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.System.Drawing" LineNumber="3" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.System.Linq" LineNumber="4" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities" LineNumber="5" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures" LineNumber="6" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props" LineNumber="7" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums" LineNumber="8" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers" LineNumber="9" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelikeData" LineNumber="10" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.ToString" LineNumber="58" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="StaticElementsMustAppearBeforeInstanceElements" RuleId="SA1204">All static public methods must be placed before all non-static public methods.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.ToString" LineNumber="151" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="StaticElementsMustAppearBeforeInstanceElements" RuleId="SA1204">All static public methods must be placed before all non-static public methods.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.InitializeTiles" LineNumber="103" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustBeOrderedByAccess" RuleId="SA1202">All private methods must be placed after all public methods.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.InitializeTiles" LineNumber="127" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustBeOrderedByAccess" RuleId="SA1202">All private methods must be placed after all public methods.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.InitializeTiles" LineNumber="144" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustBeOrderedByAccess" RuleId="SA1202">All private methods must be placed after all public methods.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.InitializeTiles" LineNumber="167" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustBeOrderedByAccess" RuleId="SA1202">All private methods must be placed after all internal methods.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.InitializeTiles" LineNumber="172" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustBeOrderedByAccess" RuleId="SA1202">All private methods must be placed after all internal methods.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.InitializeTiles" LineNumber="177" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustBeOrderedByAccess" RuleId="SA1202">All private methods must be placed after all internal methods.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.InitializeTiles" LineNumber="191" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustBeOrderedByAccess" RuleId="SA1202">All private methods must be placed after all internal methods.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.InitializeTiles" LineNumber="207" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustBeOrderedByAccess" RuleId="SA1202">All private methods must be placed after all internal methods.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.InitializeTiles" LineNumber="220" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustBeOrderedByAccess" RuleId="SA1202">All private methods must be placed after all internal methods.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.InitializeTiles" LineNumber="225" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustBeOrderedByAccess" RuleId="SA1202">All private methods must be placed after all public methods.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.InitializeTiles" LineNumber="234" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustBeOrderedByAccess" RuleId="SA1202">All private methods must be placed after all public methods.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.InitializeTiles" LineNumber="250" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustBeOrderedByAccess" RuleId="SA1202">All private methods must be placed after all public methods.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.BuildRandomDungeon" LineNumber="84" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="SplitParametersMustStartOnLineAfterDeclaration" RuleId="SA1116">If the method parameters are on separate lines, the first parameter must begin on the line beneath the name of the method.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.BuildRandomDungeon" LineNumber="87" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="SplitParametersMustStartOnLineAfterDeclaration" RuleId="SA1116">If the method parameters are on separate lines, the first parameter must begin on the line beneath the name of the method.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.BuildRandomDungeon" LineNumber="94" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="SplitParametersMustStartOnLineAfterDeclaration" RuleId="SA1116">If the method parameters are on separate lines, the first parameter must begin on the line beneath the name of the method.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.BuildRandomDungeon" LineNumber="97" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="SplitParametersMustStartOnLineAfterDeclaration" RuleId="SA1116">If the method parameters are on separate lines, the first parameter must begin on the line beneath the name of the method.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.DungeonLevel%int%int%int" LineNumber="31" StartLine="31" StartColumn="4" EndLine="31" EndColumn="8" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to walls must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.DungeonLevel%int%int%int" LineNumber="34" StartLine="34" StartColumn="5" EndLine="34" EndColumn="10" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to layers must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.DungeonLevel%int%int%int" LineNumber="36" StartLine="36" StartColumn="4" EndLine="36" EndColumn="11" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to OpenTile must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.DungeonLevel%int%int%int" LineNumber="38" StartLine="38" StartColumn="4" EndLine="38" EndColumn="21" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to BuildRandomDungeon must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.ToString" LineNumber="43" StartLine="43" StartColumn="31" EndLine="43" EndColumn="35" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to level must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.InitializeTiles" LineNumber="52" StartLine="52" StartColumn="6" EndLine="52" EndColumn="11" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to layers must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.BuildRandomDungeon" LineNumber="81" StartLine="81" StartColumn="4" EndLine="81" EndColumn="18" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to InitializeTiles must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.BuildRandomDungeon" LineNumber="86" StartLine="86" StartColumn="5" EndLine="86" EndColumn="9" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to walls must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.BuildRandomDungeon" LineNumber="89" StartLine="89" StartColumn="5" EndLine="89" EndColumn="9" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to walls must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.BuildRandomDungeon" LineNumber="96" StartLine="96" StartColumn="5" EndLine="96" EndColumn="9" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to walls must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.BuildRandomDungeon" LineNumber="99" StartLine="99" StartColumn="5" EndLine="99" EndColumn="9" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to walls must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.IsOKToMove%Point" LineNumber="112" StartLine="112" StartColumn="17" EndLine="112" EndColumn="24" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to GetTiles must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.IsOKToMove%Point" LineNumber="107" StartLine="107" StartColumn="8" EndLine="107" EndColumn="17" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to IsInBounds must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.SquareContainsTile%Point%Type" LineNumber="135" StartLine="135" StartColumn="30" EndLine="135" EndColumn="37" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to GetTiles must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.SquareContainsTile%Point%Type" LineNumber="131" StartLine="131" StartColumn="8" EndLine="131" EndColumn="17" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to IsInBounds must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.AddTile%Tile%Layers" LineNumber="169" StartLine="169" StartColumn="4" EndLine="169" EndColumn="9" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to layers must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.GetTile%Point%Layers" LineNumber="174" StartLine="174" StartColumn="11" EndLine="174" EndColumn="16" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to layers must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.GetTopTile%Point" LineNumber="183" StartLine="183" StartColumn="17" EndLine="183" EndColumn="22" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to layers must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.GetTopTile%Point" LineNumber="181" StartLine="181" StartColumn="9" EndLine="181" EndColumn="14" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to layers must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.GetTiles%Point" LineNumber="200" StartLine="200" StartColumn="22" EndLine="200" EndColumn="27" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to layers must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.GetTiles%Point" LineNumber="198" StartLine="198" StartColumn="9" EndLine="198" EndColumn="14" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to layers must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.Clear" LineNumber="214" StartLine="214" StartColumn="7" EndLine="214" EndColumn="12" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to layers must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.Clear" LineNumber="217" StartLine="217" StartColumn="4" EndLine="217" EndColumn="18" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to InitializeTiles must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.AddStairwell%Stairwell%Layers" LineNumber="222" StartLine="222" StartColumn="4" EndLine="222" EndColumn="9" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to layers must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.GetValidRandomPoint%bool" LineNumber="241" StartLine="241" StartColumn="12" EndLine="241" EndColumn="21" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to IsOKToMove must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.GetValidRandomPoint%bool" LineNumber="245" StartLine="245" StartColumn="10" EndLine="245" EndColumn="28" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to GetValidRandomPoint must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.GetValidRandomPoint%bool" LineNumber="244" StartLine="244" StartColumn="10" EndLine="244" EndColumn="27" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to IsOKToPlaceMonster must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.IsOKToPlaceMonster%Point" LineNumber="253" StartLine="253" StartColumn="18" EndLine="253" EndColumn="27" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to GetTopTile must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.GetTile%Point%Layers" LineNumber="172" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="UseBuiltInTypeAlias" RuleId="SA1121">Use the built-in type alias 'object' rather than Object or System.Object.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.GetTopTile%Point" LineNumber="177" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="UseBuiltInTypeAlias" RuleId="SA1121">Use the built-in type alias 'object' rather than Object or System.Object.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.IsOKToMove%Point" LineNumber="105" StartLine="105" StartColumn="4" EndLine="105" EndColumn="11" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.IsOKToMove%Point" LineNumber="109" StartLine="109" StartColumn="5" EndLine="109" EndColumn="21" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.SquareContainsTile%Point%Type" LineNumber="127" StartLine="127" StartColumn="41" EndLine="127" EndColumn="41" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="CommasMustBeSpacedCorrectly" RuleId="SA1001">Invalid spacing around the comma.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.SquareContainsTile%Point%Type" LineNumber="129" StartLine="129" StartColumn="4" EndLine="129" EndColumn="11" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.SquareContainsTile%Point%Type" LineNumber="133" StartLine="133" StartColumn="5" EndLine="133" EndColumn="21" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.ClampToDungeon%Point%bool" LineNumber="160" StartLine="160" StartColumn="5" EndLine="160" EndColumn="20" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.DungeonLevel.IsOKToPlaceMonster%Point" LineNumber="252" StartLine="252" StartColumn="4" EndLine="252" EndColumn="64" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Dungeon\DungeonLevel.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Monster.Monster%Point%TileData" LineNumber="26" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Monster.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementParameterDocumentationMustMatchElementParameters" RuleId="SA1612">The param tags in the documentation header must match the element's parameter list.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Monster.Monster%Point%TileData" LineNumber="26" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Monster.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementParametersMustBeDocumented" RuleId="SA1611">The documentation header must contain param tags matching the element's parameter list.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Monster.Monster%Point%TileData" LineNumber="26" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Monster.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementParameterDocumentationMustHaveText" RuleId="SA1614">The documentation text within the param tag for the '&lt;param name="p" /&gt;' parameter must not be empty.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Monster.Monster%Point%TileData" LineNumber="26" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Monster.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ConstructorSummaryDocumentationMustBeginWithStandardText" RuleId="SA1642">The documentation text within the constructor's summary tag must begin with the text: Initializes a new instance of the &lt;see cref="Monster" /&gt; class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Monster.MoveToPlayer%Point%IList`Monster" LineNumber="36" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Monster.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="DocumentationHeadersMustNotContainBlankLines" RuleId="SA1644">The documentation header must not contain blank lines. Use the 'para' tag to insert line breaks within documentation text.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Monster.MoveToPlayer%Point%IList`Monster" LineNumber="40" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Monster.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementDocumentationMustHaveSummaryText" RuleId="SA1606">The summary section in the documentation header must not be empty.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Monster.MoveToPlayer%Point%IList`Monster" LineNumber="40" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Monster.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementParameterDocumentationMustHaveText" RuleId="SA1614">The documentation text within the param tag for the '&lt;param name="playerLocation" /&gt;' parameter must not be empty.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Monster.MoveToPlayer%Point%IList`Monster" LineNumber="40" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Monster.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementParameterDocumentationMustHaveText" RuleId="SA1614">The documentation text within the param tag for the '&lt;param name="monsters" /&gt;' parameter must not be empty.</Violation>
  <Violation Section="Root" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Monster.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="FileMustHaveHeader" RuleId="SA1633">The file has no header, the header Xml is invalid, or the header is not located at the top of the file.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Monster" LineNumber="19" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Monster.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="OpeningCurlyBracketsMustNotBeFollowedByBlankLine" RuleId="SA1505">An opening curly bracket must not be followed by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Monster.MoveToPlayer%Point%IList`Monster" LineNumber="35" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Monster.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ElementDocumentationHeaderMustBePrecededByBlankLine" RuleId="SA1514">A documentation header must be preceded by a blank line or must be the first item in its scope.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Monster" LineNumber="54" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Monster.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketsMustNotBePrecededByBlankLine" RuleId="SA1508">A closing curly bracket must not be preceded by a blank line.</Violation>
  <Violation Section="Root.System" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Monster.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.System.Collections.Generic" LineNumber="2" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Monster.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.System.Linq" LineNumber="3" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Monster.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.System.Text" LineNumber="4" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Monster.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.System.Drawing" LineNumber="5" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Monster.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.System.Numerics" LineNumber="6" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Monster.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike" LineNumber="7" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Monster.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers" LineNumber="8" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Monster.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers" LineNumber="9" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Monster.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelikeData" LineNumber="10" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Monster.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Behaviors" LineNumber="11" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Monster.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.System.Linq" LineNumber="3" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Monster.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBeOrderedAlphabeticallyByNamespace" RuleId="SA1210">Using directives must be sorted alphabetically by the namespaces.</Violation>
  <Violation Section="Root.System.Text" LineNumber="4" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Monster.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBeOrderedAlphabeticallyByNamespace" RuleId="SA1210">Using directives must be sorted alphabetically by the namespaces.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers" LineNumber="8" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Monster.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBeOrderedAlphabeticallyByNamespace" RuleId="SA1210">Using directives must be sorted alphabetically by the namespaces.</Violation>
  <Violation Section="Root.RRRSRoguelikeData" LineNumber="10" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Monster.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBeOrderedAlphabeticallyByNamespace" RuleId="SA1210">Using directives must be sorted alphabetically by the namespaces.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Monster.MoveToPlayer%Point%IList`Monster" LineNumber="43" StartLine="43" StartColumn="8" EndLine="43" EndColumn="11" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Monster.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to Name must begin with the 'this.', 'base.', 'object.' or 'Monster.' or 'Creature.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Monster" LineNumber="33" StartLine="33" StartColumn="3" EndLine="33" EndColumn="54" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Monster.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Monster" LineNumber="34" StartLine="34" StartColumn="3" EndLine="34" EndColumn="63" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Monster.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Monster.MoveToPlayer%Point%IList`Monster" LineNumber="42" StartLine="42" StartColumn="4" EndLine="42" EndColumn="50" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Monster.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Player.dungeonManager" LineNumber="18" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Player.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Player.weaponSlot" LineNumber="20" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Player.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Player.WeaponChanged" LineNumber="24" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Player.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The event must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Player.PlayerMoved" LineNumber="25" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Player.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The event must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Player.Stats" LineNumber="29" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Player.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Player.Player%Point%TileData" LineNumber="38" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Player.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="DocumentationTextMustEndWithAPeriod" RuleId="SA1629">The documentation text within the summary tag must end with a period.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Player.Player%Point%TileData" LineNumber="38" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Player.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementParameterDocumentationMustMatchElementParameters" RuleId="SA1612">The param tags in the documentation header must match the element's parameter list.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Player.Player%Point%TileData" LineNumber="38" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Player.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementParametersMustBeDocumented" RuleId="SA1611">The documentation header must contain param tags matching the element's parameter list.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Player.Player%Point%TileData" LineNumber="38" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Player.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementParameterDocumentationMustHaveText" RuleId="SA1614">The documentation text within the param tag for the '&lt;param name="p" /&gt;' parameter must not be empty.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Player.Player%Point%TileData" LineNumber="38" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Player.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ConstructorSummaryDocumentationMustBeginWithStandardText" RuleId="SA1642">The documentation text within the constructor's summary tag must begin with the text: Initializes a new instance of the &lt;see cref="Player" /&gt; class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Player.AddWeapon%Weapon" LineNumber="47" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Player.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Player.RemoveWeapon" LineNumber="54" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Player.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Player.HasWeapon" LineNumber="61" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Player.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Player.UseWeapon" LineNumber="66" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Player.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Player.WeaponSlot" LineNumber="71" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Player.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The property must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Player.MovePlayer%Direction%int" LineNumber="79" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Player.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Player.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="FileMustHaveHeader" RuleId="SA1633">The file has no header, the header Xml is invalid, or the header is not located at the top of the file.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Player.PlayerMoved" LineNumber="25" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Player.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ElementsMustBeSeparatedByBlankLine" RuleId="SA1516">Adjacent elements must be separated by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Player.AddWeapon%Weapon" LineNumber="51" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Player.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CurlyBracketsMustNotBeOmitted" RuleId="SA1503">The body of the if statement must be wrapped in opening and closing curly brackets.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Player.RemoveWeapon" LineNumber="58" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Player.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CurlyBracketsMustNotBeOmitted" RuleId="SA1503">The body of the if statement must be wrapped in opening and closing curly brackets.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Player.MovePlayer%Direction%int" LineNumber="89" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Player.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CurlyBracketsMustNotBeOmitted" RuleId="SA1503">The body of the if statement must be wrapped in opening and closing curly brackets.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Player" LineNumber="19" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Player.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="SingleLineCommentMustBePrecededByBlankLine" RuleId="SA1515">A single-line comment must be preceded by a blank line or another single-line comment, or must be the first item in its scope. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Player" LineNumber="21" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Player.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="SingleLineCommentMustBePrecededByBlankLine" RuleId="SA1515">A single-line comment must be preceded by a blank line or another single-line comment, or must be the first item in its scope. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Player" LineNumber="23" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Player.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CodeMustNotContainMultipleBlankLinesInARow" RuleId="SA1507">The code must not contain multiple blank lines in a row.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Player" LineNumber="21" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Player.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="SingleLineCommentsMustNotBeFollowedByBlankLine" RuleId="SA1512">A single-line comment must not be followed by a blank line. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Player" LineNumber="31" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Player.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CodeMustNotContainMultipleBlankLinesInARow" RuleId="SA1507">The code must not contain multiple blank lines in a row.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Player.MovePlayer%Direction%int" LineNumber="94" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Player.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketMustBeFollowedByBlankLine" RuleId="SA1513">Statements or elements wrapped in curly brackets must be followed by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Player" LineNumber="98" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Player.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CodeMustNotContainMultipleBlankLinesInARow" RuleId="SA1507">The code must not contain multiple blank lines in a row.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Player.Stats" LineNumber="29" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Player.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="FieldsMustBePrivate" RuleId="SA1401">Fields must be declared with private access. Use properties to expose fields.</Violation>
  <Violation Section="Root.System" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Player.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.System.Drawing" LineNumber="2" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Player.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props" LineNumber="3" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Player.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums" LineNumber="4" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Player.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers" LineNumber="5" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Player.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers" LineNumber="6" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Player.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelikeData" LineNumber="7" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Player.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Player.dungeonManager" LineNumber="29" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Player.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustBeOrderedByAccess" RuleId="SA1202">All private fields must be placed after all public fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Player.WeaponChanged" LineNumber="38" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Player.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustAppearInTheCorrectOrder" RuleId="SA1201">All events must be placed after all constructors.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Player.AddWeapon%Weapon" LineNumber="71" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Player.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustAppearInTheCorrectOrder" RuleId="SA1201">All methods must be placed after all properties.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Player.AddWeapon%Weapon" LineNumber="49" StartLine="49" StartColumn="4" EndLine="49" EndColumn="13" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Player.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to weaponSlot must begin with the 'this.', 'base.', 'object.' or 'Player.' or 'Creature.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Player.AddWeapon%Weapon" LineNumber="51" StartLine="51" StartColumn="5" EndLine="51" EndColumn="17" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Player.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to WeaponChanged must begin with the 'this.', 'base.', 'object.' or 'Player.' or 'Creature.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Player.AddWeapon%Weapon" LineNumber="50" StartLine="50" StartColumn="8" EndLine="50" EndColumn="20" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Player.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to WeaponChanged must begin with the 'this.', 'base.', 'object.' or 'Player.' or 'Creature.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Player.RemoveWeapon" LineNumber="56" StartLine="56" StartColumn="4" EndLine="56" EndColumn="13" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Player.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to weaponSlot must begin with the 'this.', 'base.', 'object.' or 'Player.' or 'Creature.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Player.RemoveWeapon" LineNumber="58" StartLine="58" StartColumn="5" EndLine="58" EndColumn="17" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Player.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to WeaponChanged must begin with the 'this.', 'base.', 'object.' or 'Player.' or 'Creature.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Player.RemoveWeapon" LineNumber="57" StartLine="57" StartColumn="8" EndLine="57" EndColumn="20" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Player.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to WeaponChanged must begin with the 'this.', 'base.', 'object.' or 'Player.' or 'Creature.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Player.HasWeapon" LineNumber="63" StartLine="63" StartColumn="11" EndLine="63" EndColumn="20" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Player.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to weaponSlot must begin with the 'this.', 'base.', 'object.' or 'Player.' or 'Creature.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Player.UseWeapon" LineNumber="68" StartLine="68" StartColumn="4" EndLine="68" EndColumn="13" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Player.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to weaponSlot must begin with the 'this.', 'base.', 'object.' or 'Player.' or 'Creature.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Player.WeaponSlot.get" LineNumber="73" StartLine="73" StartColumn="17" EndLine="73" EndColumn="26" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Player.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to weaponSlot must begin with the 'this.', 'base.', 'object.' or 'Player.' or 'Creature.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Player.MovePlayer%Direction%int" LineNumber="87" StartLine="87" StartColumn="6" EndLine="87" EndColumn="13" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Player.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to Position must begin with the 'this.', 'base.', 'object.' or 'Player.' or 'Creature.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Player.MovePlayer%Direction%int" LineNumber="89" StartLine="89" StartColumn="7" EndLine="89" EndColumn="17" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Player.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to PlayerMoved must begin with the 'this.', 'base.', 'object.' or 'Player.' or 'Creature.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Player.MovePlayer%Direction%int" LineNumber="88" StartLine="88" StartColumn="10" EndLine="88" EndColumn="20" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Player.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to PlayerMoved must begin with the 'this.', 'base.', 'object.' or 'Player.' or 'Creature.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Player.MovePlayer%Direction%int" LineNumber="85" StartLine="85" StartColumn="9" EndLine="85" EndColumn="22" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Player.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to dungeonManager must begin with the 'this.', 'base.', 'object.' or 'Player.' or 'Creature.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Player.MovePlayer%Direction%int" LineNumber="79" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Player.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="UseBuiltInTypeAlias" RuleId="SA1121">Use the built-in type alias 'bool' rather than Boolean or System.Boolean.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Player" LineNumber="17" StartLine="17" StartColumn="3" EndLine="17" EndColumn="16" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Player.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Player" LineNumber="19" StartLine="19" StartColumn="3" EndLine="19" EndColumn="69" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Player.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Player" LineNumber="21" StartLine="21" StartColumn="3" EndLine="21" EndColumn="41" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Player.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Player" LineNumber="27" StartLine="27" StartColumn="3" EndLine="27" EndColumn="86" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Player.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Player" LineNumber="28" StartLine="28" StartColumn="3" EndLine="28" EndColumn="33" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Player.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Player" LineNumber="45" StartLine="45" StartColumn="3" EndLine="45" EndColumn="66" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Player.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Player" LineNumber="46" StartLine="46" StartColumn="3" EndLine="46" EndColumn="73" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Player.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Player.AddWeapon%Weapon" LineNumber="51" StartLine="51" StartColumn="59" EndLine="51" EndColumn="59" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Player.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="CommasMustBeSpacedCorrectly" RuleId="SA1001">Invalid spacing around the comma.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Player.RemoveWeapon" LineNumber="58" StartLine="58" StartColumn="59" EndLine="58" EndColumn="59" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Player.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="CommasMustBeSpacedCorrectly" RuleId="SA1001">Invalid spacing around the comma.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Player.MovePlayer%Direction%int" LineNumber="81" StartLine="81" StartColumn="4" EndLine="81" EndColumn="25" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Player.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Player.MovePlayer%Direction%int" LineNumber="89" StartLine="89" StartColumn="55" EndLine="89" EndColumn="55" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Player.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="CommasMustBeSpacedCorrectly" RuleId="SA1001">Invalid spacing around the comma.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures.Player.MovePlayer%Direction%int" LineNumber="91" StartLine="91" StartColumn="6" EndLine="91" EndColumn="19" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Creatures\Player.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.StartPoint" LineNumber="19" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.Camera" LineNumber="21" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.layer" LineNumber="23" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.Visualizer" LineNumber="28" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The constructor must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.GetScreenCenter" LineNumber="41" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.GetScreenWidth" LineNumber="46" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.GetScreenHeight" LineNumber="51" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.Visualize%DungeonLevel%bool" LineNumber="56" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.WriteLine%string%ConsoleColor%ConsoleColor" LineNumber="72" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementParametersMustBeDocumented" RuleId="SA1611">The documentation header must contain param tags matching the element's parameter list.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.WriteLine%string%ConsoleColor%ConsoleColor" LineNumber="72" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementParameterDocumentationMustHaveText" RuleId="SA1614">The documentation text within the param tag for the '&lt;param name="text" /&gt;' parameter must not be empty.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.WriteLine%string%ConsoleColor%ConsoleColor" LineNumber="72" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementParameterDocumentationMustHaveText" RuleId="SA1614">The documentation text within the param tag for the '&lt;param name="color" /&gt;' parameter must not be empty.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.WriteLine%string%Point%ConsoleColor%ConsoleColor" LineNumber="85" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementParametersMustBeDocumented" RuleId="SA1611">The documentation header must contain param tags matching the element's parameter list.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.WriteLine%string%Point%ConsoleColor%ConsoleColor" LineNumber="85" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementParameterDocumentationMustHaveText" RuleId="SA1614">The documentation text within the param tag for the '&lt;param name="text" /&gt;' parameter must not be empty.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.WriteLine%string%Point%ConsoleColor%ConsoleColor" LineNumber="85" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementParameterDocumentationMustHaveText" RuleId="SA1614">The documentation text within the param tag for the '&lt;param name="position" /&gt;' parameter must not be empty.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.WriteMultiLine%string%Point%ConsoleColor%StringSplitOptions" LineNumber="95" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.WriteLine%DungeonSquare%Point" LineNumber="110" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.CentralizeText%string%int" LineNumber="128" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="DocumentationTextMustEndWithAPeriod" RuleId="SA1629">The documentation text within the param tag must end with a period.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.CentralizeText%string%int" LineNumber="128" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="DocumentationTextMustBeginWithACapitalLetter" RuleId="SA1628">The documentation text within the param tag must begin with a capital letter.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.CentralizeText%string%int" LineNumber="128" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="DocumentationTextMustEndWithAPeriod" RuleId="SA1629">The documentation text within the return tag must end with a period.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.CentralizeText%string%int" LineNumber="128" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="DocumentationTextMustBeginWithACapitalLetter" RuleId="SA1628">The documentation text within the return tag must begin with a capital letter.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.BuildString%string%int" LineNumber="147" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.Wrap%List`string%StringBuilder%string%int" LineNumber="180" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.Flash%Tile%int%long" LineNumber="192" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.ForceFullVisualization%DungeonLevel" LineNumber="216" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.Draw%DungeonLevel%Point" LineNumber="224" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="FileMustHaveHeader" RuleId="SA1633">The file has no header, the header Xml is invalid, or the header is not located at the top of the file.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.CentralizeText%string%int" LineNumber="142" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CurlyBracketsMustNotBeOmitted" RuleId="SA1503">The body of the else statement must be wrapped in opening and closing curly brackets.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.Wrap%List`string%StringBuilder%string%int" LineNumber="189" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CurlyBracketsMustNotBeOmitted" RuleId="SA1503">The body of the else statement must be wrapped in opening and closing curly brackets.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.Flash%Tile%int%long" LineNumber="201" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CurlyBracketsMustNotBeOmitted" RuleId="SA1503">The body of the if statement must be wrapped in opening and closing curly brackets.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.Flash%Tile%int%long" LineNumber="203" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CurlyBracketsMustNotBeOmitted" RuleId="SA1503">The body of the else statement must be wrapped in opening and closing curly brackets.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer" LineNumber="15" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="OpeningCurlyBracketsMustNotBeFollowedByBlankLine" RuleId="SA1505">An opening curly bracket must not be followed by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.Visualizer" LineNumber="32" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="SingleLineCommentMustBePrecededByBlankLine" RuleId="SA1515">A single-line comment must be preceded by a blank line or another single-line comment, or must be the first item in its scope. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.Visualize%DungeonLevel%bool" LineNumber="62" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CodeMustNotContainMultipleBlankLinesInARow" RuleId="SA1507">The code must not contain multiple blank lines in a row.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.Visualize%DungeonLevel%bool" LineNumber="65" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketsMustNotBePrecededByBlankLine" RuleId="SA1508">A closing curly bracket must not be preceded by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.WriteMultiLine%string%Point%ConsoleColor%StringSplitOptions" LineNumber="99" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CodeMustNotContainMultipleBlankLinesInARow" RuleId="SA1507">The code must not contain multiple blank lines in a row.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.WriteLine%DungeonSquare%Point" LineNumber="118" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CodeMustNotContainMultipleBlankLinesInARow" RuleId="SA1507">The code must not contain multiple blank lines in a row.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.WriteLine%DungeonSquare%Point" LineNumber="119" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketsMustNotBePrecededByBlankLine" RuleId="SA1508">A closing curly bracket must not be preceded by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.CentralizeText%string%int" LineNumber="136" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="SingleLineCommentMustBePrecededByBlankLine" RuleId="SA1515">A single-line comment must be preceded by a blank line or another single-line comment, or must be the first item in its scope. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.CentralizeText%string%int" LineNumber="136" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="SingleLineCommentsMustNotBeFollowedByBlankLine" RuleId="SA1512">A single-line comment must not be followed by a blank line. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.CentralizeText%string%int" LineNumber="140" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="SingleLineCommentMustBePrecededByBlankLine" RuleId="SA1515">A single-line comment must be preceded by a blank line or another single-line comment, or must be the first item in its scope. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.BuildString%string%int" LineNumber="154" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CodeMustNotContainMultipleBlankLinesInARow" RuleId="SA1507">The code must not contain multiple blank lines in a row.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.BuildString%string%int" LineNumber="157" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CodeMustNotContainMultipleBlankLinesInARow" RuleId="SA1507">The code must not contain multiple blank lines in a row.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.BuildString%string%int" LineNumber="164" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketMustBeFollowedByBlankLine" RuleId="SA1513">Statements or elements wrapped in curly brackets must be followed by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.Flash%Tile%int%long" LineNumber="196" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CodeMustNotContainMultipleBlankLinesInARow" RuleId="SA1507">The code must not contain multiple blank lines in a row.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.Flash%Tile%int%long" LineNumber="197" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CodeMustNotContainMultipleBlankLinesInARow" RuleId="SA1507">The code must not contain multiple blank lines in a row.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer" LineNumber="230" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketsMustNotBePrecededByBlankLine" RuleId="SA1508">A closing curly bracket must not be preceded by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.StartPoint" LineNumber="19" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="FieldsMustBePrivate" RuleId="SA1401">Fields must be declared with private access. Use properties to expose fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.Camera" LineNumber="21" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="FieldsMustBePrivate" RuleId="SA1401">Fields must be declared with private access. Use properties to expose fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.layer" LineNumber="23" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="FieldsMustBePrivate" RuleId="SA1401">Fields must be declared with private access. Use properties to expose fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.Visualizer" LineNumber="31" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="ArithmeticExpressionsMustDeclarePrecedence" RuleId="SA1407">Insert parenthesis within the arithmetic expression to declare the operator precedence.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.layer" LineNumber="23" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.NamingRules" Rule="AccessibleFieldsMustBeginWithUpperCaseLetter" RuleId="SA1307">Public and internal fields must start with an upper-case letter: layer.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.Flash%Tile%int%long" LineNumber="194" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.NamingRules" Rule="FieldNamesMustBeginWithLowerCaseLetter" RuleId="SA1306">Variable names and private field names must start with a lower-case letter: Timer.</Violation>
  <Violation Section="Root.System" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.System.Collections.Generic" LineNumber="2" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.System.Drawing" LineNumber="3" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.System.Linq" LineNumber="4" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.System.Text" LineNumber="5" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities" LineNumber="6" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers" LineNumber="7" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.Visualize%DungeonLevel%bool" LineNumber="72" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="StaticElementsMustAppearBeforeInstanceElements" RuleId="SA1204">All static public methods must be placed before all non-static public methods.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.Visualize%DungeonLevel%bool" LineNumber="85" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="StaticElementsMustAppearBeforeInstanceElements" RuleId="SA1204">All static public methods must be placed before all non-static public methods.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.Visualize%DungeonLevel%bool" LineNumber="95" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="StaticElementsMustAppearBeforeInstanceElements" RuleId="SA1204">All static public methods must be placed before all non-static public methods.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.Visualize%DungeonLevel%bool" LineNumber="110" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="StaticElementsMustAppearBeforeInstanceElements" RuleId="SA1204">All static public methods must be placed before all non-static public methods.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.Visualize%DungeonLevel%bool" LineNumber="128" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="StaticElementsMustAppearBeforeInstanceElements" RuleId="SA1204">All static public methods must be placed before all non-static public methods.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.Visualize%DungeonLevel%bool" LineNumber="147" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="StaticElementsMustAppearBeforeInstanceElements" RuleId="SA1204">All static public methods must be placed before all non-static public methods.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.Wrap%List`string%StringBuilder%string%int" LineNumber="192" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustBeOrderedByAccess" RuleId="SA1202">All private methods must be placed after all public methods.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.Wrap%List`string%StringBuilder%string%int" LineNumber="216" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustBeOrderedByAccess" RuleId="SA1202">All private methods must be placed after all public methods.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.CentralizeText%string%int" LineNumber="140" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="BlockStatementsMustNotContainEmbeddedComments" RuleId="SA1108">A comment may not be placed within the bracketed statement.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.Visualizer" LineNumber="31" StartLine="31" StartColumn="4" EndLine="31" EndColumn="13" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to StartPoint must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.Visualizer" LineNumber="33" StartLine="33" StartColumn="4" EndLine="33" EndColumn="13" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to StartPoint must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.Visualizer" LineNumber="35" StartLine="35" StartColumn="4" EndLine="35" EndColumn="9" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to Camera must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.Visualizer" LineNumber="36" StartLine="36" StartColumn="4" EndLine="36" EndColumn="8" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to layer must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.Visualize%DungeonLevel%bool" LineNumber="63" StartLine="63" StartColumn="4" EndLine="63" EndColumn="7" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to Draw must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.Visualize%DungeonLevel%bool" LineNumber="63" StartLine="63" StartColumn="33" EndLine="63" EndColumn="42" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to StartPoint must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.Visualize%DungeonLevel%bool" LineNumber="63" StartLine="63" StartColumn="47" EndLine="63" EndColumn="56" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to StartPoint must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.ForceFullVisualization%DungeonLevel" LineNumber="219" StartLine="219" StartColumn="4" EndLine="219" EndColumn="9" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to Camera must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.ForceFullVisualization%DungeonLevel" LineNumber="221" StartLine="221" StartColumn="4" EndLine="221" EndColumn="12" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to Visualize must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.Draw%DungeonLevel%Point" LineNumber="226" StartLine="226" StartColumn="4" EndLine="226" EndColumn="9" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to Camera must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.WriteMultiLine%string%Point%ConsoleColor%StringSplitOptions" LineNumber="102" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="UseStringEmptyForEmptyStrings" RuleId="SA1122">Use string.Empty rather than "".</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer" LineNumber="18" StartLine="18" StartColumn="3" EndLine="18" EndColumn="38" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.Visualizer" LineNumber="30" StartLine="30" StartColumn="4" EndLine="30" EndColumn="49" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.Visualizer" LineNumber="32" StartLine="32" StartColumn="4" EndLine="32" EndColumn="77" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.Visualize%DungeonLevel%bool" LineNumber="58" StartLine="58" StartColumn="4" EndLine="58" EndColumn="21" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.Visualize%DungeonLevel%bool" LineNumber="59" StartLine="59" StartColumn="4" EndLine="59" EndColumn="64" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.CentralizeText%string%int" LineNumber="130" StartLine="130" StartColumn="4" EndLine="130" EndColumn="15" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.CentralizeText%string%int" LineNumber="136" StartLine="136" StartColumn="5" EndLine="136" EndColumn="48" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.CentralizeText%string%int" LineNumber="140" StartLine="140" StartColumn="4" EndLine="140" EndColumn="9" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.Flash%Tile%int%long" LineNumber="207" StartLine="207" StartColumn="5" EndLine="207" EndColumn="78" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer.Visualizer.Flash%Tile%int%long" LineNumber="211" StartLine="211" StartColumn="6" EndLine="211" EndColumn="12" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\Visualizer\Visualizer.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.DungeonBuilderRandom" LineNumber="19" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.MonsterRandom" LineNumber="20" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.GeneralRandom" LineNumber="21" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.seed" LineNumber="22" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.Dungeon" LineNumber="24" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.DungeonScreen" LineNumber="25" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.GodMode" LineNumber="26" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.CreatureManager" LineNumber="31" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.PropManager" LineNumber="32" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.SoundManager" LineNumber="33" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.ActionManager" LineNumber="34" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.DungeonVisualizer" LineNumber="35" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.currentDungeonLevel" LineNumber="38" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.gameOver" LineNumber="39" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.Redraw" LineNumber="40" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.instance" LineNumber="48" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.Instance" LineNumber="50" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The property must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.CurrentDungeonLevel" LineNumber="61" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="DocumentationTextMustEndWithAPeriod" RuleId="SA1629">The documentation text within the summary tag must end with a period.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.CurrentDungeonLevel" LineNumber="61" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementDocumentationMustBeSpelledCorrectly" RuleId="SA1650">The documentation text within the summary tag contains incorrectly spelled words: currentlevel</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.CurrentDungeonLevel" LineNumber="61" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="PropertySummaryDocumentationMustMatchAccessors" RuleId="SA1623">The property's documentation summary text must begin with: Gets or sets</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.Seed" LineNumber="67" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The property must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.DungeonLevel" LineNumber="70" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The property must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.PlayerHasWon" LineNumber="76" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The property must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.IsGameActive" LineNumber="82" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The property must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.Texts" LineNumber="87" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The property must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.Initialize%int" LineNumber="101" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="DocumentationHeadersMustNotContainBlankLines" RuleId="SA1644">The documentation header must not contain blank lines. Use the 'para' tag to insert line breaks within documentation text.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.Initialize%int" LineNumber="102" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="DocumentationTextMustEndWithAPeriod" RuleId="SA1629">The documentation text within the summary tag must end with a period.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.Initialize%int" LineNumber="102" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementParametersMustBeDocumented" RuleId="SA1611">The documentation header must contain param tags matching the element's parameter list.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.SetSeed%int" LineNumber="113" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.DrawDungeon" LineNumber="159" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="DocumentationTextMustEndWithAPeriod" RuleId="SA1629">The documentation text within the summary tag must end with a period.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.PlaySound%SoundList" LineNumber="184" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementDocumentationMustBeSpelledCorrectly" RuleId="SA1650">The documentation text within the summary tag contains incorrectly spelled words: Soundmanager</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.PlaySound%SoundList" LineNumber="184" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementParameterDocumentationMustHaveText" RuleId="SA1614">The documentation text within the param tag for the '&lt;param name="sound" /&gt;' parameter must not be empty.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.CreateSeed%int" LineNumber="189" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.NextLevel" LineNumber="204" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="FileMustHaveHeader" RuleId="SA1633">The file has no header, the header Xml is invalid, or the header is not located at the top of the file.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.InitializeManagers" LineNumber="126" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ElementsMustBeSeparatedByBlankLine" RuleId="SA1516">Adjacent elements must be separated by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.Seed" LineNumber="67" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ElementMustNotBeOnSingleLine" RuleId="SA1502">The property must not be placed on a single line. The opening and closing curly brackets must each be placed on their own line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager" LineNumber="16" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="OpeningCurlyBracketsMustNotBeFollowedByBlankLine" RuleId="SA1505">An opening curly bracket must not be followed by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager" LineNumber="28" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CodeMustNotContainMultipleBlankLinesInARow" RuleId="SA1507">The code must not contain multiple blank lines in a row.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager" LineNumber="29" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CodeMustNotContainMultipleBlankLinesInARow" RuleId="SA1507">The code must not contain multiple blank lines in a row.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager" LineNumber="42" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="SingleLineCommentsMustNotBeFollowedByBlankLine" RuleId="SA1512">A single-line comment must not be followed by a blank line. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager" LineNumber="69" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CodeMustNotContainMultipleBlankLinesInARow" RuleId="SA1507">The code must not contain multiple blank lines in a row.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager" LineNumber="92" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CodeMustNotContainMultipleBlankLinesInARow" RuleId="SA1507">The code must not contain multiple blank lines in a row.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager" LineNumber="97" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CodeMustNotContainMultipleBlankLinesInARow" RuleId="SA1507">The code must not contain multiple blank lines in a row.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.Initialize%int" LineNumber="111" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketsMustNotBePrecededByBlankLine" RuleId="SA1508">A closing curly bracket must not be preceded by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.SetSeed%int" LineNumber="116" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="SingleLineCommentMustBePrecededByBlankLine" RuleId="SA1515">A single-line comment must be preceded by a blank line or another single-line comment, or must be the first item in its scope. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.InitializeManagers" LineNumber="123" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ElementDocumentationHeaderMustBePrecededByBlankLine" RuleId="SA1514">A documentation header must be preceded by a blank line or must be the first item in its scope.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.InitializeManagers" LineNumber="136" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="SingleLineCommentMustBePrecededByBlankLine" RuleId="SA1515">A single-line comment must be preceded by a blank line or another single-line comment, or must be the first item in its scope. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.InitializeManagers" LineNumber="138" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CodeMustNotContainMultipleBlankLinesInARow" RuleId="SA1507">The code must not contain multiple blank lines in a row.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.InitializeManagers" LineNumber="136" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="SingleLineCommentsMustNotBeFollowedByBlankLine" RuleId="SA1512">A single-line comment must not be followed by a blank line. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.InitializeManagers" LineNumber="141" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CodeMustNotContainMultipleBlankLinesInARow" RuleId="SA1507">The code must not contain multiple blank lines in a row.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.InitializeManagers" LineNumber="142" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketsMustNotBePrecededByBlankLine" RuleId="SA1508">A closing curly bracket must not be preceded by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager" LineNumber="144" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CodeMustNotContainMultipleBlankLinesInARow" RuleId="SA1507">The code must not contain multiple blank lines in a row.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.DrawDungeon" LineNumber="165" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="SingleLineCommentMustBePrecededByBlankLine" RuleId="SA1515">A single-line comment must be preceded by a blank line or another single-line comment, or must be the first item in its scope. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.CreateSeed%int" LineNumber="199" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketsMustNotBePrecededByBlankLine" RuleId="SA1508">A closing curly bracket must not be preceded by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager" LineNumber="203" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CodeMustNotContainMultipleBlankLinesInARow" RuleId="SA1507">The code must not contain multiple blank lines in a row.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager" LineNumber="15" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The class must have an access modifier.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.DungeonBuilderRandom" LineNumber="19" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="FieldsMustBePrivate" RuleId="SA1401">Fields must be declared with private access. Use properties to expose fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.MonsterRandom" LineNumber="20" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="FieldsMustBePrivate" RuleId="SA1401">Fields must be declared with private access. Use properties to expose fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.GeneralRandom" LineNumber="21" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="FieldsMustBePrivate" RuleId="SA1401">Fields must be declared with private access. Use properties to expose fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.Dungeon" LineNumber="24" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="FieldsMustBePrivate" RuleId="SA1401">Fields must be declared with private access. Use properties to expose fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.DungeonScreen" LineNumber="25" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="FieldsMustBePrivate" RuleId="SA1401">Fields must be declared with private access. Use properties to expose fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.GodMode" LineNumber="26" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="FieldsMustBePrivate" RuleId="SA1401">Fields must be declared with private access. Use properties to expose fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.CreatureManager" LineNumber="31" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="FieldsMustBePrivate" RuleId="SA1401">Fields must be declared with private access. Use properties to expose fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.PropManager" LineNumber="32" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="FieldsMustBePrivate" RuleId="SA1401">Fields must be declared with private access. Use properties to expose fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.SoundManager" LineNumber="33" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="FieldsMustBePrivate" RuleId="SA1401">Fields must be declared with private access. Use properties to expose fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.ActionManager" LineNumber="34" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="FieldsMustBePrivate" RuleId="SA1401">Fields must be declared with private access. Use properties to expose fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.DungeonVisualizer" LineNumber="35" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="FieldsMustBePrivate" RuleId="SA1401">Fields must be declared with private access. Use properties to expose fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.gameOver" LineNumber="39" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="FieldsMustBePrivate" RuleId="SA1401">Fields must be declared with private access. Use properties to expose fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.Redraw" LineNumber="40" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="FieldsMustBePrivate" RuleId="SA1401">Fields must be declared with private access. Use properties to expose fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.instance" LineNumber="48" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The field must have an access modifier.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.IsGameActive.get" LineNumber="84" StartLine="84" StartColumn="17" EndLine="84" EndColumn="62" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="StatementMustNotUseUnnecessaryParenthesis" RuleId="SA1119">The line contains unnecessary parenthesis.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.gameOver" LineNumber="39" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.NamingRules" Rule="AccessibleFieldsMustBeginWithUpperCaseLetter" RuleId="SA1307">Public and internal fields must start with an upper-case letter: gameOver.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.instance" LineNumber="48" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.NamingRules" Rule="StaticReadonlyFieldsMustBeginWithUpperCaseLetter" RuleId="SA1311">Static readonly fields must start with an upper-case letter: instance.</Violation>
  <Violation Section="Root.System" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.System.Collections.Generic" LineNumber="2" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.System.Text" LineNumber="3" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums" LineNumber="4" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities" LineNumber="5" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers" LineNumber="6" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer" LineNumber="7" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens" LineNumber="8" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.seed" LineNumber="24" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustBeOrderedByAccess" RuleId="SA1202">All private fields must be placed after all public fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.seed" LineNumber="25" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustBeOrderedByAccess" RuleId="SA1202">All private fields must be placed after all public fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.seed" LineNumber="26" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustBeOrderedByAccess" RuleId="SA1202">All private fields must be placed after all public fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.seed" LineNumber="31" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustBeOrderedByAccess" RuleId="SA1202">All private fields must be placed after all public fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.seed" LineNumber="32" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustBeOrderedByAccess" RuleId="SA1202">All private fields must be placed after all public fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.seed" LineNumber="33" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustBeOrderedByAccess" RuleId="SA1202">All private fields must be placed after all public fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.seed" LineNumber="34" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustBeOrderedByAccess" RuleId="SA1202">All private fields must be placed after all public fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.seed" LineNumber="35" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustBeOrderedByAccess" RuleId="SA1202">All private fields must be placed after all public fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.seed" LineNumber="39" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustBeOrderedByAccess" RuleId="SA1202">All private fields must be placed after all public fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.seed" LineNumber="40" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustBeOrderedByAccess" RuleId="SA1202">All private fields must be placed after all public fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.seed" LineNumber="48" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="StaticElementsMustAppearBeforeInstanceElements" RuleId="SA1204">All static private fields must be placed before all non-static private fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.Initialize%int" LineNumber="204" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="StaticElementsMustAppearBeforeInstanceElements" RuleId="SA1204">All static public methods must be placed before all non-static public methods.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.SetSeed%int" LineNumber="126" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustBeOrderedByAccess" RuleId="SA1202">All private methods must be placed after all public methods.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.SetSeed%int" LineNumber="150" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustBeOrderedByAccess" RuleId="SA1202">All private methods must be placed after all public methods.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.SetSeed%int" LineNumber="159" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustBeOrderedByAccess" RuleId="SA1202">All private methods must be placed after all public methods.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.SetSeed%int" LineNumber="184" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustBeOrderedByAccess" RuleId="SA1202">All private methods must be placed after all public methods.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums" LineNumber="4" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBeOrderedAlphabeticallyByNamespace" RuleId="SA1210">Using directives must be sorted alphabetically by the namespaces.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.CurrentDungeonLevel.get" LineNumber="63" StartLine="63" StartColumn="17" EndLine="63" EndColumn="35" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to currentDungeonLevel must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.CurrentDungeonLevel.set" LineNumber="64" StartLine="64" StartColumn="10" EndLine="64" EndColumn="28" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to currentDungeonLevel must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.Seed.get" LineNumber="67" StartLine="67" StartColumn="34" EndLine="67" EndColumn="37" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to seed must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.DungeonLevel.get" LineNumber="72" StartLine="72" StartColumn="17" EndLine="72" EndColumn="23" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to Dungeon must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.DungeonLevel.get" LineNumber="72" StartLine="72" StartColumn="32" EndLine="72" EndColumn="50" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to currentDungeonLevel must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.DungeonLevel.set" LineNumber="73" StartLine="73" StartColumn="10" EndLine="73" EndColumn="16" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to Dungeon must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.DungeonLevel.set" LineNumber="73" StartLine="73" StartColumn="25" EndLine="73" EndColumn="43" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to currentDungeonLevel must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.PlayerHasWon.get" LineNumber="78" StartLine="78" StartColumn="17" EndLine="78" EndColumn="31" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to CreatureManager must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.PlayerHasWon.get" LineNumber="78" StartLine="78" StartColumn="49" EndLine="78" EndColumn="60" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to IsGameActive must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.IsGameActive.get" LineNumber="84" StartLine="84" StartColumn="18" EndLine="84" EndColumn="32" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to CreatureManager must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.IsGameActive.get" LineNumber="84" StartLine="84" StartColumn="54" EndLine="84" EndColumn="61" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to gameOver must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.Texts.get" LineNumber="89" StartLine="89" StartColumn="17" EndLine="89" EndColumn="23" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to Dungeon must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.Initialize%int" LineNumber="104" StartLine="104" StartColumn="4" EndLine="104" EndColumn="10" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to SetSeed must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.Initialize%int" LineNumber="106" StartLine="106" StartColumn="4" EndLine="106" EndColumn="22" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to currentDungeonLevel must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.Initialize%int" LineNumber="107" StartLine="107" StartColumn="4" EndLine="107" EndColumn="11" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to gameOver must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.Initialize%int" LineNumber="109" StartLine="109" StartColumn="4" EndLine="109" EndColumn="21" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to InitializeManagers must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.SetSeed%int" LineNumber="115" StartLine="115" StartColumn="4" EndLine="115" EndColumn="16" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to GeneralRandom must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.SetSeed%int" LineNumber="117" StartLine="117" StartColumn="36" EndLine="117" EndColumn="45" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to CreateSeed must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.SetSeed%int" LineNumber="120" StartLine="120" StartColumn="4" EndLine="120" EndColumn="23" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to DungeonBuilderRandom must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.SetSeed%int" LineNumber="121" StartLine="121" StartColumn="4" EndLine="121" EndColumn="16" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to MonsterRandom must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.InitializeManagers" LineNumber="129" StartLine="129" StartColumn="4" EndLine="129" EndColumn="15" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to SoundManager must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.InitializeManagers" LineNumber="131" StartLine="131" StartColumn="4" EndLine="131" EndColumn="18" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to CreatureManager must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.InitializeManagers" LineNumber="132" StartLine="132" StartColumn="4" EndLine="132" EndColumn="14" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to PropManager must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.InitializeManagers" LineNumber="134" StartLine="134" StartColumn="4" EndLine="134" EndColumn="16" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to ActionManager must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.InitializeManagers" LineNumber="135" StartLine="135" StartColumn="4" EndLine="135" EndColumn="16" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to ActionManager must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.InitializeManagers" LineNumber="139" StartLine="139" StartColumn="4" EndLine="139" EndColumn="20" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to DungeonVisualizer must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.ForceRedraw" LineNumber="152" StartLine="152" StartColumn="4" EndLine="152" EndColumn="9" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to Redraw must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.ForceRedraw" LineNumber="153" StartLine="153" StartColumn="4" EndLine="153" EndColumn="14" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to DrawDungeon must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.DrawDungeon" LineNumber="163" StartLine="163" StartColumn="5" EndLine="163" EndColumn="31" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to SetAllDungeonObjectsToTiles must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.DrawDungeon" LineNumber="164" StartLine="164" StartColumn="5" EndLine="164" EndColumn="21" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to DungeonVisualizer must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.DrawDungeon" LineNumber="166" StartLine="166" StartColumn="5" EndLine="166" EndColumn="10" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to Redraw must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.DrawDungeon" LineNumber="161" StartLine="161" StartColumn="8" EndLine="161" EndColumn="13" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to Redraw must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.SetAllDungeonObjectsToTiles" LineNumber="176" StartLine="176" StartColumn="4" EndLine="176" EndColumn="14" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to PropManager must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.SetAllDungeonObjectsToTiles" LineNumber="177" StartLine="177" StartColumn="4" EndLine="177" EndColumn="18" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to CreatureManager must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.CreateSeed%int" LineNumber="191" StartLine="191" StartColumn="39" EndLine="191" EndColumn="51" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to GeneralRandom must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.CreateSeed%int" LineNumber="194" StartLine="194" StartColumn="23" EndLine="194" EndColumn="35" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to GeneralRandom must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager" LineNumber="30" StartLine="30" StartColumn="3" EndLine="30" EndColumn="12" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager" LineNumber="37" StartLine="37" StartColumn="3" EndLine="37" EndColumn="9" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager" LineNumber="42" StartLine="42" StartColumn="3" EndLine="42" EndColumn="11" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager" LineNumber="47" StartLine="47" StartColumn="3" EndLine="47" EndColumn="84" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager" LineNumber="81" StartLine="81" StartColumn="3" EndLine="81" EndColumn="18" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.SetSeed%int" LineNumber="116" StartLine="116" StartColumn="4" EndLine="116" EndColumn="18" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.SetSeed%int" LineNumber="119" StartLine="119" StartColumn="4" EndLine="119" EndColumn="84" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.InitializeManagers" LineNumber="128" StartLine="128" StartColumn="4" EndLine="128" EndColumn="59" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.InitializeManagers" LineNumber="136" StartLine="136" StartColumn="4" EndLine="136" EndColumn="29" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager" LineNumber="145" StartLine="145" StartColumn="3" EndLine="145" EndColumn="42" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.DungeonManager.DrawDungeon" LineNumber="165" StartLine="165" StartColumn="5" EndLine="165" EndColumn="69" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\DungeonManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.GameManager.Time" LineNumber="22" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\GameManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="DocumentationTextMustEndWithAPeriod" RuleId="SA1629">The documentation text within the summary tag must end with a period.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.GameManager.GameTime" LineNumber="27" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\GameManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="DocumentationTextMustEndWithAPeriod" RuleId="SA1629">The documentation text within the summary tag must end with a period.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.GameManager.ScreenStack" LineNumber="37" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\GameManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="DocumentationTextMustEndWithAPeriod" RuleId="SA1629">The documentation text within the summary tag must end with a period.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.GameManager.Texts" LineNumber="42" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\GameManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="DocumentationTextMustEndWithAPeriod" RuleId="SA1629">The documentation text within the summary tag must end with a period.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.GameManager.InputManager" LineNumber="47" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\GameManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="DocumentationTextMustEndWithAPeriod" RuleId="SA1629">The documentation text within the summary tag must end with a period.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.GameManager.InputManager" LineNumber="47" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\GameManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="DocumentationTextMustBeginWithACapitalLetter" RuleId="SA1628">The documentation text within the summary tag must begin with a capital letter.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.GameManager.SoundManager" LineNumber="52" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\GameManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="DocumentationTextMustEndWithAPeriod" RuleId="SA1629">The documentation text within the summary tag must end with a period.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.GameManager.SoundManager" LineNumber="52" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\GameManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="DocumentationTextMustBeginWithACapitalLetter" RuleId="SA1628">The documentation text within the summary tag must begin with a capital letter.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.GameManager.instance" LineNumber="57" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\GameManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.GameManager.Instance" LineNumber="59" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\GameManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The property must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.GameManager.InitializeManagers" LineNumber="80" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\GameManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.GameManager.LoadContent" LineNumber="87" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\GameManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.GameManager.SetupTime" LineNumber="94" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\GameManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.GameManager.Run" LineNumber="120" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\GameManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementDocumentationMustBeSpelledCorrectly" RuleId="SA1650">The documentation text within the summary tag contains incorrectly spelled words: gameflow</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.GameManager.ChangeAnimSpeed" LineNumber="129" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\GameManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.GameManager.ToggleSetting%bool" LineNumber="140" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\GameManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.GameManager.Exit" LineNumber="148" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\GameManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\GameManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="FileMustHaveHeader" RuleId="SA1633">The file has no header, the header Xml is invalid, or the header is not located at the top of the file.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.GameManager.Run" LineNumber="126" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\GameManager.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CurlyBracketsMustNotBeOmitted" RuleId="SA1503">The body of the while statement must be wrapped in opening and closing curly brackets.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.GameManager.ChangeAnimSpeed" LineNumber="133" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\GameManager.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CurlyBracketsMustNotBeOmitted" RuleId="SA1503">The body of the if statement must be wrapped in opening and closing curly brackets.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.GameManager" LineNumber="15" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\GameManager.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="OpeningCurlyBracketsMustNotBeFollowedByBlankLine" RuleId="SA1505">An opening curly bracket must not be followed by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.GameManager" LineNumber="156" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\GameManager.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketsMustNotBePrecededByBlankLine" RuleId="SA1508">A closing curly bracket must not be preceded by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.GameManager" LineNumber="14" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\GameManager.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The class must have an access modifier.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.GameManager.Time" LineNumber="22" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\GameManager.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="FieldsMustBePrivate" RuleId="SA1401">Fields must be declared with private access. Use properties to expose fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.GameManager.GameTime" LineNumber="27" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\GameManager.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="FieldsMustBePrivate" RuleId="SA1401">Fields must be declared with private access. Use properties to expose fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.GameManager.StopWatches" LineNumber="32" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\GameManager.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="FieldsMustBePrivate" RuleId="SA1401">Fields must be declared with private access. Use properties to expose fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.GameManager.ScreenStack" LineNumber="37" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\GameManager.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="FieldsMustBePrivate" RuleId="SA1401">Fields must be declared with private access. Use properties to expose fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.GameManager.Texts" LineNumber="42" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\GameManager.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="FieldsMustBePrivate" RuleId="SA1401">Fields must be declared with private access. Use properties to expose fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.GameManager.InputManager" LineNumber="47" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\GameManager.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="FieldsMustBePrivate" RuleId="SA1401">Fields must be declared with private access. Use properties to expose fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.GameManager.SoundManager" LineNumber="52" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\GameManager.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="FieldsMustBePrivate" RuleId="SA1401">Fields must be declared with private access. Use properties to expose fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.GameManager.instance" LineNumber="57" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\GameManager.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The field must have an access modifier.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.GameManager.InitializeManagers" LineNumber="80" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\GameManager.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The method must have an access modifier.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.GameManager.LoadContent" LineNumber="87" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\GameManager.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The method must have an access modifier.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.GameManager.SetupTime" LineNumber="94" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\GameManager.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The method must have an access modifier.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.GameManager.SetupScreens" LineNumber="105" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\GameManager.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The method must have an access modifier.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.GameManager.instance" LineNumber="57" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\GameManager.cs" RuleNamespace="StyleCop.CSharp.NamingRules" Rule="StaticReadonlyFieldsMustBeginWithUpperCaseLetter" RuleId="SA1311">Static readonly fields must start with an upper-case letter: instance.</Violation>
  <Violation Section="Root.System" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\GameManager.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.System.Collections.Generic" LineNumber="2" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\GameManager.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.System.Diagnostics" LineNumber="3" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\GameManager.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums" LineNumber="5" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\GameManager.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens" LineNumber="6" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\GameManager.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelikeData" LineNumber="7" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\GameManager.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.GameManager.Initialize" LineNumber="80" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\GameManager.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="StaticElementsMustAppearBeforeInstanceElements" RuleId="SA1204">All static private methods must be placed before all non-static private methods.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.GameManager.Initialize" LineNumber="120" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\GameManager.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustBeOrderedByAccess" RuleId="SA1202">All private methods must be placed after all public methods.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.GameManager.Initialize" LineNumber="129" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\GameManager.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustBeOrderedByAccess" RuleId="SA1202">All private methods must be placed after all public methods.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.GameManager.Initialize" LineNumber="140" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\GameManager.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustBeOrderedByAccess" RuleId="SA1202">All private methods must be placed after all public methods.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.GameManager.Initialize" LineNumber="148" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\GameManager.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustBeOrderedByAccess" RuleId="SA1202">All private methods must be placed after all public methods.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.GameManager.Initialize" LineNumber="73" StartLine="73" StartColumn="4" EndLine="73" EndColumn="14" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\GameManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to LoadContent must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.GameManager.Initialize" LineNumber="75" StartLine="75" StartColumn="4" EndLine="75" EndColumn="12" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\GameManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to SetupTime must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.GameManager.Initialize" LineNumber="77" StartLine="77" StartColumn="4" EndLine="77" EndColumn="15" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\GameManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to SetupScreens must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.GameManager.LoadContent" LineNumber="89" StartLine="89" StartColumn="4" EndLine="89" EndColumn="8" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\GameManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to Texts must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.GameManager.LoadContent" LineNumber="90" StartLine="90" StartColumn="4" EndLine="90" EndColumn="8" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\GameManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to Texts must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.GameManager.SetupTime" LineNumber="96" StartLine="96" StartColumn="4" EndLine="96" EndColumn="7" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\GameManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to Time must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.GameManager.SetupTime" LineNumber="97" StartLine="97" StartColumn="4" EndLine="97" EndColumn="7" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\GameManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to Time must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.GameManager.SetupTime" LineNumber="98" StartLine="98" StartColumn="4" EndLine="98" EndColumn="11" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\GameManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to GameTime must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.GameManager.SetupScreens" LineNumber="108" StartLine="108" StartColumn="4" EndLine="108" EndColumn="14" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\GameManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to ScreenStack must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.GameManager.SetupScreens" LineNumber="108" StartLine="108" StartColumn="36" EndLine="108" EndColumn="40" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\GameManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to Texts must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.GameManager.SetupScreens" LineNumber="111" StartLine="111" StartColumn="4" EndLine="111" EndColumn="14" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\GameManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to ScreenStack must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.GameManager.SetupScreens" LineNumber="114" StartLine="114" StartColumn="4" EndLine="114" EndColumn="14" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\GameManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to ScreenStack must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.GameManager.SetupScreens" LineNumber="114" StartLine="114" StartColumn="36" EndLine="114" EndColumn="40" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\GameManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to Texts must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.GameManager.Run" LineNumber="122" StartLine="122" StartColumn="4" EndLine="122" EndColumn="13" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\GameManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to Initialize must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.GameManager.Run" LineNumber="126" StartLine="126" StartColumn="5" EndLine="126" EndColumn="15" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\GameManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to ScreenStack must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.GameManager.Run" LineNumber="125" StartLine="125" StartColumn="11" EndLine="125" EndColumn="21" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\GameManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to ScreenStack must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.GameManager.ChangeAnimSpeed" LineNumber="137" StartLine="137" StartColumn="4" EndLine="137" EndColumn="15" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\GameManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to SoundManager must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.GameManager.GameTime" LineNumber="25" StartLine="25" StartColumn="3" EndLine="25" EndColumn="26" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\GameManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="DocumentationLinesMustBeginWithSingleSpace" RuleId="SA1004">The documentation header line must start with a single space.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.GameManager.SetupScreens" LineNumber="102" StartLine="102" StartColumn="3" EndLine="102" EndColumn="30" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\GameManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="DocumentationLinesMustBeginWithSingleSpace" RuleId="SA1004">The documentation header line must start with a single space.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.GameManager.SetupScreens" LineNumber="103" StartLine="103" StartColumn="3" EndLine="103" EndColumn="114" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\GameManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="DocumentationLinesMustBeginWithSingleSpace" RuleId="SA1004">The documentation header line must start with a single space.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.GameManager.SetupScreens" LineNumber="107" StartLine="107" StartColumn="4" EndLine="107" EndColumn="30" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\GameManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.GameManager.SetupScreens" LineNumber="110" StartLine="110" StartColumn="4" EndLine="110" EndColumn="97" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\GameManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.GameManager.SetupScreens" LineNumber="113" StartLine="113" StartColumn="4" EndLine="113" EndColumn="85" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\GameManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.GameManager.Run" LineNumber="124" StartLine="124" StartColumn="4" EndLine="124" EndColumn="98" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\GameManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.GameManager.ToggleSetting%bool" LineNumber="142" StartLine="142" StartColumn="4" EndLine="142" EndColumn="11" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\GameManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.GameManager.Exit" LineNumber="150" StartLine="150" StartColumn="4" EndLine="150" EndColumn="17" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\GameManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.InputManager.keyInfo" LineNumber="11" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\InputManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.InputManager.previousKeyinfo" LineNumber="12" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\InputManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.InputManager.ReadKey" LineNumber="14" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\InputManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.InputManager.ReadKeys" LineNumber="19" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\InputManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.InputManager.currentKey" LineNumber="43" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\InputManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The property must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.InputManager.KeyPush%ConsoleKey" LineNumber="48" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\InputManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.InputManager.clearInputStream" LineNumber="79" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\InputManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\InputManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="FileMustHaveHeader" RuleId="SA1633">The file has no header, the header Xml is invalid, or the header is not located at the top of the file.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.InputManager.ReadKeys" LineNumber="31" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\InputManager.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CurlyBracketsMustNotBeOmitted" RuleId="SA1503">The body of the if statement must be wrapped in opening and closing curly brackets.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.InputManager" LineNumber="9" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\InputManager.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="OpeningCurlyBracketsMustNotBeFollowedByBlankLine" RuleId="SA1505">An opening curly bracket must not be followed by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.InputManager.ReadKeys" LineNumber="29" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\InputManager.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CodeMustNotContainMultipleBlankLinesInARow" RuleId="SA1507">The code must not contain multiple blank lines in a row.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.InputManager.ReadKeys" LineNumber="27" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\InputManager.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="SingleLineCommentsMustNotBeFollowedByBlankLine" RuleId="SA1512">A single-line comment must not be followed by a blank line. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.InputManager.KeyPush%ConsoleKey" LineNumber="54" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\InputManager.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketMustBeFollowedByBlankLine" RuleId="SA1513">Statements or elements wrapped in curly brackets must be followed by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.InputManager" LineNumber="77" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\InputManager.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="SingleLineCommentsMustNotBeFollowedByBlankLine" RuleId="SA1512">A single-line comment must not be followed by a blank line. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.InputManager" LineNumber="8" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\InputManager.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The class must have an access modifier.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.InputManager.keyInfo" LineNumber="11" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\InputManager.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The field must have an access modifier.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.InputManager.previousKeyinfo" LineNumber="12" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\InputManager.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The field must have an access modifier.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.InputManager.currentKey" LineNumber="43" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\InputManager.cs" RuleNamespace="StyleCop.CSharp.NamingRules" Rule="ElementMustBeginWithUpperCaseLetter" RuleId="SA1300">property names begin with an upper-case letter: currentKey.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.InputManager.clearInputStream" LineNumber="79" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\InputManager.cs" RuleNamespace="StyleCop.CSharp.NamingRules" Rule="ElementMustBeginWithUpperCaseLetter" RuleId="SA1300">method names begin with an upper-case letter: clearInputStream.</Violation>
  <Violation Section="Root.System" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\InputManager.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.InputManager.ReadKey" LineNumber="43" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\InputManager.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustAppearInTheCorrectOrder" RuleId="SA1201">All methods must be placed after all properties.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.InputManager.ReadKey" LineNumber="79" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\InputManager.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="StaticElementsMustAppearBeforeInstanceElements" RuleId="SA1204">All static public methods must be placed before all non-static public methods.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.InputManager.ReadKeys" LineNumber="21" StartLine="21" StartColumn="4" EndLine="21" EndColumn="18" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\InputManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to previousKeyinfo must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.InputManager.ReadKeys" LineNumber="21" StartLine="21" StartColumn="22" EndLine="21" EndColumn="28" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\InputManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to keyInfo must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.InputManager.ReadKeys" LineNumber="31" StartLine="31" StartColumn="5" EndLine="31" EndColumn="11" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\InputManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to keyInfo must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.InputManager.ReadKeys" LineNumber="38" StartLine="38" StartColumn="6" EndLine="38" EndColumn="12" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\InputManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to keyInfo must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.InputManager.currentKey.get" LineNumber="45" StartLine="45" StartColumn="17" EndLine="45" EndColumn="23" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\InputManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to keyInfo must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.InputManager.KeyPush%ConsoleKey" LineNumber="51" StartLine="51" StartColumn="8" EndLine="51" EndColumn="14" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\InputManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to keyInfo must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.InputManager.KeyPush%ConsoleKey" LineNumber="51" StartLine="51" StartColumn="30" EndLine="51" EndColumn="44" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\InputManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to previousKeyinfo must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.InputManager.ReadKeys" LineNumber="23" StartLine="23" StartColumn="4" EndLine="23" EndColumn="120" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\InputManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.InputManager.ReadKeys" LineNumber="24" StartLine="24" StartColumn="4" EndLine="24" EndColumn="92" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\InputManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.InputManager.ReadKeys" LineNumber="25" StartLine="25" StartColumn="4" EndLine="25" EndColumn="41" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\InputManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.InputManager.ReadKeys" LineNumber="27" StartLine="27" StartColumn="4" EndLine="27" EndColumn="33" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\InputManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.InputManager.ReadKeys" LineNumber="34" StartLine="34" StartColumn="5" EndLine="34" EndColumn="35" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\InputManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.InputManager.ReadKeys" LineNumber="37" StartLine="37" StartColumn="6" EndLine="37" EndColumn="61" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\InputManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.InputManager.KeyPush%ConsoleKey" LineNumber="50" StartLine="50" StartColumn="4" EndLine="50" EndColumn="64" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\InputManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.InputManager" LineNumber="58" StartLine="58" StartColumn="3" EndLine="58" EndColumn="39" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\InputManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.InputManager" LineNumber="59" StartLine="59" StartColumn="3" EndLine="59" EndColumn="5" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\InputManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.InputManager" LineNumber="61" StartLine="61" StartColumn="3" EndLine="61" EndColumn="33" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\InputManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.InputManager" LineNumber="66" StartLine="66" StartColumn="3" EndLine="66" EndColumn="5" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\InputManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.InputManager" LineNumber="68" StartLine="68" StartColumn="3" EndLine="68" EndColumn="34" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\InputManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.InputManager" LineNumber="69" StartLine="69" StartColumn="3" EndLine="69" EndColumn="43" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\InputManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.InputManager" LineNumber="70" StartLine="70" StartColumn="3" EndLine="70" EndColumn="5" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\InputManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.InputManager" LineNumber="77" StartLine="77" StartColumn="3" EndLine="77" EndColumn="5" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\InputManager.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.PropManager.props" LineNumber="17" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\PropManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.PropManager.LookTile" LineNumber="20" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\PropManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.PropManager.Fireball" LineNumber="21" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\PropManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.PropManager.Props" LineNumber="24" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\PropManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The property must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.PropManager.PropManager" LineNumber="31" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\PropManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The constructor must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.PropManager.AddStairwell%Point" LineNumber="39" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\PropManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.PropManager.ClearProps" LineNumber="48" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\PropManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.PropManager.AddProps" LineNumber="53" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\PropManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.PropManager.GetBestWeapon%Point" LineNumber="69" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\PropManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.PropManager.Add%Tile" LineNumber="75" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\PropManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.PropManager.Remove%Tile" LineNumber="80" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\PropManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.PropManager.PropsToTiles" LineNumber="85" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\PropManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\PropManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="FileMustHaveHeader" RuleId="SA1633">The file has no header, the header Xml is invalid, or the header is not located at the top of the file.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.PropManager.PropsToTiles" LineNumber="88" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\PropManager.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CurlyBracketsMustNotBeOmitted" RuleId="SA1503">The body of the if statement must be wrapped in opening and closing curly brackets.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.PropManager.PropsToTiles" LineNumber="89" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\PropManager.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CurlyBracketsMustNotBeOmitted" RuleId="SA1503">The body of the if statement must be wrapped in opening and closing curly brackets.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.PropManager" LineNumber="14" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\PropManager.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="OpeningCurlyBracketsMustNotBeFollowedByBlankLine" RuleId="SA1505">An opening curly bracket must not be followed by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.PropManager" LineNumber="19" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\PropManager.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CodeMustNotContainMultipleBlankLinesInARow" RuleId="SA1507">The code must not contain multiple blank lines in a row.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.PropManager" LineNumber="29" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\PropManager.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CodeMustNotContainMultipleBlankLinesInARow" RuleId="SA1507">The code must not contain multiple blank lines in a row.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.PropManager.PropManager" LineNumber="37" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\PropManager.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketsMustNotBePrecededByBlankLine" RuleId="SA1508">A closing curly bracket must not be preceded by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.PropManager.AddStairwell%Point" LineNumber="40" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\PropManager.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="OpeningCurlyBracketsMustNotBeFollowedByBlankLine" RuleId="SA1505">An opening curly bracket must not be followed by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.PropManager.AddStairwell%Point" LineNumber="46" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\PropManager.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketsMustNotBePrecededByBlankLine" RuleId="SA1508">A closing curly bracket must not be preceded by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.PropManager.AddProps" LineNumber="67" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\PropManager.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketsMustNotBePrecededByBlankLine" RuleId="SA1508">A closing curly bracket must not be preceded by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.PropManager" LineNumber="95" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\PropManager.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketsMustNotBePrecededByBlankLine" RuleId="SA1508">A closing curly bracket must not be preceded by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.PropManager" LineNumber="13" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\PropManager.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The class must have an access modifier.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.PropManager.LookTile" LineNumber="20" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\PropManager.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="FieldsMustBePrivate" RuleId="SA1401">Fields must be declared with private access. Use properties to expose fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.PropManager.Fireball" LineNumber="21" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\PropManager.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="FieldsMustBePrivate" RuleId="SA1401">Fields must be declared with private access. Use properties to expose fields.</Violation>
  <Violation Section="Root.System.Collections.Generic" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\PropManager.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.System.Drawing" LineNumber="2" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\PropManager.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.System.Linq" LineNumber="3" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\PropManager.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities" LineNumber="4" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\PropManager.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props" LineNumber="5" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\PropManager.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums" LineNumber="6" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\PropManager.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.PropManager.props" LineNumber="17" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\PropManager.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustBeOrderedByAccess" RuleId="SA1202">All private fields must be placed after all public fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.PropManager.Props" LineNumber="31" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\PropManager.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustAppearInTheCorrectOrder" RuleId="SA1201">All properties must be placed after all constructors.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.PropManager.AddProps" LineNumber="60" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\PropManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="SplitParametersMustStartOnLineAfterDeclaration" RuleId="SA1116">If the method parameters are on separate lines, the first parameter must begin on the line beneath the name of the method.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.PropManager.Props.get" LineNumber="26" StartLine="26" StartColumn="17" EndLine="26" EndColumn="21" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\PropManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to props must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.PropManager.PropManager" LineNumber="33" StartLine="33" StartColumn="4" EndLine="33" EndColumn="8" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\PropManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to props must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.PropManager.PropManager" LineNumber="34" StartLine="34" StartColumn="4" EndLine="34" EndColumn="11" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\PropManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to Fireball must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.PropManager.PropManager" LineNumber="35" StartLine="35" StartColumn="4" EndLine="35" EndColumn="11" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\PropManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to LookTile must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.PropManager.AddStairwell%Point" LineNumber="42" StartLine="42" StartColumn="4" EndLine="42" EndColumn="8" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\PropManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to props must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.PropManager.AddStairwell%Point" LineNumber="44" StartLine="44" StartColumn="4" EndLine="44" EndColumn="15" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\PropManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to PropsToTiles must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.PropManager.ClearProps" LineNumber="50" StartLine="50" StartColumn="4" EndLine="50" EndColumn="8" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\PropManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to props must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.PropManager.AddProps" LineNumber="62" StartLine="62" StartColumn="5" EndLine="62" EndColumn="9" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\PropManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to props must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.PropManager.AddProps" LineNumber="65" StartLine="65" StartColumn="4" EndLine="65" EndColumn="15" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\PropManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to AddStairwell must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.PropManager.GetBestWeapon%Point" LineNumber="71" StartLine="71" StartColumn="17" EndLine="71" EndColumn="21" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\PropManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to props must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.PropManager.Add%Tile" LineNumber="77" StartLine="77" StartColumn="4" EndLine="77" EndColumn="8" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\PropManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to props must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.PropManager.Remove%Tile" LineNumber="82" StartLine="82" StartColumn="4" EndLine="82" EndColumn="8" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\PropManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to props must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.PropManager.PropsToTiles" LineNumber="87" StartLine="87" StartColumn="4" EndLine="87" EndColumn="8" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\PropManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to props must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.PropManager.PropsToTiles" LineNumber="88" StartLine="88" StartColumn="70" EndLine="88" EndColumn="77" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\PropManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to Fireball must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.PropManager.PropsToTiles" LineNumber="88" StartLine="88" StartColumn="8" EndLine="88" EndColumn="15" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\PropManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to Fireball must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.PropManager.PropsToTiles" LineNumber="89" StartLine="89" StartColumn="70" EndLine="89" EndColumn="77" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\PropManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to LookTile must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.PropManager.PropsToTiles" LineNumber="89" StartLine="89" StartColumn="8" EndLine="89" EndColumn="15" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\PropManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to LookTile must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.SimpleBattle.Fight%Player%IList`Monster" LineNumber="14" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\SimpleBattle.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\SimpleBattle.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="FileMustHaveHeader" RuleId="SA1633">The file has no header, the header Xml is invalid, or the header is not located at the top of the file.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.SimpleBattle.Fight%Player%IList`Monster" LineNumber="19" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\SimpleBattle.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="SingleLineCommentsMustNotBeFollowedByBlankLine" RuleId="SA1512">A single-line comment must not be followed by a blank line. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.SimpleBattle.Fight%Player%IList`Monster" LineNumber="29" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\SimpleBattle.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketsMustNotBePrecededByBlankLine" RuleId="SA1508">A closing curly bracket must not be preceded by a blank line.</Violation>
  <Violation Section="Root.System.Collections.Generic" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\SimpleBattle.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.System.Linq" LineNumber="2" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\SimpleBattle.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities" LineNumber="3" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\SimpleBattle.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures" LineNumber="4" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\SimpleBattle.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.SimpleBattle" LineNumber="13" StartLine="13" StartColumn="3" EndLine="13" EndColumn="21" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\SimpleBattle.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.SimpleBattle.Fight%Player%IList`Monster" LineNumber="16" StartLine="16" StartColumn="4" EndLine="16" EndColumn="64" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\SimpleBattle.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.SimpleBattle.Fight%Player%IList`Monster" LineNumber="23" StartLine="23" StartColumn="5" EndLine="23" EndColumn="34" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\SimpleBattle.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.SimpleBattle.Fight%Player%IList`Monster" LineNumber="26" StartLine="26" StartColumn="5" EndLine="26" EndColumn="18" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\SimpleBattle.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.SimpleBattle.Fight%Player%IList`Monster" LineNumber="32" StartLine="32" StartColumn="5" EndLine="32" EndColumn="17" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Helpers\SimpleBattle.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props.Stairwell.StepDirection" LineNumber="12" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Stairwell.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The property must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props.Stairwell.Stairwell%Point%StepDirection" LineNumber="14" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Stairwell.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The constructor must have a documentation header.</Violation>
  <Violation Section="Root" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Stairwell.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="FileMustHaveHeader" RuleId="SA1633">The file has no header, the header Xml is invalid, or the header is not located at the top of the file.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props.Stairwell.Stairwell%Point%StepDirection" LineNumber="14" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Stairwell.cs" RuleNamespace="StyleCop.CSharp.NamingRules" Rule="FieldNamesMustNotUseHungarianNotation" RuleId="SA1305">The variable name 'upOrDown' begins with a prefix that looks like Hungarian notation. Remove the prefix or add it to the list of allowed prefixes.</Violation>
  <Violation Section="Root.System.Drawing" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Stairwell.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums" LineNumber="2" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Stairwell.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props.Stairwell.StepDirection" LineNumber="12" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Stairwell.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustAppearInTheCorrectOrder" RuleId="SA1201">All properties must be placed after all constructors.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props.Stairwell.Stairwell%Point%StepDirection" LineNumber="17" StartLine="17" StartColumn="4" EndLine="17" EndColumn="14" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Stairwell.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to Description must begin with the 'this.', 'base.', 'object.' or 'Stairwell.' or 'Tile.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props.Stairwell.Stairwell%Point%StepDirection" LineNumber="19" StartLine="19" StartColumn="4" EndLine="19" EndColumn="8" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Stairwell.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to Color must begin with the 'this.', 'base.', 'object.' or 'Stairwell.' or 'Tile.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props.Weapon.uses" LineNumber="13" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Weapon.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props.Weapon.maxUses" LineNumber="14" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Weapon.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props.Weapon.Weapon%Point%TileData" LineNumber="21" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Weapon.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementParameterDocumentationMustHaveText" RuleId="SA1614">The documentation text within the param tag for the '&lt;param name="position" /&gt;' parameter must not be empty.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props.Weapon.Weapon%Point%TileData" LineNumber="21" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Weapon.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementParameterDocumentationMustHaveText" RuleId="SA1614">The documentation text within the param tag for the '&lt;param name="tileData" /&gt;' parameter must not be empty.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props.Weapon.Weapon%Point%TileData" LineNumber="21" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Weapon.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ConstructorSummaryDocumentationMustBeginWithStandardText" RuleId="SA1642">The documentation text within the constructor's summary tag must begin with the text: Initializes a new instance of the &lt;see cref="Weapon" /&gt; class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props.Weapon.Use%Player" LineNumber="27" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Weapon.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props.Weapon.UsesRemaining" LineNumber="35" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Weapon.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The property must have a documentation header.</Violation>
  <Violation Section="Root" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Weapon.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="FileMustHaveHeader" RuleId="SA1633">The file has no header, the header Xml is invalid, or the header is not located at the top of the file.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props.Weapon.Use%Player" LineNumber="32" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Weapon.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CurlyBracketsMustNotBeOmitted" RuleId="SA1503">The body of the if statement must be wrapped in opening and closing curly brackets.</Violation>
  <Violation Section="Root.System.Drawing" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Weapon.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures" LineNumber="2" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Weapon.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelikeData" LineNumber="3" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Weapon.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props.Weapon.Use%Player" LineNumber="35" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Weapon.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustAppearInTheCorrectOrder" RuleId="SA1201">All methods must be placed after all properties.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props.Weapon.Weapon%Point%TileData" LineNumber="24" StartLine="24" StartColumn="4" EndLine="24" EndColumn="10" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Weapon.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to maxUses must begin with the 'this.', 'base.', 'object.' or 'Weapon.' or 'Tile.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props.Weapon.Use%Player" LineNumber="29" StartLine="29" StartColumn="4" EndLine="29" EndColumn="7" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Weapon.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to uses must begin with the 'this.', 'base.', 'object.' or 'Weapon.' or 'Tile.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props.Weapon.Use%Player" LineNumber="31" StartLine="31" StartColumn="8" EndLine="31" EndColumn="11" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Weapon.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to uses must begin with the 'this.', 'base.', 'object.' or 'Weapon.' or 'Tile.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props.Weapon.Use%Player" LineNumber="31" StartLine="31" StartColumn="16" EndLine="31" EndColumn="22" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Weapon.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to maxUses must begin with the 'this.', 'base.', 'object.' or 'Weapon.' or 'Tile.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props.Weapon.UsesRemaining.get" LineNumber="37" StartLine="37" StartColumn="17" EndLine="37" EndColumn="23" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Weapon.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to maxUses must begin with the 'this.', 'base.', 'object.' or 'Weapon.' or 'Tile.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props.Weapon.UsesRemaining.get" LineNumber="37" StartLine="37" StartColumn="27" EndLine="37" EndColumn="30" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Props\Weapon.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to uses must begin with the 'this.', 'base.', 'object.' or 'Weapon.' or 'Tile.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.Active" LineNumber="17" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.TileData" LineNumber="18" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.Position" LineNumber="22" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The property must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.Walkable" LineNumber="28" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The property must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.X" LineNumber="35" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The property must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.Y" LineNumber="41" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The property must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.Color" LineNumber="47" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The property must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.Background" LineNumber="53" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The property must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.ImageCharacter" LineNumber="59" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The property must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.Description" LineNumber="65" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The property must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.Name" LineNumber="71" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The property must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.Tile" LineNumber="79" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The constructor must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.Tile%int%int" LineNumber="84" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The constructor must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.Tile%Point" LineNumber="89" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The constructor must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.Tile%Point%TileData" LineNumber="94" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The constructor must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.Tile%string%ConsoleColor%Point" LineNumber="102" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The constructor must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.Initialize%int%int" LineNumber="115" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.Move%Point%Direction%int" LineNumber="124" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.Kill%Creature" LineNumber="144" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.IsVisuallySimilar%Tile" LineNumber="149" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="FileMustHaveHeader" RuleId="SA1633">The file has no header, the header Xml is invalid, or the header is not located at the top of the file.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.IsVisuallySimilar%Tile" LineNumber="154" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CurlyBracketsMustNotBeOmitted" RuleId="SA1503">The body of the if statement must be wrapped in opening and closing curly brackets.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.Walkable" LineNumber="33" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketsMustNotBePrecededByBlankLine" RuleId="SA1508">A closing curly bracket must not be preceded by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.Tile%Point%TileData" LineNumber="95" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="OpeningCurlyBracketsMustNotBeFollowedByBlankLine" RuleId="SA1505">An opening curly bracket must not be followed by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile" LineNumber="111" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CodeMustNotContainMultipleBlankLinesInARow" RuleId="SA1507">The code must not contain multiple blank lines in a row.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.Move%Point%Direction%int" LineNumber="125" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="OpeningCurlyBracketsMustNotBeFollowedByBlankLine" RuleId="SA1505">An opening curly bracket must not be followed by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.IsVisuallySimilar%Tile" LineNumber="159" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketMustBeFollowedByBlankLine" RuleId="SA1513">Statements or elements wrapped in curly brackets must be followed by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.IsVisuallySimilar%Tile" LineNumber="162" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketsMustNotBePrecededByBlankLine" RuleId="SA1508">A closing curly bracket must not be preceded by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.Active" LineNumber="17" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="FieldsMustBePrivate" RuleId="SA1401">Fields must be declared with private access. Use properties to expose fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.TileData" LineNumber="18" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="FieldsMustBePrivate" RuleId="SA1401">Fields must be declared with private access. Use properties to expose fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.X.get" LineNumber="37" StartLine="37" StartColumn="17" EndLine="37" EndColumn="28" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="StatementMustNotUseUnnecessaryParenthesis" RuleId="SA1119">The line contains unnecessary parenthesis.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.Y.get" LineNumber="43" StartLine="43" StartColumn="17" EndLine="43" EndColumn="28" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="StatementMustNotUseUnnecessaryParenthesis" RuleId="SA1119">The line contains unnecessary parenthesis.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.ImageCharacter.get" LineNumber="61" StartLine="61" StartColumn="17" EndLine="61" EndColumn="41" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="StatementMustNotUseUnnecessaryParenthesis" RuleId="SA1119">The line contains unnecessary parenthesis.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.Description.get" LineNumber="67" StartLine="67" StartColumn="17" EndLine="67" EndColumn="38" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="StatementMustNotUseUnnecessaryParenthesis" RuleId="SA1119">The line contains unnecessary parenthesis.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.Name.get" LineNumber="73" StartLine="73" StartColumn="17" EndLine="73" EndColumn="31" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="StatementMustNotUseUnnecessaryParenthesis" RuleId="SA1119">The line contains unnecessary parenthesis.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.TileData" LineNumber="18" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.NamingRules" Rule="FieldNamesMustBeginWithLowerCaseLetter" RuleId="SA1306">Variable names and private field names must start with a lower-case letter: TileData.</Violation>
  <Violation Section="Root.System" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.System.Drawing" LineNumber="2" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.System.Linq" LineNumber="3" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures" LineNumber="4" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums" LineNumber="5" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelikeData" LineNumber="6" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.Position" LineNumber="79" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustAppearInTheCorrectOrder" RuleId="SA1201">All properties must be placed after all constructors.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.Position" LineNumber="84" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustAppearInTheCorrectOrder" RuleId="SA1201">All properties must be placed after all constructors.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.Position" LineNumber="89" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustAppearInTheCorrectOrder" RuleId="SA1201">All properties must be placed after all constructors.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.Position" LineNumber="94" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustAppearInTheCorrectOrder" RuleId="SA1201">All properties must be placed after all constructors.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.Position" LineNumber="102" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustAppearInTheCorrectOrder" RuleId="SA1201">All properties must be placed after all constructors.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.Position.set" LineNumber="25" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="CodeMustNotContainMultipleStatementsOnOneLine" RuleId="SA1107">A line may only contain a single statement.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.Position.get" LineNumber="24" StartLine="24" StartColumn="27" EndLine="24" EndColumn="34" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to TileData must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.Position.get" LineNumber="24" StartLine="24" StartColumn="39" EndLine="24" EndColumn="46" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to TileData must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.Position.set" LineNumber="25" StartLine="25" StartColumn="10" EndLine="25" EndColumn="17" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to TileData must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.Position.set" LineNumber="25" StartLine="25" StartColumn="32" EndLine="25" EndColumn="39" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to TileData must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.Walkable.get" LineNumber="30" StartLine="30" StartColumn="17" EndLine="30" EndColumn="24" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to TileData must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.Walkable.set" LineNumber="31" StartLine="31" StartColumn="10" EndLine="31" EndColumn="17" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to TileData must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.X.get" LineNumber="37" StartLine="37" StartColumn="18" EndLine="37" EndColumn="25" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to TileData must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.X.set" LineNumber="38" StartLine="38" StartColumn="10" EndLine="38" EndColumn="17" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to TileData must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.Y.get" LineNumber="43" StartLine="43" StartColumn="18" EndLine="43" EndColumn="25" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to TileData must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.Y.set" LineNumber="44" StartLine="44" StartColumn="10" EndLine="44" EndColumn="17" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to TileData must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.Color.get" LineNumber="49" StartLine="49" StartColumn="44" EndLine="49" EndColumn="51" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to TileData must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.Color.set" LineNumber="50" StartLine="50" StartColumn="10" EndLine="50" EndColumn="17" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to TileData must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.Background.get" LineNumber="55" StartLine="55" StartColumn="44" EndLine="55" EndColumn="51" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to TileData must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.Background.set" LineNumber="56" StartLine="56" StartColumn="10" EndLine="56" EndColumn="17" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to TileData must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.ImageCharacter.get" LineNumber="61" StartLine="61" StartColumn="18" EndLine="61" EndColumn="25" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to TileData must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.ImageCharacter.set" LineNumber="62" StartLine="62" StartColumn="10" EndLine="62" EndColumn="17" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to TileData must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.Description.get" LineNumber="67" StartLine="67" StartColumn="18" EndLine="67" EndColumn="25" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to TileData must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.Description.set" LineNumber="68" StartLine="68" StartColumn="10" EndLine="68" EndColumn="17" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to TileData must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.Name.get" LineNumber="73" StartLine="73" StartColumn="18" EndLine="73" EndColumn="25" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to TileData must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.Name.set" LineNumber="74" StartLine="74" StartColumn="10" EndLine="74" EndColumn="17" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to TileData must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.Tile" LineNumber="81" StartLine="81" StartColumn="4" EndLine="81" EndColumn="13" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to Initialize must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.Tile%int%int" LineNumber="86" StartLine="86" StartColumn="4" EndLine="86" EndColumn="13" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to Initialize must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.Tile%Point" LineNumber="91" StartLine="91" StartColumn="4" EndLine="91" EndColumn="13" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to Initialize must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.Tile%Point%TileData" LineNumber="97" StartLine="97" StartColumn="4" EndLine="97" EndColumn="11" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to TileData must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.Tile%Point%TileData" LineNumber="98" StartLine="98" StartColumn="4" EndLine="98" EndColumn="4" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to X must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.Tile%Point%TileData" LineNumber="99" StartLine="99" StartColumn="4" EndLine="99" EndColumn="4" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to Y must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.Tile%string%ConsoleColor%Point" LineNumber="104" StartLine="104" StartColumn="4" EndLine="104" EndColumn="17" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to ImageCharacter must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.Tile%string%ConsoleColor%Point" LineNumber="105" StartLine="105" StartColumn="4" EndLine="105" EndColumn="8" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to Color must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.Tile%string%ConsoleColor%Point" LineNumber="106" StartLine="106" StartColumn="4" EndLine="106" EndColumn="13" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to Background must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.Tile%string%ConsoleColor%Point" LineNumber="107" StartLine="107" StartColumn="4" EndLine="107" EndColumn="11" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to Position must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.Tile%string%ConsoleColor%Point" LineNumber="108" StartLine="108" StartColumn="4" EndLine="108" EndColumn="9" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to Active must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.Initialize%int%int" LineNumber="117" StartLine="117" StartColumn="4" EndLine="117" EndColumn="4" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to X must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.Initialize%int%int" LineNumber="118" StartLine="118" StartColumn="4" EndLine="118" EndColumn="4" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to Y must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.Initialize%int%int" LineNumber="119" StartLine="119" StartColumn="4" EndLine="119" EndColumn="17" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to ImageCharacter must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.Initialize%int%int" LineNumber="120" StartLine="120" StartColumn="4" EndLine="120" EndColumn="8" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to Color must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.Initialize%int%int" LineNumber="121" StartLine="121" StartColumn="4" EndLine="121" EndColumn="14" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to Description must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.Move%Point%Direction%int" LineNumber="130" StartLine="130" StartColumn="6" EndLine="130" EndColumn="13" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to TileData must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.Move%Point%Direction%int" LineNumber="133" StartLine="133" StartColumn="6" EndLine="133" EndColumn="13" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to TileData must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.Move%Point%Direction%int" LineNumber="136" StartLine="136" StartColumn="6" EndLine="136" EndColumn="13" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to TileData must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.Move%Point%Direction%int" LineNumber="139" StartLine="139" StartColumn="6" EndLine="139" EndColumn="13" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to TileData must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.IsVisuallySimilar%Tile" LineNumber="153" StartLine="153" StartColumn="9" EndLine="153" EndColumn="13" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to Color must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.IsVisuallySimilar%Tile" LineNumber="153" StartLine="153" StartColumn="32" EndLine="153" EndColumn="45" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to ImageCharacter must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Tile.Initialize%int%int" LineNumber="119" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Entities\Tile.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="UseStringEmptyForEmptyStrings" RuleId="SA1122">Use string.Empty rather than "".</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.SoundManager.sounds" LineNumber="13" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\SoundManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.SoundManager.SoundManager" LineNumber="15" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\SoundManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The constructor must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.SoundManager.AddSound%string%string" LineNumber="20" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\SoundManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.SoundManager.AddCustomSound%string%string" LineNumber="26" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\SoundManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.SoundManager.PlaySound%string" LineNumber="33" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\SoundManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\SoundManager.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="FileMustHaveHeader" RuleId="SA1633">The file has no header, the header Xml is invalid, or the header is not located at the top of the file.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.SoundManager" LineNumber="11" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\SoundManager.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="OpeningCurlyBracketsMustNotBeFollowedByBlankLine" RuleId="SA1505">An opening curly bracket must not be followed by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.SoundManager.PlaySound%string" LineNumber="36" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\SoundManager.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="OpeningCurlyBracketsMustNotBeFollowedByBlankLine" RuleId="SA1505">An opening curly bracket must not be followed by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.SoundManager" LineNumber="42" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\SoundManager.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketsMustNotBePrecededByBlankLine" RuleId="SA1508">A closing curly bracket must not be preceded by a blank line.</Violation>
  <Violation Section="Root.System.Collections.Generic" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\SoundManager.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.System.IO" LineNumber="2" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\SoundManager.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.System.Media" LineNumber="3" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\SoundManager.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.SoundManager.AddCustomSound%string%string" LineNumber="29" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\SoundManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="ParametersMustBeOnSameLineOrSeparateLines" RuleId="SA1117">All method parameters must be placed on the same line, or each parameter must be placed on a separate line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.SoundManager.AddCustomSound%string%string" LineNumber="29" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\SoundManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="SplitParametersMustStartOnLineAfterDeclaration" RuleId="SA1116">If the method parameters are on separate lines, the first parameter must begin on the line beneath the name of the method.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.SoundManager.AddCustomSound%string%string" LineNumber="30" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\SoundManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="ParameterMustFollowComma" RuleId="SA1115">The parameter must begin on the line after the previous parameter.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.SoundManager.SoundManager" LineNumber="17" StartLine="17" StartColumn="4" EndLine="17" EndColumn="9" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\SoundManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to sounds must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.SoundManager.AddSound%string%string" LineNumber="22" StartLine="22" StartColumn="4" EndLine="22" EndColumn="9" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\SoundManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to sounds must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.SoundManager.AddSound%string%string" LineNumber="23" StartLine="23" StartColumn="4" EndLine="23" EndColumn="9" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\SoundManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to sounds must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.SoundManager.AddCustomSound%string%string" LineNumber="28" StartLine="28" StartColumn="4" EndLine="28" EndColumn="9" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\SoundManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to sounds must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.SoundManager.AddCustomSound%string%string" LineNumber="29" StartLine="29" StartColumn="4" EndLine="29" EndColumn="9" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\SoundManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to sounds must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers.SoundManager.PlaySound%string" LineNumber="38" StartLine="38" StartColumn="5" EndLine="38" EndColumn="10" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Managers\SoundManager.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to sounds must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Properties\Strings.fr-FR.Designer.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="FileMustHaveHeader" RuleId="SA1633">The file has no header, the header Xml is invalid, or the header is not located at the top of the file.</Violation>
  <Violation Section="Root.RRRSRoguelike.RRRSRogueLike.Main%string[]" LineNumber="18" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\RRRSRoguelike.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="DocumentationTextMustEndWithAPeriod" RuleId="SA1629">The documentation text within the summary tag must end with a period.</Violation>
  <Violation Section="Root.RRRSRoguelike.RRRSRogueLike.Main%string[]" LineNumber="18" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\RRRSRoguelike.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementParameterDocumentationMustHaveText" RuleId="SA1614">The documentation text within the param tag for the '&lt;param name="args" /&gt;' parameter must not be empty.</Violation>
  <Violation Section="Root" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\RRRSRoguelike.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="FileMustHaveHeader" RuleId="SA1633">The file has no header, the header Xml is invalid, or the header is not located at the top of the file.</Violation>
  <Violation Section="Root.RRRSRoguelike.RRRSRogueLike.Main%string[]" LineNumber="19" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\RRRSRoguelike.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="OpeningCurlyBracketsMustNotBeFollowedByBlankLine" RuleId="SA1505">An opening curly bracket must not be followed by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.RRRSRogueLike.Main%string[]" LineNumber="33" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\RRRSRoguelike.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketsMustNotBePrecededByBlankLine" RuleId="SA1508">A closing curly bracket must not be preceded by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.RRRSRogueLike" LineNumber="35" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\RRRSRoguelike.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CodeMustNotContainMultipleBlankLinesInARow" RuleId="SA1507">The code must not contain multiple blank lines in a row.</Violation>
  <Violation Section="Root.RRRSRoguelike.RRRSRogueLike" LineNumber="36" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\RRRSRoguelike.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketsMustNotBePrecededByBlankLine" RuleId="SA1508">A closing curly bracket must not be preceded by a blank line.</Violation>
  <Violation Section="Root" LineNumber="38" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\RRRSRoguelike.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CodeMustNotContainBlankLinesAtEndOfFile" RuleId="SA1518">The code must not contain blank lines at the end of the file.</Violation>
  <Violation Section="Root" LineNumber="38" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\RRRSRoguelike.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CodeMustNotContainMultipleBlankLinesInARow" RuleId="SA1507">The code must not contain multiple blank lines in a row.</Violation>
  <Violation Section="Root.RRRSRoguelike.RRRSRogueLike" LineNumber="12" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\RRRSRoguelike.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The class must have an access modifier.</Violation>
  <Violation Section="Root.System" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\RRRSRoguelike.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.System.Reflection" LineNumber="2" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\RRRSRoguelike.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers" LineNumber="4" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\RRRSRoguelike.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers" LineNumber="5" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\RRRSRoguelike.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.RRRSRogueLike.Main%string[]" LineNumber="21" StartLine="21" StartColumn="4" EndLine="21" EndColumn="33" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\RRRSRoguelike.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.RRRSRogueLike.Main%string[]" LineNumber="24" StartLine="24" StartColumn="4" EndLine="24" EndColumn="59" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\RRRSRoguelike.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.RRRSRogueLike.Main%string[]" LineNumber="27" StartLine="27" StartColumn="4" EndLine="27" EndColumn="43" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\RRRSRoguelike.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.RRRSRogueLike.Main%string[]" LineNumber="30" StartLine="30" StartColumn="4" EndLine="30" EndColumn="17" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\RRRSRoguelike.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Properties\AssemblyInfo.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="FileMustHaveHeader" RuleId="SA1633">The file has no header, the header Xml is invalid, or the header is not located at the top of the file.</Violation>
  <Violation Section="Root.System.Runtime.CompilerServices" LineNumber="2" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Properties\AssemblyInfo.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBeOrderedAlphabeticallyByNamespace" RuleId="SA1210">Using directives must be sorted alphabetically by the namespaces.</Violation>
  <Violation Section="Root.System.Runtime.InteropServices" LineNumber="3" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Properties\AssemblyInfo.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBeOrderedAlphabeticallyByNamespace" RuleId="SA1210">Using directives must be sorted alphabetically by the namespaces.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.HighScoreScreen.hs" LineNumber="12" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\HighScoreScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.HighScoreScreen.HighScoreScreen" LineNumber="14" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\HighScoreScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The constructor must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.HighScoreScreen.Show" LineNumber="20" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\HighScoreScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.HighScoreScreen.Draw" LineNumber="60" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\HighScoreScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\HighScoreScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="FileMustHaveHeader" RuleId="SA1633">The file has no header, the header Xml is invalid, or the header is not located at the top of the file.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.HighScoreScreen.Show" LineNumber="24" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\HighScoreScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CodeMustNotContainMultipleBlankLinesInARow" RuleId="SA1507">The code must not contain multiple blank lines in a row.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.HighScoreScreen.Show" LineNumber="25" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\HighScoreScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CodeMustNotContainMultipleBlankLinesInARow" RuleId="SA1507">The code must not contain multiple blank lines in a row.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.HighScoreScreen" LineNumber="10" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\HighScoreScreen.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The class must have an access modifier.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.HighScoreScreen.hs" LineNumber="12" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\HighScoreScreen.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The field must have an access modifier.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.HighScoreScreen.Draw" LineNumber="60" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\HighScoreScreen.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The method must have an access modifier.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.HighScoreScreen.Show" LineNumber="51" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\HighScoreScreen.cs" RuleNamespace="StyleCop.CSharp.NamingRules" Rule="FieldNamesMustBeginWithLowerCaseLetter" RuleId="SA1306">Variable names and private field names must start with a lower-case letter: ScorePlaceHolder.</Violation>
  <Violation Section="Root.System" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\HighScoreScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.System.Drawing" LineNumber="2" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\HighScoreScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer" LineNumber="3" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\HighScoreScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.HighScoreScreen.HighScoreScreen" LineNumber="16" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\HighScoreScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="ParametersMustBeOnSameLineOrSeparateLines" RuleId="SA1117">All constructor parameters must be placed on the same line, or each parameter must be placed on a separate line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.HighScoreScreen.HighScoreScreen" LineNumber="16" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\HighScoreScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="SplitParametersMustStartOnLineAfterDeclaration" RuleId="SA1116">If the constructor parameters are on separate lines, the first parameter must begin on the line beneath the name of the constructor.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.HighScoreScreen.HighScoreScreen" LineNumber="17" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\HighScoreScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="ParameterMustFollowComma" RuleId="SA1115">The parameter must begin on the line after the previous parameter.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.HighScoreScreen.Show" LineNumber="22" StartLine="22" StartColumn="4" EndLine="22" EndColumn="8" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\HighScoreScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to Clear must begin with the 'this.', 'base.', 'object.' or 'HighScoreScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.HighScoreScreen.Show" LineNumber="26" StartLine="26" StartColumn="24" EndLine="26" EndColumn="32" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\HighScoreScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to PanelList must begin with the 'this.', 'base.', 'object.' or 'HighScoreScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.HighScoreScreen.Show" LineNumber="56" StartLine="56" StartColumn="5" EndLine="56" EndColumn="6" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\HighScoreScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to hs must begin with the 'this.', 'base.', 'object.' or 'HighScoreScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.HighScoreScreen.Draw" LineNumber="62" StartLine="62" StartColumn="4" EndLine="62" EndColumn="8" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\HighScoreScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to Clear must begin with the 'this.', 'base.', 'object.' or 'HighScoreScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.HighScoreScreen.Show" LineNumber="32" StartLine="32" StartColumn="4" EndLine="32" EndColumn="16" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\HighScoreScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.HighScoreScreen.Show" LineNumber="38" StartLine="38" StartColumn="4" EndLine="38" EndColumn="18" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\HighScoreScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.HighScoreScreen.Show" LineNumber="41" StartLine="41" StartColumn="4" EndLine="41" EndColumn="18" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\HighScoreScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.HighScoreScreen.Show" LineNumber="44" StartLine="44" StartColumn="4" EndLine="44" EndColumn="38" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\HighScoreScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.HighScoreScreen.Show" LineNumber="47" StartLine="47" StartColumn="5" EndLine="47" EndColumn="74" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\HighScoreScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.HighScoreScreen.Show" LineNumber="50" StartLine="50" StartColumn="5" EndLine="50" EndColumn="73" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\HighScoreScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.LanguageScreen.menu" LineNumber="16" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\LanguageScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.LanguageScreen.timing" LineNumber="17" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\LanguageScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.LanguageScreen.LanguageScreen" LineNumber="19" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\LanguageScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The constructor must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.LanguageScreen.Show" LineNumber="30" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\LanguageScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.LanguageScreen.Draw" LineNumber="40" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\LanguageScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.LanguageScreen.SetupMenu" LineNumber="47" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\LanguageScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.LanguageScreen.SelectUS%object%EventArgs" LineNumber="57" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\LanguageScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.LanguageScreen.SelectFR%object%EventArgs" LineNumber="64" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\LanguageScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.LanguageScreen.SelectPL%object%EventArgs" LineNumber="70" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\LanguageScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.LanguageScreen.SelectExit%object%EventArgs" LineNumber="76" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\LanguageScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\LanguageScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="FileMustHaveHeader" RuleId="SA1633">The file has no header, the header Xml is invalid, or the header is not located at the top of the file.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.LanguageScreen.Show" LineNumber="36" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\LanguageScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CurlyBracketsMustNotBeOmitted" RuleId="SA1503">The body of the if statement must be wrapped in opening and closing curly brackets.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.LanguageScreen.LanguageScreen" LineNumber="26" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\LanguageScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketsMustNotBePrecededByBlankLine" RuleId="SA1508">A closing curly bracket must not be preceded by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.LanguageScreen.SetupMenu" LineNumber="54" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\LanguageScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketsMustNotBePrecededByBlankLine" RuleId="SA1508">A closing curly bracket must not be preceded by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.LanguageScreen" LineNumber="81" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\LanguageScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CodeMustNotContainMultipleBlankLinesInARow" RuleId="SA1507">The code must not contain multiple blank lines in a row.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.LanguageScreen" LineNumber="82" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\LanguageScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CodeMustNotContainMultipleBlankLinesInARow" RuleId="SA1507">The code must not contain multiple blank lines in a row.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.LanguageScreen" LineNumber="83" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\LanguageScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CodeMustNotContainMultipleBlankLinesInARow" RuleId="SA1507">The code must not contain multiple blank lines in a row.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.LanguageScreen" LineNumber="14" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\LanguageScreen.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The class must have an access modifier.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.LanguageScreen.menu" LineNumber="16" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\LanguageScreen.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The field must have an access modifier.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.LanguageScreen.timing" LineNumber="17" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\LanguageScreen.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The field must have an access modifier.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.LanguageScreen.Draw" LineNumber="40" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\LanguageScreen.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The method must have an access modifier.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.LanguageScreen.SetupMenu" LineNumber="47" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\LanguageScreen.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The method must have an access modifier.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.LanguageScreen.SetupMenu" LineNumber="50" StartLine="50" StartColumn="54" EndLine="50" EndColumn="78" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\LanguageScreen.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="StatementMustNotUseUnnecessaryParenthesis" RuleId="SA1119">The line contains unnecessary parenthesis.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.LanguageScreen.SetupMenu" LineNumber="51" StartLine="51" StartColumn="54" EndLine="51" EndColumn="74" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\LanguageScreen.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="StatementMustNotUseUnnecessaryParenthesis" RuleId="SA1119">The line contains unnecessary parenthesis.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.LanguageScreen.SelectUS%object%EventArgs" LineNumber="57" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\LanguageScreen.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The method must have an access modifier.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.LanguageScreen.SelectFR%object%EventArgs" LineNumber="64" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\LanguageScreen.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The method must have an access modifier.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.LanguageScreen.SelectPL%object%EventArgs" LineNumber="70" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\LanguageScreen.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The method must have an access modifier.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.LanguageScreen.SelectExit%object%EventArgs" LineNumber="76" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\LanguageScreen.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The method must have an access modifier.</Violation>
  <Violation Section="Root.System" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\LanguageScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.System.Collections.Generic" LineNumber="2" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\LanguageScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.System.Drawing" LineNumber="3" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\LanguageScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers" LineNumber="5" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\LanguageScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer" LineNumber="7" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\LanguageScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.LanguageScreen.LanguageScreen" LineNumber="21" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\LanguageScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="ParametersMustBeOnSameLineOrSeparateLines" RuleId="SA1117">All constructor parameters must be placed on the same line, or each parameter must be placed on a separate line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.LanguageScreen.LanguageScreen" LineNumber="21" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\LanguageScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="SplitParametersMustStartOnLineAfterDeclaration" RuleId="SA1116">If the constructor parameters are on separate lines, the first parameter must begin on the line beneath the name of the constructor.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.LanguageScreen.LanguageScreen" LineNumber="22" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\LanguageScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="ParameterMustFollowComma" RuleId="SA1115">The parameter must begin on the line after the previous parameter.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.LanguageScreen.LanguageScreen" LineNumber="24" StartLine="24" StartColumn="4" EndLine="24" EndColumn="12" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\LanguageScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to SetupMenu must begin with the 'this.', 'base.', 'object.' or 'LanguageScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.LanguageScreen.Show" LineNumber="32" StartLine="32" StartColumn="4" EndLine="32" EndColumn="7" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\LanguageScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to Draw must begin with the 'this.', 'base.', 'object.' or 'LanguageScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.LanguageScreen.Show" LineNumber="36" StartLine="36" StartColumn="6" EndLine="36" EndColumn="9" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\LanguageScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to menu must begin with the 'this.', 'base.', 'object.' or 'LanguageScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.LanguageScreen.Show" LineNumber="36" StartLine="36" StartColumn="20" EndLine="36" EndColumn="28" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\LanguageScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to PanelList must begin with the 'this.', 'base.', 'object.' or 'LanguageScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.LanguageScreen.Show" LineNumber="35" StartLine="35" StartColumn="9" EndLine="35" EndColumn="12" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\LanguageScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to menu must begin with the 'this.', 'base.', 'object.' or 'LanguageScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.LanguageScreen.Show" LineNumber="33" StartLine="33" StartColumn="11" EndLine="33" EndColumn="16" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\LanguageScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to active must begin with the 'this.', 'base.', 'object.' or 'LanguageScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.LanguageScreen.Draw" LineNumber="42" StartLine="42" StartColumn="4" EndLine="42" EndColumn="8" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\LanguageScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to Clear must begin with the 'this.', 'base.', 'object.' or 'LanguageScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.LanguageScreen.Draw" LineNumber="44" StartLine="44" StartColumn="4" EndLine="44" EndColumn="7" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\LanguageScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to menu must begin with the 'this.', 'base.', 'object.' or 'LanguageScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.LanguageScreen.Draw" LineNumber="44" StartLine="44" StartColumn="18" EndLine="44" EndColumn="26" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\LanguageScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to PanelList must begin with the 'this.', 'base.', 'object.' or 'LanguageScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.LanguageScreen.SetupMenu" LineNumber="49" StartLine="49" StartColumn="4" EndLine="49" EndColumn="7" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\LanguageScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to menu must begin with the 'this.', 'base.', 'object.' or 'LanguageScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.LanguageScreen.SetupMenu" LineNumber="49" StartLine="49" StartColumn="71" EndLine="49" EndColumn="78" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\LanguageScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to SelectUS must begin with the 'this.', 'base.', 'object.' or 'LanguageScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.LanguageScreen.SetupMenu" LineNumber="50" StartLine="50" StartColumn="4" EndLine="50" EndColumn="7" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\LanguageScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to menu must begin with the 'this.', 'base.', 'object.' or 'LanguageScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.LanguageScreen.SetupMenu" LineNumber="50" StartLine="50" StartColumn="98" EndLine="50" EndColumn="105" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\LanguageScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to SelectFR must begin with the 'this.', 'base.', 'object.' or 'LanguageScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.LanguageScreen.SetupMenu" LineNumber="51" StartLine="51" StartColumn="4" EndLine="51" EndColumn="7" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\LanguageScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to menu must begin with the 'this.', 'base.', 'object.' or 'LanguageScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.LanguageScreen.SetupMenu" LineNumber="51" StartLine="51" StartColumn="94" EndLine="51" EndColumn="101" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\LanguageScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to SelectPL must begin with the 'this.', 'base.', 'object.' or 'LanguageScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.LanguageScreen.SetupMenu" LineNumber="52" StartLine="52" StartColumn="4" EndLine="52" EndColumn="7" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\LanguageScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to menu must begin with the 'this.', 'base.', 'object.' or 'LanguageScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.LanguageScreen.SetupMenu" LineNumber="52" StartLine="52" StartColumn="68" EndLine="52" EndColumn="77" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\LanguageScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to SelectExit must begin with the 'this.', 'base.', 'object.' or 'LanguageScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.LanguageScreen.SelectUS%object%EventArgs" LineNumber="60" StartLine="60" StartColumn="4" EndLine="60" EndColumn="9" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\LanguageScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to active must begin with the 'this.', 'base.', 'object.' or 'LanguageScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.LanguageScreen.SelectFR%object%EventArgs" LineNumber="67" StartLine="67" StartColumn="4" EndLine="67" EndColumn="9" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\LanguageScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to active must begin with the 'this.', 'base.', 'object.' or 'LanguageScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.LanguageScreen.SelectPL%object%EventArgs" LineNumber="73" StartLine="73" StartColumn="4" EndLine="73" EndColumn="9" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\LanguageScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to active must begin with the 'this.', 'base.', 'object.' or 'LanguageScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.LanguageScreen.SelectExit%object%EventArgs" LineNumber="78" StartLine="78" StartColumn="4" EndLine="78" EndColumn="9" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\LanguageScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to active must begin with the 'this.', 'base.', 'object.' or 'LanguageScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.LanguageScreen" LineNumber="56" StartLine="56" StartColumn="3" EndLine="56" EndColumn="16" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\LanguageScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.LanguageScreen" LineNumber="63" StartLine="63" StartColumn="3" EndLine="63" EndColumn="16" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\LanguageScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.TextScreen.text" LineNumber="14" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\TextScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.TextScreen.mainPanel" LineNumber="15" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\TextScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.TextScreen.TextScreen%string" LineNumber="17" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\TextScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The constructor must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.TextScreen.Show" LineNumber="24" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\TextScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\TextScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="FileMustHaveHeader" RuleId="SA1633">The file has no header, the header Xml is invalid, or the header is not located at the top of the file.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.TextScreen.Show" LineNumber="35" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\TextScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CodeMustNotContainMultipleBlankLinesInARow" RuleId="SA1507">The code must not contain multiple blank lines in a row.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.TextScreen.Show" LineNumber="33" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\TextScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="SingleLineCommentsMustNotBeFollowedByBlankLine" RuleId="SA1512">A single-line comment must not be followed by a blank line. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.TextScreen" LineNumber="12" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\TextScreen.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The class must have an access modifier.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.TextScreen.text" LineNumber="14" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\TextScreen.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The field must have an access modifier.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.TextScreen.mainPanel" LineNumber="15" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\TextScreen.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The field must have an access modifier.</Violation>
  <Violation Section="Root.System" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\TextScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.System.Drawing" LineNumber="2" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\TextScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums" LineNumber="3" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\TextScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer" LineNumber="4" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\TextScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers" LineNumber="5" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\TextScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.TextScreen.TextScreen%string" LineNumber="20" StartLine="20" StartColumn="13" EndLine="20" EndColumn="21" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\TextScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to mainPanel must begin with the 'this.', 'base.', 'object.' or 'TextScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.TextScreen.TextScreen%string" LineNumber="20" StartLine="20" StartColumn="25" EndLine="20" EndColumn="33" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\TextScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to PanelList must begin with the 'this.', 'base.', 'object.' or 'TextScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.TextScreen.Show" LineNumber="26" StartLine="26" StartColumn="13" EndLine="26" EndColumn="17" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\TextScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to Clear must begin with the 'this.', 'base.', 'object.' or 'TextScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.TextScreen.Show" LineNumber="36" StartLine="36" StartColumn="34" EndLine="36" EndColumn="37" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\TextScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to text must begin with the 'this.', 'base.', 'object.' or 'TextScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.TextScreen.Show" LineNumber="38" StartLine="38" StartColumn="13" EndLine="38" EndColumn="21" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\TextScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to mainPanel must begin with the 'this.', 'base.', 'object.' or 'TextScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.TextScreen.Show" LineNumber="42" StartLine="42" StartColumn="13" EndLine="42" EndColumn="19" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\TextScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to WaitKey must begin with the 'this.', 'base.', 'object.' or 'TextScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.TextScreen" LineNumber="12" StartLine="12" StartColumn="18" EndLine="12" EndColumn="18" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\TextScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SymbolsMustBeSpacedCorrectly" RuleId="SA1003">The spacing around the symbol ':' is invalid.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.TextScreen" LineNumber="12" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\TextScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SymbolsMustBeSpacedCorrectly" RuleId="SA1003">The spacing around the symbol ':' is invalid.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.TextScreen.TextScreen%string" LineNumber="17" StartLine="17" StartColumn="39" EndLine="17" EndColumn="39" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\TextScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="ClosingParenthesisMustBeSpacedCorrectly" RuleId="SA1009">Invalid spacing around the closing parenthesis.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.TextScreen.TextScreen%string" LineNumber="17" StartLine="17" StartColumn="39" EndLine="17" EndColumn="39" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\TextScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SymbolsMustBeSpacedCorrectly" RuleId="SA1003">The spacing around the symbol ':' is invalid.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.TextScreen.TextScreen%string" LineNumber="17" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\TextScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SymbolsMustBeSpacedCorrectly" RuleId="SA1003">The spacing around the symbol ':' is invalid.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.TextScreen.TextScreen%string" LineNumber="19" StartLine="19" StartColumn="48" EndLine="19" EndColumn="48" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\TextScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="CommasMustBeSpacedCorrectly" RuleId="SA1001">Invalid spacing around the comma.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.TextScreen.Show" LineNumber="29" StartLine="29" StartColumn="9" EndLine="29" EndColumn="19" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\TextScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.TextScreen.Show" LineNumber="30" StartLine="30" StartColumn="9" EndLine="30" EndColumn="52" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\TextScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.TextScreen.Show" LineNumber="31" StartLine="31" StartColumn="9" EndLine="31" EndColumn="15" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\TextScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.TextScreen.Show" LineNumber="32" StartLine="32" StartColumn="9" EndLine="32" EndColumn="54" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\TextScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.TextScreen.Show" LineNumber="33" StartLine="33" StartColumn="9" EndLine="33" EndColumn="16" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\TextScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.TextScreen.Show" LineNumber="36" StartLine="36" StartColumn="38" EndLine="36" EndColumn="38" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\TextScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="CommasMustBeSpacedCorrectly" RuleId="SA1001">Invalid spacing around the comma.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.TextScreen.Show" LineNumber="36" StartLine="36" StartColumn="60" EndLine="36" EndColumn="60" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\TextScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="CommasMustBeSpacedCorrectly" RuleId="SA1001">Invalid spacing around the comma.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.MenuScreen.menu" LineNumber="14" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\MenuScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.MenuScreen.MenuScreen" LineNumber="16" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\MenuScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The constructor must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.MenuScreen.SetupMenu" LineNumber="26" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\MenuScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.MenuScreen.Show" LineNumber="36" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\MenuScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.MenuScreen.Draw" LineNumber="46" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\MenuScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.MenuScreen.SelectNewGame%object%EventArgs" LineNumber="54" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\MenuScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.MenuScreen.SelectSeed%object%EventArgs" LineNumber="60" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\MenuScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.MenuScreen.SelectLanguage%object%EventArgs" LineNumber="66" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\MenuScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.MenuScreen.SelectExit%object%EventArgs" LineNumber="73" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\MenuScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\MenuScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="FileMustHaveHeader" RuleId="SA1633">The file has no header, the header Xml is invalid, or the header is not located at the top of the file.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.MenuScreen.Show" LineNumber="42" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\MenuScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CurlyBracketsMustNotBeOmitted" RuleId="SA1503">The body of the if statement must be wrapped in opening and closing curly brackets.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.MenuScreen.MenuScreen" LineNumber="19" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\MenuScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="SingleLineCommentMustBePrecededByBlankLine" RuleId="SA1515">A single-line comment must be preceded by a blank line or another single-line comment, or must be the first item in its scope. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.MenuScreen" LineNumber="59" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\MenuScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="SingleLineCommentMustBePrecededByBlankLine" RuleId="SA1515">A single-line comment must be preceded by a blank line or another single-line comment, or must be the first item in its scope. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.MenuScreen" LineNumber="65" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\MenuScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="SingleLineCommentMustBePrecededByBlankLine" RuleId="SA1515">A single-line comment must be preceded by a blank line or another single-line comment, or must be the first item in its scope. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.MenuScreen" LineNumber="72" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\MenuScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="SingleLineCommentMustBePrecededByBlankLine" RuleId="SA1515">A single-line comment must be preceded by a blank line or another single-line comment, or must be the first item in its scope. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.MenuScreen" LineNumber="12" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\MenuScreen.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The class must have an access modifier.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.MenuScreen.SetupMenu" LineNumber="26" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\MenuScreen.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The method must have an access modifier.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.MenuScreen.Draw" LineNumber="46" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\MenuScreen.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The method must have an access modifier.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.MenuScreen.SelectNewGame%object%EventArgs" LineNumber="54" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\MenuScreen.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The method must have an access modifier.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.MenuScreen.SelectSeed%object%EventArgs" LineNumber="60" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\MenuScreen.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The method must have an access modifier.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.MenuScreen.SelectLanguage%object%EventArgs" LineNumber="66" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\MenuScreen.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The method must have an access modifier.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.MenuScreen.SelectExit%object%EventArgs" LineNumber="73" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\MenuScreen.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The method must have an access modifier.</Violation>
  <Violation Section="Root.System" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\MenuScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.System.Drawing" LineNumber="2" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\MenuScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers" LineNumber="3" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\MenuScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer" LineNumber="4" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\MenuScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers" LineNumber="5" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\MenuScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.MenuScreen.SetupMenu" LineNumber="36" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\MenuScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustBeOrderedByAccess" RuleId="SA1202">All private methods must be placed after all public methods.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.MenuScreen.SetupMenu" LineNumber="73" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\MenuScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="StaticElementsMustAppearBeforeInstanceElements" RuleId="SA1204">All static private methods must be placed before all non-static private methods.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.MenuScreen.MenuScreen" LineNumber="20" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\MenuScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="ParametersMustBeOnSameLineOrSeparateLines" RuleId="SA1117">All constructor parameters must be placed on the same line, or each parameter must be placed on a separate line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.MenuScreen.MenuScreen" LineNumber="20" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\MenuScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="SplitParametersMustStartOnLineAfterDeclaration" RuleId="SA1116">If the constructor parameters are on separate lines, the first parameter must begin on the line beneath the name of the constructor.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.MenuScreen.MenuScreen" LineNumber="21" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\MenuScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="ParameterMustFollowComma" RuleId="SA1115">The parameter must begin on the line after the previous parameter.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.MenuScreen.MenuScreen" LineNumber="18" StartLine="18" StartColumn="4" EndLine="18" EndColumn="7" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\MenuScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to menu must begin with the 'this.', 'base.', 'object.' or 'MenuScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.MenuScreen.MenuScreen" LineNumber="23" StartLine="23" StartColumn="4" EndLine="23" EndColumn="12" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\MenuScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to SetupMenu must begin with the 'this.', 'base.', 'object.' or 'MenuScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.MenuScreen.SetupMenu" LineNumber="28" StartLine="28" StartColumn="4" EndLine="28" EndColumn="7" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\MenuScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to menu must begin with the 'this.', 'base.', 'object.' or 'MenuScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.MenuScreen.SetupMenu" LineNumber="28" StartLine="28" StartColumn="56" EndLine="28" EndColumn="68" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\MenuScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to SelectNewGame must begin with the 'this.', 'base.', 'object.' or 'MenuScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.MenuScreen.SetupMenu" LineNumber="29" StartLine="29" StartColumn="4" EndLine="29" EndColumn="7" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\MenuScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to menu must begin with the 'this.', 'base.', 'object.' or 'MenuScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.MenuScreen.SetupMenu" LineNumber="29" StartLine="29" StartColumn="56" EndLine="29" EndColumn="65" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\MenuScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to SelectSeed must begin with the 'this.', 'base.', 'object.' or 'MenuScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.MenuScreen.SetupMenu" LineNumber="30" StartLine="30" StartColumn="4" EndLine="30" EndColumn="7" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\MenuScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to menu must begin with the 'this.', 'base.', 'object.' or 'MenuScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.MenuScreen.SetupMenu" LineNumber="30" StartLine="30" StartColumn="61" EndLine="30" EndColumn="74" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\MenuScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to SelectLanguage must begin with the 'this.', 'base.', 'object.' or 'MenuScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.MenuScreen.SetupMenu" LineNumber="31" StartLine="31" StartColumn="4" EndLine="31" EndColumn="7" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\MenuScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to menu must begin with the 'this.', 'base.', 'object.' or 'MenuScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.MenuScreen.Show" LineNumber="38" StartLine="38" StartColumn="4" EndLine="38" EndColumn="7" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\MenuScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to Draw must begin with the 'this.', 'base.', 'object.' or 'MenuScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.MenuScreen.Show" LineNumber="42" StartLine="42" StartColumn="6" EndLine="42" EndColumn="9" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\MenuScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to menu must begin with the 'this.', 'base.', 'object.' or 'MenuScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.MenuScreen.Show" LineNumber="42" StartLine="42" StartColumn="20" EndLine="42" EndColumn="28" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\MenuScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to PanelList must begin with the 'this.', 'base.', 'object.' or 'MenuScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.MenuScreen.Show" LineNumber="41" StartLine="41" StartColumn="9" EndLine="41" EndColumn="12" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\MenuScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to menu must begin with the 'this.', 'base.', 'object.' or 'MenuScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.MenuScreen.Show" LineNumber="39" StartLine="39" StartColumn="11" EndLine="39" EndColumn="16" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\MenuScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to active must begin with the 'this.', 'base.', 'object.' or 'MenuScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.MenuScreen.Draw" LineNumber="48" StartLine="48" StartColumn="4" EndLine="48" EndColumn="8" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\MenuScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to Clear must begin with the 'this.', 'base.', 'object.' or 'MenuScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.MenuScreen.Draw" LineNumber="50" StartLine="50" StartColumn="4" EndLine="50" EndColumn="7" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\MenuScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to menu must begin with the 'this.', 'base.', 'object.' or 'MenuScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.MenuScreen.Draw" LineNumber="50" StartLine="50" StartColumn="18" EndLine="50" EndColumn="26" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\MenuScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to PanelList must begin with the 'this.', 'base.', 'object.' or 'MenuScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.MenuScreen.SelectNewGame%object%EventArgs" LineNumber="57" StartLine="57" StartColumn="4" EndLine="57" EndColumn="9" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\MenuScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to active must begin with the 'this.', 'base.', 'object.' or 'MenuScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.MenuScreen.SelectSeed%object%EventArgs" LineNumber="63" StartLine="63" StartColumn="4" EndLine="63" EndColumn="9" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\MenuScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to active must begin with the 'this.', 'base.', 'object.' or 'MenuScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.MenuScreen.SelectLanguage%object%EventArgs" LineNumber="69" StartLine="69" StartColumn="4" EndLine="69" EndColumn="8" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\MenuScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to Clear must begin with the 'this.', 'base.', 'object.' or 'MenuScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.MenuScreen.MenuScreen" LineNumber="19" StartLine="19" StartColumn="4" EndLine="19" EndColumn="35" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\MenuScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.MenuScreen" LineNumber="53" StartLine="53" StartColumn="3" EndLine="53" EndColumn="16" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\MenuScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.MenuScreen" LineNumber="59" StartLine="59" StartColumn="3" EndLine="59" EndColumn="16" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\MenuScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.MenuScreen" LineNumber="65" StartLine="65" StartColumn="3" EndLine="65" EndColumn="16" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\MenuScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.MenuScreen" LineNumber="72" StartLine="72" StartColumn="3" EndLine="72" EndColumn="16" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\MenuScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.ReplayScreen.YesNo" LineNumber="14" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\ReplayScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.ReplayScreen.ds" LineNumber="15" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\ReplayScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.ReplayScreen.ReplayScreen%DungeonScreen" LineNumber="17" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\ReplayScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The constructor must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.ReplayScreen.ShowYesNo" LineNumber="29" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\ReplayScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementReturnValueDocumentationMustHaveText" RuleId="SA1616">The returns section in the documentation header must not be empty.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.ReplayScreen.Show" LineNumber="38" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\ReplayScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\ReplayScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="FileMustHaveHeader" RuleId="SA1633">The file has no header, the header Xml is invalid, or the header is not located at the top of the file.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.ReplayScreen.Show" LineNumber="42" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\ReplayScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CodeMustNotContainMultipleBlankLinesInARow" RuleId="SA1507">The code must not contain multiple blank lines in a row.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.ReplayScreen.Show" LineNumber="43" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\ReplayScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CodeMustNotContainMultipleBlankLinesInARow" RuleId="SA1507">The code must not contain multiple blank lines in a row.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.ReplayScreen.Show" LineNumber="82" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\ReplayScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketsMustNotBePrecededByBlankLine" RuleId="SA1508">A closing curly bracket must not be preceded by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.ReplayScreen" LineNumber="12" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\ReplayScreen.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The class must have an access modifier.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.ReplayScreen.YesNo" LineNumber="14" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\ReplayScreen.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The field must have an access modifier.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.ReplayScreen.ds" LineNumber="15" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\ReplayScreen.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The field must have an access modifier.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.ReplayScreen.YesNo" LineNumber="14" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\ReplayScreen.cs" RuleNamespace="StyleCop.CSharp.NamingRules" Rule="FieldNamesMustBeginWithLowerCaseLetter" RuleId="SA1306">Variable names and private field names must start with a lower-case letter: YesNo.</Violation>
  <Violation Section="Root.System" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\ReplayScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.System.Drawing" LineNumber="2" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\ReplayScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums" LineNumber="3" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\ReplayScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer" LineNumber="4" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\ReplayScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers" LineNumber="5" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\ReplayScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.ReplayScreen.ReplayScreen%DungeonScreen" LineNumber="21" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\ReplayScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="ParametersMustBeOnSameLineOrSeparateLines" RuleId="SA1117">All constructor parameters must be placed on the same line, or each parameter must be placed on a separate line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.ReplayScreen.ReplayScreen%DungeonScreen" LineNumber="21" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\ReplayScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="SplitParametersMustStartOnLineAfterDeclaration" RuleId="SA1116">If the constructor parameters are on separate lines, the first parameter must begin on the line beneath the name of the constructor.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.ReplayScreen.ReplayScreen%DungeonScreen" LineNumber="22" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\ReplayScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="ParameterMustFollowComma" RuleId="SA1115">The parameter must begin on the line after the previous parameter.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.ReplayScreen.ShowYesNo" LineNumber="31" StartLine="31" StartColumn="4" EndLine="31" EndColumn="8" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\ReplayScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to YesNo must begin with the 'this.', 'base.', 'object.' or 'ReplayScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.ReplayScreen.ShowYesNo" LineNumber="33" StartLine="33" StartColumn="4" EndLine="33" EndColumn="7" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\ReplayScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to Show must begin with the 'this.', 'base.', 'object.' or 'ReplayScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.ReplayScreen.ShowYesNo" LineNumber="35" StartLine="35" StartColumn="11" EndLine="35" EndColumn="15" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\ReplayScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to YesNo must begin with the 'this.', 'base.', 'object.' or 'ReplayScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.ReplayScreen.Show" LineNumber="40" StartLine="40" StartColumn="4" EndLine="40" EndColumn="8" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\ReplayScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to Clear must begin with the 'this.', 'base.', 'object.' or 'ReplayScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.ReplayScreen.Show" LineNumber="44" StartLine="44" StartColumn="24" EndLine="44" EndColumn="32" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\ReplayScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to PanelList must begin with the 'this.', 'base.', 'object.' or 'ReplayScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.ReplayScreen.Show" LineNumber="65" StartLine="65" StartColumn="5" EndLine="65" EndColumn="9" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\ReplayScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to YesNo must begin with the 'this.', 'base.', 'object.' or 'ReplayScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.ReplayScreen.Show" LineNumber="73" StartLine="73" StartColumn="6" EndLine="73" EndColumn="7" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\ReplayScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to ds must begin with the 'this.', 'base.', 'object.' or 'ReplayScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.ReplayScreen.Show" LineNumber="75" StartLine="75" StartColumn="44" EndLine="75" EndColumn="45" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\ReplayScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to ds must begin with the 'this.', 'base.', 'object.' or 'ReplayScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.ReplayScreen.Show" LineNumber="79" StartLine="79" StartColumn="44" EndLine="79" EndColumn="45" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\ReplayScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to ds must begin with the 'this.', 'base.', 'object.' or 'ReplayScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.ReplayScreen.Show" LineNumber="86" StartLine="86" StartColumn="5" EndLine="86" EndColumn="8" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\ReplayScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to Show must begin with the 'this.', 'base.', 'object.' or 'ReplayScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.ReplayScreen.Show" LineNumber="95" StartLine="95" StartColumn="4" EndLine="95" EndColumn="8" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\ReplayScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to Clear must begin with the 'this.', 'base.', 'object.' or 'ReplayScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.ReplayScreen.Show" LineNumber="50" StartLine="50" StartColumn="4" EndLine="50" EndColumn="16" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\ReplayScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.ReplayScreen.Show" LineNumber="56" StartLine="56" StartColumn="4" EndLine="56" EndColumn="18" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\ReplayScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.ReplayScreen.Show" LineNumber="59" StartLine="59" StartColumn="4" EndLine="59" EndColumn="18" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\ReplayScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.ReplayScreen.Show" LineNumber="62" StartLine="62" StartColumn="4" EndLine="62" EndColumn="31" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\ReplayScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.ReplayScreen.Show" LineNumber="85" StartLine="85" StartColumn="5" EndLine="85" EndColumn="42" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\ReplayScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.ReplayScreen.Show" LineNumber="90" StartLine="90" StartColumn="5" EndLine="90" EndColumn="52" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\ReplayScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.ReplayScreen.Show" LineNumber="91" StartLine="91" StartColumn="5" EndLine="91" EndColumn="67" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\ReplayScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.QuitScreen" LineNumber="12" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\QuitScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementDocumentationMustBeSpelledCorrectly" RuleId="SA1650">The documentation text within the summary tag contains incorrectly spelled words: quiting</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.QuitScreen.MainPanel" LineNumber="14" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\QuitScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.QuitScreen.YesNo" LineNumber="15" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\QuitScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.QuitScreen.QuitScreen" LineNumber="17" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\QuitScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The constructor must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.QuitScreen.ShowYesNo%DungeonScreen" LineNumber="25" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\QuitScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.QuitScreen.Show%DungeonScreen" LineNumber="34" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\QuitScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\QuitScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="FileMustHaveHeader" RuleId="SA1633">The file has no header, the header Xml is invalid, or the header is not located at the top of the file.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.QuitScreen.Show%DungeonScreen" LineNumber="59" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\QuitScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="SingleLineCommentsMustNotBeFollowedByBlankLine" RuleId="SA1512">A single-line comment must not be followed by a blank line. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.QuitScreen.Show%DungeonScreen" LineNumber="67" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\QuitScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="SingleLineCommentMustBePrecededByBlankLine" RuleId="SA1515">A single-line comment must be preceded by a blank line or another single-line comment, or must be the first item in its scope. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.QuitScreen.Show%DungeonScreen" LineNumber="67" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\QuitScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="SingleLineCommentsMustNotBeFollowedByBlankLine" RuleId="SA1512">A single-line comment must not be followed by a blank line. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.QuitScreen.Show%DungeonScreen" LineNumber="70" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\QuitScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketMustBeFollowedByBlankLine" RuleId="SA1513">Statements or elements wrapped in curly brackets must be followed by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.QuitScreen" LineNumber="12" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\QuitScreen.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The class must have an access modifier.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.QuitScreen.MainPanel" LineNumber="14" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\QuitScreen.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The field must have an access modifier.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.QuitScreen.YesNo" LineNumber="15" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\QuitScreen.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The field must have an access modifier.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.QuitScreen.MainPanel" LineNumber="14" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\QuitScreen.cs" RuleNamespace="StyleCop.CSharp.NamingRules" Rule="FieldNamesMustBeginWithLowerCaseLetter" RuleId="SA1306">Variable names and private field names must start with a lower-case letter: MainPanel.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.QuitScreen.YesNo" LineNumber="15" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\QuitScreen.cs" RuleNamespace="StyleCop.CSharp.NamingRules" Rule="FieldNamesMustBeginWithLowerCaseLetter" RuleId="SA1306">Variable names and private field names must start with a lower-case letter: YesNo.</Violation>
  <Violation Section="Root.System" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\QuitScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.System.Drawing" LineNumber="2" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\QuitScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums" LineNumber="3" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\QuitScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer" LineNumber="4" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\QuitScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers" LineNumber="5" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\QuitScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.QuitScreen.QuitScreen" LineNumber="19" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\QuitScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="ParametersMustBeOnSameLineOrSeparateLines" RuleId="SA1117">All constructor parameters must be placed on the same line, or each parameter must be placed on a separate line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.QuitScreen.QuitScreen" LineNumber="19" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\QuitScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="SplitParametersMustStartOnLineAfterDeclaration" RuleId="SA1116">If the constructor parameters are on separate lines, the first parameter must begin on the line beneath the name of the constructor.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.QuitScreen.QuitScreen" LineNumber="20" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\QuitScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="ParameterMustFollowComma" RuleId="SA1115">The parameter must begin on the line after the previous parameter.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.QuitScreen.QuitScreen" LineNumber="22" StartLine="22" StartColumn="4" EndLine="22" EndColumn="12" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\QuitScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to MainPanel must begin with the 'this.', 'base.', 'object.' or 'QuitScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.QuitScreen.QuitScreen" LineNumber="22" StartLine="22" StartColumn="16" EndLine="22" EndColumn="24" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\QuitScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to PanelList must begin with the 'this.', 'base.', 'object.' or 'QuitScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.QuitScreen.ShowYesNo%DungeonScreen" LineNumber="27" StartLine="27" StartColumn="4" EndLine="27" EndColumn="8" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\QuitScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to YesNo must begin with the 'this.', 'base.', 'object.' or 'QuitScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.QuitScreen.ShowYesNo%DungeonScreen" LineNumber="29" StartLine="29" StartColumn="4" EndLine="29" EndColumn="7" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\QuitScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to Show must begin with the 'this.', 'base.', 'object.' or 'QuitScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.QuitScreen.ShowYesNo%DungeonScreen" LineNumber="31" StartLine="31" StartColumn="11" EndLine="31" EndColumn="15" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\QuitScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to YesNo must begin with the 'this.', 'base.', 'object.' or 'QuitScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.QuitScreen.Show%DungeonScreen" LineNumber="36" StartLine="36" StartColumn="4" EndLine="36" EndColumn="8" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\QuitScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to Clear must begin with the 'this.', 'base.', 'object.' or 'QuitScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.QuitScreen.Show%DungeonScreen" LineNumber="38" StartLine="38" StartColumn="4" EndLine="38" EndColumn="12" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\QuitScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to MainPanel must begin with the 'this.', 'base.', 'object.' or 'QuitScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.QuitScreen.Show%DungeonScreen" LineNumber="40" StartLine="40" StartColumn="4" EndLine="40" EndColumn="12" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\QuitScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to MainPanel must begin with the 'this.', 'base.', 'object.' or 'QuitScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.QuitScreen.Show%DungeonScreen" LineNumber="47" StartLine="47" StartColumn="5" EndLine="47" EndColumn="9" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\QuitScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to YesNo must begin with the 'this.', 'base.', 'object.' or 'QuitScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.QuitScreen.Show%DungeonScreen" LineNumber="66" StartLine="66" StartColumn="5" EndLine="66" EndColumn="13" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\QuitScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to MainPanel must begin with the 'this.', 'base.', 'object.' or 'QuitScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.QuitScreen.Show%DungeonScreen" LineNumber="45" StartLine="45" StartColumn="5" EndLine="45" EndColumn="31" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\QuitScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.QuitScreen.Show%DungeonScreen" LineNumber="46" StartLine="46" StartColumn="5" EndLine="46" EndColumn="46" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\QuitScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.QuitScreen.Show%DungeonScreen" LineNumber="51" StartLine="51" StartColumn="6" EndLine="51" EndColumn="34" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\QuitScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.QuitScreen.Show%DungeonScreen" LineNumber="55" StartLine="55" StartColumn="6" EndLine="55" EndColumn="24" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\QuitScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.QuitScreen.Show%DungeonScreen" LineNumber="56" StartLine="56" StartColumn="6" EndLine="56" EndColumn="41" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\QuitScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.QuitScreen.Show%DungeonScreen" LineNumber="57" StartLine="57" StartColumn="6" EndLine="57" EndColumn="17" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\QuitScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.QuitScreen.Show%DungeonScreen" LineNumber="58" StartLine="58" StartColumn="6" EndLine="58" EndColumn="35" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\QuitScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.QuitScreen.Show%DungeonScreen" LineNumber="59" StartLine="59" StartColumn="6" EndLine="59" EndColumn="44" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\QuitScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.QuitScreen.Show%DungeonScreen" LineNumber="67" StartLine="67" StartColumn="5" EndLine="67" EndColumn="38" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\QuitScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen" LineNumber="20" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="DocumentationTextMustEndWithAPeriod" RuleId="SA1629">The documentation text within the summary tag must end with a period.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.player" LineNumber="27" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.seed" LineNumber="30" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.Exit" LineNumber="33" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.processMonsters" LineNumber="36" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DungeonScreen%int" LineNumber="41" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The constructor must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.StartGame%int" LineNumber="51" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.lastCall" LineNumber="79" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.delay" LineNumber="80" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.MainGameLoop" LineNumber="81" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.GetInput" LineNumber="109" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoLogic" LineNumber="114" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoDraw" LineNumber="131" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ShowBuildMenu" LineNumber="145" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.SetupMenu%Menu" LineNumber="146" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.SelectWall%object%EventArgs" LineNumber="155" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.SelectDoor%object%EventArgs" LineNumber="168" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.SelectRemove%object%EventArgs" LineNumber="176" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.SelectCancel%object%EventArgs" LineNumber="185" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="192" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.MovePlayer%Direction" LineNumber="341" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoTrap" LineNumber="361" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ShowHelpScreen" LineNumber="381" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ShowQuitScreen" LineNumber="389" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoJump" LineNumber="402" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoOpen" LineNumber="445" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.GetDirectionFromUser" LineNumber="483" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.GetDirection" LineNumber="490" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.InitializeManagers%int" LineNumber="509" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ResetBools" LineNumber="517" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.InitialDraw" LineNumber="523" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DrawTitle" LineNumber="533" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.AddVictoryScreen" LineNumber="541" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ReDraw" LineNumber="549" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.Show" LineNumber="557" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.olduses" LineNumber="566" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.clear" LineNumber="567" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DisplayHUD" LineNumber="568" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.CheckNewTile" LineNumber="607" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.TakeStairWell%Point" LineNumber="624" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.MoveToNextLevel" LineNumber="640" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoLook" LineNumber="655" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ShootFireball" LineNumber="713" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessFireball%Fireball" LineNumber="750" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.resetOldUses%object%EventArgs" LineNumber="794" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.SetSeed%int" LineNumber="799" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.SetDefaultKeys" LineNumber="805" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="FileMustHaveHeader" RuleId="SA1633">The file has no header, the header Xml is invalid, or the header is not located at the top of the file.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.MainGameLoop" LineNumber="81" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ElementsMustBeSeparatedByBlankLine" RuleId="SA1516">Adjacent elements must be separated by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.SetupMenu%Menu" LineNumber="146" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ElementsMustBeSeparatedByBlankLine" RuleId="SA1516">Adjacent elements must be separated by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DisplayHUD" LineNumber="568" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ElementsMustBeSeparatedByBlankLine" RuleId="SA1516">Adjacent elements must be separated by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.MainGameLoop" LineNumber="94" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CurlyBracketsMustNotBeOmitted" RuleId="SA1503">The body of the if statement must be wrapped in opening and closing curly brackets.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoLogic" LineNumber="119" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CurlyBracketsMustNotBeOmitted" RuleId="SA1503">The body of the if statement must be wrapped in opening and closing curly brackets.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoLogic" LineNumber="123" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CurlyBracketsMustNotBeOmitted" RuleId="SA1503">The body of the if statement must be wrapped in opening and closing curly brackets.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoDraw" LineNumber="136" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CurlyBracketsMustNotBeOmitted" RuleId="SA1503">The body of the foreach statement must be wrapped in opening and closing curly brackets.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="202" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CurlyBracketsMustNotBeOmitted" RuleId="SA1503">The body of the if statement must be wrapped in opening and closing curly brackets.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="204" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CurlyBracketsMustNotBeOmitted" RuleId="SA1503">The body of the else statement must be wrapped in opening and closing curly brackets.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="206" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CurlyBracketsMustNotBeOmitted" RuleId="SA1503">The body of the else statement must be wrapped in opening and closing curly brackets.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="208" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CurlyBracketsMustNotBeOmitted" RuleId="SA1503">The body of the else statement must be wrapped in opening and closing curly brackets.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="270" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CurlyBracketsForMultiLineStatementsMustNotShareLine" RuleId="SA1500">If a statement spans multiple lines, the closing curly bracket must be placed on its own line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoTrap" LineNumber="369" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CurlyBracketsMustNotBeOmitted" RuleId="SA1503">The body of the if statement must be wrapped in opening and closing curly brackets.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoTrap" LineNumber="371" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CurlyBracketsMustNotBeOmitted" RuleId="SA1503">The body of the else statement must be wrapped in opening and closing curly brackets.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.GetDirection" LineNumber="496" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CurlyBracketsMustNotBeOmitted" RuleId="SA1503">The body of the if statement must be wrapped in opening and closing curly brackets.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.GetDirection" LineNumber="498" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CurlyBracketsMustNotBeOmitted" RuleId="SA1503">The body of the else statement must be wrapped in opening and closing curly brackets.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.GetDirection" LineNumber="500" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CurlyBracketsMustNotBeOmitted" RuleId="SA1503">The body of the else statement must be wrapped in opening and closing curly brackets.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.GetDirection" LineNumber="502" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CurlyBracketsMustNotBeOmitted" RuleId="SA1503">The body of the else statement must be wrapped in opening and closing curly brackets.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.GetDirection" LineNumber="504" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CurlyBracketsMustNotBeOmitted" RuleId="SA1503">The body of the else statement must be wrapped in opening and closing curly brackets.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.CheckNewTile" LineNumber="613" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CurlyBracketsMustNotBeOmitted" RuleId="SA1503">The body of the if statement must be wrapped in opening and closing curly brackets.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.CheckNewTile" LineNumber="618" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CurlyBracketsMustNotBeOmitted" RuleId="SA1503">The body of the if statement must be wrapped in opening and closing curly brackets.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoLook" LineNumber="671" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="StatementMustNotBeOnSingleLine" RuleId="SA1501">A statement containing curly brackets must not be placed on a single line. The opening and closing curly brackets must each be placed on their own line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoLook" LineNumber="673" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="StatementMustNotBeOnSingleLine" RuleId="SA1501">A statement containing curly brackets must not be placed on a single line. The opening and closing curly brackets must each be placed on their own line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoLook" LineNumber="675" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="StatementMustNotBeOnSingleLine" RuleId="SA1501">A statement containing curly brackets must not be placed on a single line. The opening and closing curly brackets must each be placed on their own line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoLook" LineNumber="677" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="StatementMustNotBeOnSingleLine" RuleId="SA1501">A statement containing curly brackets must not be placed on a single line. The opening and closing curly brackets must each be placed on their own line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoLook" LineNumber="699" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CurlyBracketsMustNotBeOmitted" RuleId="SA1503">The body of the if statement must be wrapped in opening and closing curly brackets.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ShootFireball" LineNumber="743" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CurlyBracketsMustNotBeOmitted" RuleId="SA1503">The body of the else statement must be wrapped in opening and closing curly brackets.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessFireball%Fireball" LineNumber="783" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CurlyBracketsMustNotBeOmitted" RuleId="SA1503">The body of the if statement must be wrapped in opening and closing curly brackets.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen" LineNumber="22" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="SingleLineCommentsMustNotBeFollowedByBlankLine" RuleId="SA1512">A single-line comment must not be followed by a blank line. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen" LineNumber="46" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CodeMustNotContainMultipleBlankLinesInARow" RuleId="SA1507">The code must not contain multiple blank lines in a row.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.StartGame%int" LineNumber="52" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="OpeningCurlyBracketsMustNotBeFollowedByBlankLine" RuleId="SA1505">An opening curly bracket must not be followed by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.StartGame%int" LineNumber="76" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="SingleLineCommentMustBePrecededByBlankLine" RuleId="SA1515">A single-line comment must be preceded by a blank line or another single-line comment, or must be the first item in its scope. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.MainGameLoop" LineNumber="89" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="OpeningCurlyBracketsMustNotBeFollowedByBlankLine" RuleId="SA1505">An opening curly bracket must not be followed by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.MainGameLoop" LineNumber="107" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketsMustNotBePrecededByBlankLine" RuleId="SA1508">A closing curly bracket must not be preceded by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoDraw" LineNumber="139" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketMustBeFollowedByBlankLine" RuleId="SA1513">Statements or elements wrapped in curly brackets must be followed by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.SelectWall%object%EventArgs" LineNumber="165" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketsMustNotBePrecededByBlankLine" RuleId="SA1508">A closing curly bracket must not be preceded by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.SelectDoor%object%EventArgs" LineNumber="174" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketsMustNotBePrecededByBlankLine" RuleId="SA1508">A closing curly bracket must not be preceded by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.SelectRemove%object%EventArgs" LineNumber="182" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketsMustNotBePrecededByBlankLine" RuleId="SA1508">A closing curly bracket must not be preceded by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="253" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CodeMustNotContainMultipleBlankLinesInARow" RuleId="SA1507">The code must not contain multiple blank lines in a row.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="254" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketsMustNotBePrecededByBlankLine" RuleId="SA1508">A closing curly bracket must not be preceded by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="276" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketMustBeFollowedByBlankLine" RuleId="SA1513">Statements or elements wrapped in curly brackets must be followed by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="327" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketsMustNotBePrecededByBlankLine" RuleId="SA1508">A closing curly bracket must not be preceded by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.MovePlayer%Direction" LineNumber="357" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketMustBeFollowedByBlankLine" RuleId="SA1513">Statements or elements wrapped in curly brackets must be followed by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoTrap" LineNumber="376" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketMustBeFollowedByBlankLine" RuleId="SA1513">Statements or elements wrapped in curly brackets must be followed by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoTrap" LineNumber="379" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketsMustNotBePrecededByBlankLine" RuleId="SA1508">A closing curly bracket must not be preceded by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ShowHelpScreen" LineNumber="387" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketsMustNotBePrecededByBlankLine" RuleId="SA1508">A closing curly bracket must not be preceded by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoJump" LineNumber="419" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="OpeningCurlyBracketsMustNotBeFollowedByBlankLine" RuleId="SA1505">An opening curly bracket must not be followed by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoJump" LineNumber="428" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="SingleLineCommentMustBePrecededByBlankLine" RuleId="SA1515">A single-line comment must be preceded by a blank line or another single-line comment, or must be the first item in its scope. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoJump" LineNumber="436" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketsMustNotBePrecededByBlankLine" RuleId="SA1508">A closing curly bracket must not be preceded by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoJump" LineNumber="438" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketsMustNotBePrecededByBlankLine" RuleId="SA1508">A closing curly bracket must not be preceded by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoJump" LineNumber="438" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketMustBeFollowedByBlankLine" RuleId="SA1513">Statements or elements wrapped in curly brackets must be followed by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoJump" LineNumber="442" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CodeMustNotContainMultipleBlankLinesInARow" RuleId="SA1507">The code must not contain multiple blank lines in a row.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoJump" LineNumber="443" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketsMustNotBePrecededByBlankLine" RuleId="SA1508">A closing curly bracket must not be preceded by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoOpen" LineNumber="455" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="OpeningCurlyBracketsMustNotBeFollowedByBlankLine" RuleId="SA1505">An opening curly bracket must not be followed by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoOpen" LineNumber="475" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketsMustNotBePrecededByBlankLine" RuleId="SA1508">A closing curly bracket must not be preceded by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoOpen" LineNumber="477" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketsMustNotBePrecededByBlankLine" RuleId="SA1508">A closing curly bracket must not be preceded by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoOpen" LineNumber="477" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketMustBeFollowedByBlankLine" RuleId="SA1513">Statements or elements wrapped in curly brackets must be followed by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoOpen" LineNumber="480" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CodeMustNotContainMultipleBlankLinesInARow" RuleId="SA1507">The code must not contain multiple blank lines in a row.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoOpen" LineNumber="481" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketsMustNotBePrecededByBlankLine" RuleId="SA1508">A closing curly bracket must not be preceded by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.InitialDraw" LineNumber="528" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="SingleLineCommentMustBePrecededByBlankLine" RuleId="SA1515">A single-line comment must be preceded by a blank line or another single-line comment, or must be the first item in its scope. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DrawTitle" LineNumber="536" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="SingleLineCommentMustBePrecededByBlankLine" RuleId="SA1515">A single-line comment must be preceded by a blank line or another single-line comment, or must be the first item in its scope. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DrawTitle" LineNumber="538" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="SingleLineCommentMustBePrecededByBlankLine" RuleId="SA1515">A single-line comment must be preceded by a blank line or another single-line comment, or must be the first item in its scope. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DisplayHUD" LineNumber="585" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketMustBeFollowedByBlankLine" RuleId="SA1513">Statements or elements wrapped in curly brackets must be followed by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DisplayHUD" LineNumber="603" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CodeMustNotContainMultipleBlankLinesInARow" RuleId="SA1507">The code must not contain multiple blank lines in a row.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DisplayHUD" LineNumber="604" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CodeMustNotContainMultipleBlankLinesInARow" RuleId="SA1507">The code must not contain multiple blank lines in a row.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DisplayHUD" LineNumber="605" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketsMustNotBePrecededByBlankLine" RuleId="SA1508">A closing curly bracket must not be preceded by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.CheckNewTile" LineNumber="612" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="SingleLineCommentMustBePrecededByBlankLine" RuleId="SA1515">A single-line comment must be preceded by a blank line or another single-line comment, or must be the first item in its scope. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.MoveToNextLevel" LineNumber="647" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="SingleLineCommentsMustNotBeFollowedByBlankLine" RuleId="SA1512">A single-line comment must not be followed by a blank line. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoLook" LineNumber="686" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="SingleLineCommentsMustNotBeFollowedByBlankLine" RuleId="SA1512">A single-line comment must not be followed by a blank line. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoLook" LineNumber="707" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="SingleLineCommentMustBePrecededByBlankLine" RuleId="SA1515">A single-line comment must be preceded by a blank line or another single-line comment, or must be the first item in its scope. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoLook" LineNumber="708" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketMustBeFollowedByBlankLine" RuleId="SA1513">Statements or elements wrapped in curly brackets must be followed by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ShootFireball" LineNumber="722" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="OpeningCurlyBracketsMustNotBeFollowedByBlankLine" RuleId="SA1505">An opening curly bracket must not be followed by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ShootFireball" LineNumber="729" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketsMustNotBePrecededByBlankLine" RuleId="SA1508">A closing curly bracket must not be preceded by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ShootFireball" LineNumber="744" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketMustBeFollowedByBlankLine" RuleId="SA1513">Statements or elements wrapped in curly brackets must be followed by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen" LineNumber="749" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CodeMustNotContainMultipleBlankLinesInARow" RuleId="SA1507">The code must not contain multiple blank lines in a row.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessFireball%Fireball" LineNumber="761" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="SingleLineCommentMustBePrecededByBlankLine" RuleId="SA1515">A single-line comment must be preceded by a blank line or another single-line comment, or must be the first item in its scope. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessFireball%Fireball" LineNumber="765" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="SingleLineCommentMustBePrecededByBlankLine" RuleId="SA1515">A single-line comment must be preceded by a blank line or another single-line comment, or must be the first item in its scope. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessFireball%Fireball" LineNumber="781" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketMustBeFollowedByBlankLine" RuleId="SA1513">Statements or elements wrapped in curly brackets must be followed by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessFireball%Fireball" LineNumber="788" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketsMustNotBePrecededByBlankLine" RuleId="SA1508">A closing curly bracket must not be preceded by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessFireball%Fireball" LineNumber="789" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketMustBeFollowedByBlankLine" RuleId="SA1513">Statements or elements wrapped in curly brackets must be followed by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.seed" LineNumber="30" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="FieldsMustBePrivate" RuleId="SA1401">Fields must be declared with private access. Use properties to expose fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ShowBuildMenu" LineNumber="145" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The field must have an access modifier.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.SetupMenu%Menu" LineNumber="146" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The method must have an access modifier.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.SelectWall%object%EventArgs" LineNumber="155" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The method must have an access modifier.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.SelectDoor%object%EventArgs" LineNumber="168" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The method must have an access modifier.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.SelectRemove%object%EventArgs" LineNumber="176" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The method must have an access modifier.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.SelectCancel%object%EventArgs" LineNumber="185" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The method must have an access modifier.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.MovePlayer%Direction" LineNumber="341" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The method must have an access modifier.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoTrap" LineNumber="361" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The method must have an access modifier.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ShowHelpScreen" LineNumber="381" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The method must have an access modifier.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ShowQuitScreen" LineNumber="389" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The method must have an access modifier.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.olduses" LineNumber="566" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The field must have an access modifier.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.clear" LineNumber="567" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The field must have an access modifier.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.Exit" LineNumber="33" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.NamingRules" Rule="FieldNamesMustBeginWithLowerCaseLetter" RuleId="SA1306">Variable names and private field names must start with a lower-case letter: Exit.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ShowBuildMenu" LineNumber="145" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.NamingRules" Rule="FieldNamesMustBeginWithLowerCaseLetter" RuleId="SA1306">Variable names and private field names must start with a lower-case letter: ShowBuildMenu.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="196" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.NamingRules" Rule="FieldNamesMustBeginWithLowerCaseLetter" RuleId="SA1306">Variable names and private field names must start with a lower-case letter: ActionManager.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoJump" LineNumber="405" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.NamingRules" Rule="FieldNamesMustBeginWithLowerCaseLetter" RuleId="SA1306">Variable names and private field names must start with a lower-case letter: ActionManager.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoOpen" LineNumber="448" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.NamingRules" Rule="FieldNamesMustBeginWithLowerCaseLetter" RuleId="SA1306">Variable names and private field names must start with a lower-case letter: ActionManager.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.GetDirection" LineNumber="492" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.NamingRules" Rule="FieldNamesMustBeginWithLowerCaseLetter" RuleId="SA1306">Variable names and private field names must start with a lower-case letter: ActionManager.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoLook" LineNumber="667" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.NamingRules" Rule="FieldNamesMustBeginWithLowerCaseLetter" RuleId="SA1306">Variable names and private field names must start with a lower-case letter: ActionManager.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ShootFireball" LineNumber="715" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.NamingRules" Rule="FieldNamesMustBeginWithLowerCaseLetter" RuleId="SA1306">Variable names and private field names must start with a lower-case letter: ActionManager.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.resetOldUses%object%EventArgs" LineNumber="794" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.NamingRules" Rule="ElementMustBeginWithUpperCaseLetter" RuleId="SA1300">method names begin with an upper-case letter: resetOldUses.</Violation>
  <Violation Section="Root.System" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.System.Collections.Generic" LineNumber="2" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.System.Drawing" LineNumber="3" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.System.Linq" LineNumber="4" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.System.Text" LineNumber="5" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities" LineNumber="6" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Creatures" LineNumber="7" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities.Props" LineNumber="8" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums" LineNumber="9" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers" LineNumber="10" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Actions" LineNumber="11" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer" LineNumber="12" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers" LineNumber="13" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.player" LineNumber="27" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustBeOrderedByAccess" RuleId="SA1202">All private fields must be placed after all protected fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DungeonScreen%int" LineNumber="79" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustAppearInTheCorrectOrder" RuleId="SA1201">All constructors must be placed after all fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DungeonScreen%int" LineNumber="80" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustAppearInTheCorrectOrder" RuleId="SA1201">All constructors must be placed after all fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DungeonScreen%int" LineNumber="145" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustAppearInTheCorrectOrder" RuleId="SA1201">All constructors must be placed after all fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DungeonScreen%int" LineNumber="566" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustAppearInTheCorrectOrder" RuleId="SA1201">All constructors must be placed after all fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DungeonScreen%int" LineNumber="567" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustAppearInTheCorrectOrder" RuleId="SA1201">All constructors must be placed after all fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.StartGame%int" LineNumber="109" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustBeOrderedByAccess" RuleId="SA1202">All protected methods must be placed after all public methods.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.StartGame%int" LineNumber="114" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustBeOrderedByAccess" RuleId="SA1202">All protected methods must be placed after all public methods.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.StartGame%int" LineNumber="483" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustBeOrderedByAccess" RuleId="SA1202">All protected methods must be placed after all public methods.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.StartGame%int" LineNumber="549" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustBeOrderedByAccess" RuleId="SA1202">All protected methods must be placed after all public methods.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.StartGame%int" LineNumber="557" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustBeOrderedByAccess" RuleId="SA1202">All protected methods must be placed after all public methods.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.StartGame%int" LineNumber="799" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustBeOrderedByAccess" RuleId="SA1202">All protected methods must be placed after all public methods.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.StartGame%int" LineNumber="805" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustBeOrderedByAccess" RuleId="SA1202">All protected methods must be placed after all public methods.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.MainGameLoop" LineNumber="381" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="StaticElementsMustAppearBeforeInstanceElements" RuleId="SA1204">All static private methods must be placed before all non-static private methods.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.MainGameLoop" LineNumber="490" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="StaticElementsMustAppearBeforeInstanceElements" RuleId="SA1204">All static private methods must be placed before all non-static private methods.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.MainGameLoop" LineNumber="509" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustBeOrderedByAccess" RuleId="SA1202">All private methods must be placed after all protected methods.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.MainGameLoop" LineNumber="541" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="StaticElementsMustAppearBeforeInstanceElements" RuleId="SA1204">All static private methods must be placed before all non-static private methods.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.MainGameLoop" LineNumber="750" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="StaticElementsMustAppearBeforeInstanceElements" RuleId="SA1204">All static private methods must be placed before all non-static private methods.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.SelectWall%object%EventArgs" LineNumber="159" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="SplitParametersMustStartOnLineAfterDeclaration" RuleId="SA1116">If the method parameters are on separate lines, the first parameter must begin on the line beneath the name of the method.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DisplayHUD" LineNumber="594" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="ParametersMustBeOnSameLineOrSeparateLines" RuleId="SA1117">All method parameters must be placed on the same line, or each parameter must be placed on a separate line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DisplayHUD" LineNumber="594" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="SplitParametersMustStartOnLineAfterDeclaration" RuleId="SA1116">If the method parameters are on separate lines, the first parameter must begin on the line beneath the name of the method.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DisplayHUD" LineNumber="595" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="ParameterMustFollowComma" RuleId="SA1115">The parameter must begin on the line after the previous parameter.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DisplayHUD" LineNumber="597" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="ParametersMustBeOnSameLineOrSeparateLines" RuleId="SA1117">All method parameters must be placed on the same line, or each parameter must be placed on a separate line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DisplayHUD" LineNumber="597" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="SplitParametersMustStartOnLineAfterDeclaration" RuleId="SA1116">If the method parameters are on separate lines, the first parameter must begin on the line beneath the name of the method.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DisplayHUD" LineNumber="598" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="ParameterMustFollowComma" RuleId="SA1115">The parameter must begin on the line after the previous parameter.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DisplayHUD" LineNumber="600" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="ParametersMustBeOnSameLineOrSeparateLines" RuleId="SA1117">All method parameters must be placed on the same line, or each parameter must be placed on a separate line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DisplayHUD" LineNumber="600" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="SplitParametersMustStartOnLineAfterDeclaration" RuleId="SA1116">If the method parameters are on separate lines, the first parameter must begin on the line beneath the name of the method.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DisplayHUD" LineNumber="601" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="ParameterMustFollowComma" RuleId="SA1115">The parameter must begin on the line after the previous parameter.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoLook" LineNumber="671" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="CodeMustNotContainMultipleStatementsOnOneLine" RuleId="SA1107">A line may only contain a single statement.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoLook" LineNumber="673" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="CodeMustNotContainMultipleStatementsOnOneLine" RuleId="SA1107">A line may only contain a single statement.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoLook" LineNumber="675" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="CodeMustNotContainMultipleStatementsOnOneLine" RuleId="SA1107">A line may only contain a single statement.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoLook" LineNumber="677" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="CodeMustNotContainMultipleStatementsOnOneLine" RuleId="SA1107">A line may only contain a single statement.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DungeonScreen%int" LineNumber="43" StartLine="43" StartColumn="4" EndLine="43" EndColumn="10" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to SetSeed must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.StartGame%int" LineNumber="58" StartLine="58" StartColumn="4" EndLine="58" EndColumn="9" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to player must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.StartGame%int" LineNumber="60" StartLine="60" StartColumn="4" EndLine="60" EndColumn="9" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to player must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.StartGame%int" LineNumber="61" StartLine="61" StartColumn="4" EndLine="61" EndColumn="9" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to player must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.StartGame%int" LineNumber="62" StartLine="62" StartColumn="4" EndLine="62" EndColumn="9" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to player must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.StartGame%int" LineNumber="64" StartLine="64" StartColumn="4" EndLine="64" EndColumn="9" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to player must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.StartGame%int" LineNumber="65" StartLine="65" StartColumn="4" EndLine="65" EndColumn="9" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to player must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.StartGame%int" LineNumber="66" StartLine="66" StartColumn="4" EndLine="66" EndColumn="9" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to player must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.StartGame%int" LineNumber="67" StartLine="67" StartColumn="4" EndLine="67" EndColumn="13" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to ResetBools must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.StartGame%int" LineNumber="69" StartLine="69" StartColumn="4" EndLine="69" EndColumn="14" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to InitialDraw must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.StartGame%int" LineNumber="72" StartLine="72" StartColumn="68" EndLine="72" EndColumn="79" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to resetOldUses must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.StartGame%int" LineNumber="75" StartLine="75" StartColumn="4" EndLine="75" EndColumn="15" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to MainGameLoop must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.MainGameLoop" LineNumber="86" StartLine="86" StartColumn="5" EndLine="86" EndColumn="12" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to lastCall must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.MainGameLoop" LineNumber="92" StartLine="92" StartColumn="6" EndLine="92" EndColumn="17" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to ProcessInput must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.MainGameLoop" LineNumber="93" StartLine="93" StartColumn="10" EndLine="93" EndColumn="13" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to Exit must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.MainGameLoop" LineNumber="97" StartLine="97" StartColumn="6" EndLine="97" EndColumn="12" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to DoLogic must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.MainGameLoop" LineNumber="100" StartLine="100" StartColumn="6" EndLine="100" EndColumn="11" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to DoDraw must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.MainGameLoop" LineNumber="84" StartLine="84" StartColumn="56" EndLine="84" EndColumn="63" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to lastCall must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.MainGameLoop" LineNumber="84" StartLine="84" StartColumn="67" EndLine="84" EndColumn="71" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to delay must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoLogic" LineNumber="123" StartLine="123" StartColumn="5" EndLine="123" EndColumn="16" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to CheckNewTile must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoLogic" LineNumber="122" StartLine="122" StartColumn="8" EndLine="122" EndColumn="13" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to player must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoLogic" LineNumber="125" StartLine="125" StartColumn="8" EndLine="125" EndColumn="22" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to processMonsters must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoDraw" LineNumber="135" StartLine="135" StartColumn="27" EndLine="135" EndColumn="35" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to PanelList must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoDraw" LineNumber="138" StartLine="138" StartColumn="5" EndLine="138" EndColumn="14" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to drawPanels must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoDraw" LineNumber="133" StartLine="133" StartColumn="8" EndLine="133" EndColumn="17" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to drawPanels must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoDraw" LineNumber="140" StartLine="140" StartColumn="4" EndLine="140" EndColumn="13" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to DisplayHUD must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.SetupMenu%Menu" LineNumber="148" StartLine="148" StartColumn="34" EndLine="148" EndColumn="43" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to SelectWall must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.SetupMenu%Menu" LineNumber="149" StartLine="149" StartColumn="34" EndLine="149" EndColumn="43" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to SelectDoor must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.SetupMenu%Menu" LineNumber="150" StartLine="150" StartColumn="36" EndLine="150" EndColumn="47" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to SelectRemove must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.SetupMenu%Menu" LineNumber="151" StartLine="151" StartColumn="36" EndLine="151" EndColumn="47" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to SelectCancel must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.SelectWall%object%EventArgs" LineNumber="159" StartLine="159" StartColumn="33" EndLine="159" EndColumn="38" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to player must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.SelectWall%object%EventArgs" LineNumber="161" StartLine="161" StartColumn="5" EndLine="161" EndColumn="10" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to player must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.SelectWall%object%EventArgs" LineNumber="163" StartLine="163" StartColumn="4" EndLine="163" EndColumn="16" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to ShowBuildMenu must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.SelectDoor%object%EventArgs" LineNumber="172" StartLine="172" StartColumn="4" EndLine="172" EndColumn="16" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to ShowBuildMenu must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.SelectRemove%object%EventArgs" LineNumber="180" StartLine="180" StartColumn="4" EndLine="180" EndColumn="16" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to ShowBuildMenu must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.SelectCancel%object%EventArgs" LineNumber="187" StartLine="187" StartColumn="4" EndLine="187" EndColumn="16" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to ShowBuildMenu must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.SelectCancel%object%EventArgs" LineNumber="189" StartLine="189" StartColumn="4" EndLine="189" EndColumn="18" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to processMonsters must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.SelectCancel%object%EventArgs" LineNumber="189" StartLine="189" StartColumn="22" EndLine="189" EndColumn="27" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to player must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="194" StartLine="194" StartColumn="4" EndLine="194" EndColumn="11" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to GetInput must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="198" StartLine="198" StartColumn="4" EndLine="198" EndColumn="18" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to processMonsters must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="198" StartLine="198" StartColumn="22" EndLine="198" EndColumn="27" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to player must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="202" StartLine="202" StartColumn="5" EndLine="202" EndColumn="10" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to player must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="202" StartLine="202" StartColumn="32" EndLine="202" EndColumn="46" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to processMonsters must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="202" StartLine="202" StartColumn="50" EndLine="202" EndColumn="59" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to MovePlayer must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="204" StartLine="204" StartColumn="5" EndLine="204" EndColumn="10" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to player must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="204" StartLine="204" StartColumn="32" EndLine="204" EndColumn="46" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to processMonsters must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="204" StartLine="204" StartColumn="50" EndLine="204" EndColumn="59" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to MovePlayer must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="206" StartLine="206" StartColumn="5" EndLine="206" EndColumn="10" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to player must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="206" StartLine="206" StartColumn="32" EndLine="206" EndColumn="46" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to processMonsters must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="206" StartLine="206" StartColumn="50" EndLine="206" EndColumn="59" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to MovePlayer must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="208" StartLine="208" StartColumn="5" EndLine="208" EndColumn="10" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to player must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="208" StartLine="208" StartColumn="32" EndLine="208" EndColumn="46" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to processMonsters must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="208" StartLine="208" StartColumn="50" EndLine="208" EndColumn="59" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to MovePlayer must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="211" StartLine="211" StartColumn="5" EndLine="211" EndColumn="10" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to DoJump must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="216" StartLine="216" StartColumn="5" EndLine="216" EndColumn="17" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to ShootFireball must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="221" StartLine="221" StartColumn="22" EndLine="221" EndColumn="27" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to player must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="222" StartLine="222" StartColumn="5" EndLine="222" EndColumn="19" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to processMonsters must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="222" StartLine="222" StartColumn="23" EndLine="222" EndColumn="28" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to player must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="226" StartLine="226" StartColumn="22" EndLine="226" EndColumn="27" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to player must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="227" StartLine="227" StartColumn="5" EndLine="227" EndColumn="19" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to processMonsters must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="227" StartLine="227" StartColumn="23" EndLine="227" EndColumn="28" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to player must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="231" StartLine="231" StartColumn="5" EndLine="231" EndColumn="10" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to DoLook must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="233" StartLine="233" StartColumn="5" EndLine="233" EndColumn="19" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to processMonsters must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="233" StartLine="233" StartColumn="23" EndLine="233" EndColumn="28" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to player must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="240" StartLine="240" StartColumn="6" EndLine="240" EndColumn="18" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to ShowBuildMenu must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="245" StartLine="245" StartColumn="6" EndLine="245" EndColumn="14" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to SetupMenu must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="248" StartLine="248" StartColumn="13" EndLine="248" EndColumn="25" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to ShowBuildMenu must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="237" StartLine="237" StartColumn="8" EndLine="237" EndColumn="13" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to player must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="237" StartLine="237" StartColumn="36" EndLine="237" EndColumn="41" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to player must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="258" StartLine="258" StartColumn="6" EndLine="258" EndColumn="12" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to WaitKey must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="259" StartLine="259" StartColumn="6" EndLine="259" EndColumn="20" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to processMonsters must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="259" StartLine="259" StartColumn="24" EndLine="259" EndColumn="29" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to player must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="270" StartLine="270" StartColumn="6" EndLine="270" EndColumn="11" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to DoTrap must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="268" StartLine="268" StartColumn="8" EndLine="268" EndColumn="13" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to player must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="274" StartLine="274" StartColumn="6" EndLine="274" EndColumn="12" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to WaitKey must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="275" StartLine="275" StartColumn="6" EndLine="275" EndColumn="20" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to processMonsters must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="275" StartLine="275" StartColumn="24" EndLine="275" EndColumn="29" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to player must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="282" StartLine="282" StartColumn="5" EndLine="282" EndColumn="10" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to DoOpen must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="288" StartLine="288" StartColumn="5" EndLine="288" EndColumn="10" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to player must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="292" StartLine="292" StartColumn="5" EndLine="292" EndColumn="18" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to ShowQuitScreen must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="293" StartLine="293" StartColumn="5" EndLine="293" EndColumn="19" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to processMonsters must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="293" StartLine="293" StartColumn="23" EndLine="293" EndColumn="28" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to player must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="298" StartLine="298" StartColumn="5" EndLine="298" EndColumn="19" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to processMonsters must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="298" StartLine="298" StartColumn="23" EndLine="298" EndColumn="28" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to player must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="305" StartLine="305" StartColumn="5" EndLine="305" EndColumn="19" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to processMonsters must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="305" StartLine="305" StartColumn="23" EndLine="305" EndColumn="28" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to player must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="317" StartLine="317" StartColumn="5" EndLine="317" EndColumn="19" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to processMonsters must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="317" StartLine="317" StartColumn="23" EndLine="317" EndColumn="28" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to player must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="325" StartLine="325" StartColumn="5" EndLine="325" EndColumn="19" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to processMonsters must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="325" StartLine="325" StartColumn="23" EndLine="325" EndColumn="28" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to player must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="332" StartLine="332" StartColumn="5" EndLine="332" EndColumn="19" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to processMonsters must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="332" StartLine="332" StartColumn="23" EndLine="332" EndColumn="28" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to player must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="336" StartLine="336" StartColumn="5" EndLine="336" EndColumn="19" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to processMonsters must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="336" StartLine="336" StartColumn="23" EndLine="336" EndColumn="28" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to player must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.MovePlayer%Direction" LineNumber="343" StartLine="343" StartColumn="17" EndLine="343" EndColumn="22" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to player must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.MovePlayer%Direction" LineNumber="349" StartLine="349" StartColumn="21" EndLine="349" EndColumn="26" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to player must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoTrap" LineNumber="365" StartLine="365" StartColumn="62" EndLine="365" EndColumn="67" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to player must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoTrap" LineNumber="363" StartLine="363" StartColumn="64" EndLine="363" EndColumn="69" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to player must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoTrap" LineNumber="375" StartLine="375" StartColumn="54" EndLine="375" EndColumn="59" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to player must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoTrap" LineNumber="377" StartLine="377" StartColumn="4" EndLine="377" EndColumn="9" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to player must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ShowQuitScreen" LineNumber="394" StartLine="394" StartColumn="5" EndLine="394" EndColumn="8" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to Exit must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoJump" LineNumber="408" StartLine="408" StartColumn="4" EndLine="408" EndColumn="10" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to olduses must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoJump" LineNumber="414" StartLine="414" StartColumn="5" EndLine="414" EndColumn="19" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to processMonsters must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoJump" LineNumber="414" StartLine="414" StartColumn="23" EndLine="414" EndColumn="28" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to player must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoJump" LineNumber="415" StartLine="415" StartColumn="5" EndLine="415" EndColumn="11" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to WaitKey must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoJump" LineNumber="410" StartLine="410" StartColumn="8" EndLine="410" EndColumn="13" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to player must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoJump" LineNumber="424" StartLine="424" StartColumn="22" EndLine="424" EndColumn="41" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to GetDirectionFromUser must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoJump" LineNumber="427" StartLine="427" StartColumn="7" EndLine="427" EndColumn="12" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to player must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoJump" LineNumber="427" StartLine="427" StartColumn="35" EndLine="427" EndColumn="40" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to player must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoJump" LineNumber="427" StartLine="427" StartColumn="62" EndLine="427" EndColumn="76" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to processMonsters must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoJump" LineNumber="427" StartLine="427" StartColumn="80" EndLine="427" EndColumn="85" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to player must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoJump" LineNumber="434" StartLine="434" StartColumn="7" EndLine="434" EndColumn="21" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to processMonsters must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoJump" LineNumber="434" StartLine="434" StartColumn="25" EndLine="434" EndColumn="30" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to player must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoOpen" LineNumber="453" StartLine="453" StartColumn="21" EndLine="453" EndColumn="40" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to GetDirectionFromUser must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoOpen" LineNumber="457" StartLine="457" StartColumn="49" EndLine="457" EndColumn="54" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to player must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoOpen" LineNumber="464" StartLine="464" StartColumn="7" EndLine="464" EndColumn="21" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to processMonsters must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoOpen" LineNumber="473" StartLine="473" StartColumn="6" EndLine="473" EndColumn="20" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to processMonsters must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoOpen" LineNumber="473" StartLine="473" StartColumn="24" EndLine="473" EndColumn="29" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to player must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.GetDirectionFromUser" LineNumber="486" StartLine="486" StartColumn="4" EndLine="486" EndColumn="11" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to GetInput must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ResetBools" LineNumber="519" StartLine="519" StartColumn="4" EndLine="519" EndColumn="9" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to player must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ResetBools" LineNumber="520" StartLine="520" StartColumn="4" EndLine="520" EndColumn="9" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to player must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.InitialDraw" LineNumber="530" StartLine="530" StartColumn="4" EndLine="530" EndColumn="12" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to DrawTitle must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ReDraw" LineNumber="551" StartLine="551" StartColumn="4" EndLine="551" EndColumn="13" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to drawPanels must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ReDraw" LineNumber="552" StartLine="552" StartColumn="4" EndLine="552" EndColumn="12" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to DrawTitle must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ReDraw" LineNumber="553" StartLine="553" StartColumn="4" EndLine="553" EndColumn="9" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to DoDraw must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.Show" LineNumber="559" StartLine="559" StartColumn="4" EndLine="559" EndColumn="9" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to active must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.Show" LineNumber="560" StartLine="560" StartColumn="4" EndLine="560" EndColumn="7" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to Exit must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.Show" LineNumber="561" StartLine="561" StartColumn="4" EndLine="561" EndColumn="8" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to Clear must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.Show" LineNumber="562" StartLine="562" StartColumn="4" EndLine="562" EndColumn="13" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to drawPanels must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DisplayHUD" LineNumber="572" StartLine="572" StartColumn="5" EndLine="572" EndColumn="9" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to clear must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DisplayHUD" LineNumber="575" StartLine="575" StartColumn="33" EndLine="575" EndColumn="39" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to olduses must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DisplayHUD" LineNumber="586" StartLine="586" StartColumn="5" EndLine="586" EndColumn="11" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to olduses must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DisplayHUD" LineNumber="591" StartLine="591" StartColumn="5" EndLine="591" EndColumn="9" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to clear must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DisplayHUD" LineNumber="588" StartLine="588" StartColumn="14" EndLine="588" EndColumn="18" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to clear must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DisplayHUD" LineNumber="595" StartLine="595" StartColumn="39" EndLine="595" EndColumn="44" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to player must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DisplayHUD" LineNumber="598" StartLine="598" StartColumn="39" EndLine="598" EndColumn="44" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to player must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DisplayHUD" LineNumber="601" StartLine="601" StartColumn="39" EndLine="601" EndColumn="44" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to player must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.CheckNewTile" LineNumber="609" StartLine="609" StartColumn="32" EndLine="609" EndColumn="37" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to player must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.CheckNewTile" LineNumber="609" StartLine="609" StartColumn="42" EndLine="609" EndColumn="47" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to player must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.CheckNewTile" LineNumber="617" StartLine="617" StartColumn="8" EndLine="617" EndColumn="13" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to player must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.CheckNewTile" LineNumber="621" StartLine="621" StartColumn="4" EndLine="621" EndColumn="16" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to TakeStairWell must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.TakeStairWell%Point" LineNumber="635" StartLine="635" StartColumn="6" EndLine="635" EndColumn="20" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to MoveToNextLevel must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.MoveToNextLevel" LineNumber="642" StartLine="642" StartColumn="4" EndLine="642" EndColumn="9" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to player must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.MoveToNextLevel" LineNumber="643" StartLine="643" StartColumn="4" EndLine="643" EndColumn="9" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to player must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.MoveToNextLevel" LineNumber="651" StartLine="651" StartColumn="4" EndLine="651" EndColumn="18" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to processMonsters must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.MoveToNextLevel" LineNumber="652" StartLine="652" StartColumn="4" EndLine="652" EndColumn="9" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to ReDraw must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoLook" LineNumber="663" StartLine="663" StartColumn="24" EndLine="663" EndColumn="29" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to player must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoLook" LineNumber="668" StartLine="668" StartColumn="5" EndLine="668" EndColumn="12" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to GetInput must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ShootFireball" LineNumber="719" StartLine="719" StartColumn="4" EndLine="719" EndColumn="10" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to olduses must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ShootFireball" LineNumber="725" StartLine="725" StartColumn="5" EndLine="725" EndColumn="19" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to processMonsters must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ShootFireball" LineNumber="725" StartLine="725" StartColumn="23" EndLine="725" EndColumn="28" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to player must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ShootFireball" LineNumber="726" StartLine="726" StartColumn="5" EndLine="726" EndColumn="11" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to WaitKey must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ShootFireball" LineNumber="721" StartLine="721" StartColumn="8" EndLine="721" EndColumn="13" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to player must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ShootFireball" LineNumber="734" StartLine="734" StartColumn="22" EndLine="734" EndColumn="41" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to GetDirectionFromUser must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ShootFireball" LineNumber="737" StartLine="737" StartColumn="34" EndLine="737" EndColumn="39" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to player must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ShootFireball" LineNumber="738" StartLine="738" StartColumn="7" EndLine="738" EndColumn="12" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to player must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ShootFireball" LineNumber="735" StartLine="735" StartColumn="42" EndLine="735" EndColumn="47" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to player must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ShootFireball" LineNumber="743" StartLine="743" StartColumn="7" EndLine="743" EndColumn="21" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to processMonsters must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ShootFireball" LineNumber="743" StartLine="743" StartColumn="25" EndLine="743" EndColumn="30" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to player must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.resetOldUses%object%EventArgs" LineNumber="796" StartLine="796" StartColumn="4" EndLine="796" EndColumn="10" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to olduses must begin with the 'this.', 'base.', 'object.' or 'DungeonScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen" LineNumber="22" StartLine="22" StartColumn="3" EndLine="22" EndColumn="85" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen" LineNumber="29" StartLine="29" StartColumn="3" EndLine="29" EndColumn="42" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen" LineNumber="32" StartLine="32" StartColumn="3" EndLine="32" EndColumn="26" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.StartGame%int" LineNumber="54" StartLine="54" StartColumn="4" EndLine="54" EndColumn="77" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.StartGame%int" LineNumber="60" StartLine="60" StartColumn="31" EndLine="60" EndColumn="31" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="CommasMustBeSpacedCorrectly" RuleId="SA1001">Invalid spacing around the comma.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.StartGame%int" LineNumber="61" StartLine="61" StartColumn="32" EndLine="61" EndColumn="32" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="CommasMustBeSpacedCorrectly" RuleId="SA1001">Invalid spacing around the comma.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.StartGame%int" LineNumber="62" StartLine="62" StartColumn="31" EndLine="62" EndColumn="31" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="CommasMustBeSpacedCorrectly" RuleId="SA1001">Invalid spacing around the comma.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.StartGame%int" LineNumber="64" StartLine="64" StartColumn="46" EndLine="64" EndColumn="46" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="CommasMustBeSpacedCorrectly" RuleId="SA1001">Invalid spacing around the comma.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.StartGame%int" LineNumber="65" StartLine="65" StartColumn="42" EndLine="65" EndColumn="42" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="CommasMustBeSpacedCorrectly" RuleId="SA1001">Invalid spacing around the comma.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.StartGame%int" LineNumber="66" StartLine="66" StartColumn="46" EndLine="66" EndColumn="46" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="CommasMustBeSpacedCorrectly" RuleId="SA1001">Invalid spacing around the comma.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.StartGame%int" LineNumber="71" StartLine="71" StartColumn="4" EndLine="71" EndColumn="73" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.MainGameLoop" LineNumber="83" StartLine="83" StartColumn="4" EndLine="83" EndColumn="27" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.MainGameLoop" LineNumber="91" StartLine="91" StartColumn="6" EndLine="91" EndColumn="17" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.MainGameLoop" LineNumber="96" StartLine="96" StartColumn="6" EndLine="96" EndColumn="15" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.MainGameLoop" LineNumber="99" StartLine="99" StartColumn="6" EndLine="99" EndColumn="11" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoLogic" LineNumber="116" StartLine="116" StartColumn="4" EndLine="116" EndColumn="73" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen" LineNumber="154" StartLine="154" StartColumn="3" EndLine="154" EndColumn="16" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen" LineNumber="167" StartLine="167" StartColumn="3" EndLine="167" EndColumn="16" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen" LineNumber="184" StartLine="184" StartColumn="3" EndLine="184" EndColumn="16" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="200" StartLine="200" StartColumn="4" EndLine="200" EndColumn="71" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="237" StartLine="237" StartColumn="5" EndLine="237" EndColumn="6" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="KeywordsMustBeSpacedCorrectly" RuleId="SA1000">The spacing around the keyword 'if' is invalid.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="237" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SymbolsMustBeSpacedCorrectly" RuleId="SA1003">The spacing around the symbol '!=' is invalid.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="239" StartLine="239" StartColumn="6" EndLine="239" EndColumn="31" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="268" StartLine="268" StartColumn="5" EndLine="268" EndColumn="6" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="KeywordsMustBeSpacedCorrectly" RuleId="SA1000">The spacing around the keyword 'if' is invalid.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="268" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SymbolsMustBeSpacedCorrectly" RuleId="SA1003">The spacing around the symbol '!=' is invalid.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="270" StartLine="270" StartColumn="14" EndLine="270" EndColumn="14" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SemicolonsMustBeSpacedCorrectly" RuleId="SA1002">Invalid spacing around the semicolon.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="270" StartLine="270" StartColumn="15" EndLine="270" EndColumn="15" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="ClosingCurlyBracketsMustBeSpacedCorrectly" RuleId="SA1013">Invalid spacing around the closing curly bracket.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="309" StartLine="309" StartColumn="5" EndLine="309" EndColumn="18" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessInput" LineNumber="321" StartLine="321" StartColumn="5" EndLine="321" EndColumn="20" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.MovePlayer%Direction" LineNumber="345" StartLine="345" StartColumn="4" EndLine="345" EndColumn="5" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="KeywordsMustBeSpacedCorrectly" RuleId="SA1000">The spacing around the keyword 'if' is invalid.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.MovePlayer%Direction" LineNumber="347" StartLine="347" StartColumn="5" EndLine="347" EndColumn="42" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.MovePlayer%Direction" LineNumber="348" StartLine="348" StartColumn="37" EndLine="348" EndColumn="37" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="MemberAccessSymbolsMustBeSpacedCorrectly" RuleId="SA1019">Invalid spacing around the member access symbol.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.MovePlayer%Direction" LineNumber="350" StartLine="350" StartColumn="45" EndLine="350" EndColumn="45" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="MemberAccessSymbolsMustBeSpacedCorrectly" RuleId="SA1019">Invalid spacing around the member access symbol.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.MovePlayer%Direction" LineNumber="351" StartLine="351" StartColumn="39" EndLine="351" EndColumn="39" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="CommasMustBeSpacedCorrectly" RuleId="SA1001">Invalid spacing around the comma.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.MovePlayer%Direction" LineNumber="352" StartLine="352" StartColumn="5" EndLine="352" EndColumn="5" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="OpeningCurlyBracketsMustBeSpacedCorrectly" RuleId="SA1012">Invalid spacing around the opening curly bracket.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.MovePlayer%Direction" LineNumber="352" StartLine="352" StartColumn="6" EndLine="352" EndColumn="21" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.MovePlayer%Direction" LineNumber="353" StartLine="353" StartColumn="42" EndLine="353" EndColumn="42" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="MemberAccessSymbolsMustBeSpacedCorrectly" RuleId="SA1019">Invalid spacing around the member access symbol.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoTrap" LineNumber="363" StartLine="363" StartColumn="79" EndLine="363" EndColumn="79" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="CommasMustBeSpacedCorrectly" RuleId="SA1001">Invalid spacing around the comma.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoTrap" LineNumber="365" StartLine="365" StartColumn="78" EndLine="365" EndColumn="78" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="MemberAccessSymbolsMustBeSpacedCorrectly" RuleId="SA1019">Invalid spacing around the member access symbol.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoJump" LineNumber="404" StartLine="404" StartColumn="4" EndLine="404" EndColumn="20" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoJump" LineNumber="407" StartLine="407" StartColumn="4" EndLine="407" EndColumn="25" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoJump" LineNumber="428" StartLine="428" StartColumn="7" EndLine="428" EndColumn="18" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoOpen" LineNumber="447" StartLine="447" StartColumn="4" EndLine="447" EndColumn="20" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoOpen" LineNumber="458" StartLine="458" StartColumn="56" EndLine="458" EndColumn="56" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="MemberAccessSymbolsMustBeSpacedCorrectly" RuleId="SA1019">Invalid spacing around the member access symbol.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoOpen" LineNumber="467" StartLine="467" StartColumn="6" EndLine="467" EndColumn="17" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.InitialDraw" LineNumber="525" StartLine="525" StartColumn="4" EndLine="525" EndColumn="70" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.InitialDraw" LineNumber="526" StartLine="526" StartColumn="4" EndLine="526" EndColumn="26" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.InitialDraw" LineNumber="528" StartLine="528" StartColumn="4" EndLine="528" EndColumn="40" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DrawTitle" LineNumber="536" StartLine="536" StartColumn="4" EndLine="536" EndColumn="17" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DrawTitle" LineNumber="538" StartLine="538" StartColumn="4" EndLine="538" EndColumn="61" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.AddVictoryScreen" LineNumber="543" StartLine="543" StartColumn="4" EndLine="543" EndColumn="19" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen" LineNumber="556" StartLine="556" StartColumn="3" EndLine="556" EndColumn="38" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DisplayHUD" LineNumber="598" StartLine="598" StartColumn="74" EndLine="598" EndColumn="74" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="CommasMustBeSpacedCorrectly" RuleId="SA1001">Invalid spacing around the comma.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.CheckNewTile" LineNumber="612" StartLine="612" StartColumn="5" EndLine="612" EndColumn="35" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.CheckNewTile" LineNumber="616" StartLine="616" StartColumn="4" EndLine="616" EndColumn="23" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.TakeStairWell%Point" LineNumber="628" StartLine="628" StartColumn="5" EndLine="628" EndColumn="23" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.MoveToNextLevel" LineNumber="645" StartLine="645" StartColumn="4" EndLine="645" EndColumn="49" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.MoveToNextLevel" LineNumber="646" StartLine="646" StartColumn="4" EndLine="646" EndColumn="30" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.MoveToNextLevel" LineNumber="647" StartLine="647" StartColumn="4" EndLine="647" EndColumn="29" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoLook" LineNumber="686" StartLine="686" StartColumn="6" EndLine="686" EndColumn="12" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.DoLook" LineNumber="707" StartLine="707" StartColumn="5" EndLine="707" EndColumn="10" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ShootFireball" LineNumber="718" StartLine="718" StartColumn="4" EndLine="718" EndColumn="25" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ShootFireball" LineNumber="737" StartLine="737" StartColumn="49" EndLine="737" EndColumn="49" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="CommasMustBeSpacedCorrectly" RuleId="SA1001">Invalid spacing around the comma.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessFireball%Fireball" LineNumber="761" StartLine="761" StartColumn="6" EndLine="761" EndColumn="24" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessFireball%Fireball" LineNumber="762" StartLine="762" StartColumn="6" EndLine="762" EndColumn="51" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessFireball%Fireball" LineNumber="763" StartLine="763" StartColumn="6" EndLine="763" EndColumn="20" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessFireball%Fireball" LineNumber="765" StartLine="765" StartColumn="6" EndLine="765" EndColumn="29" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen.ProcessFireball%Fireball" LineNumber="785" StartLine="785" StartColumn="6" EndLine="785" EndColumn="11" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.DungeonScreen" LineNumber="804" StartLine="804" StartColumn="3" EndLine="804" EndColumn="26" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\DungeonScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.SeedScreen.MainPanel" LineNumber="15" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\SeedScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.SeedScreen.SeedScreen" LineNumber="17" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\SeedScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The constructor must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.SeedScreen.Show" LineNumber="25" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\SeedScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.SeedScreen.GetSeedFromUser" LineNumber="51" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\SeedScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\SeedScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="FileMustHaveHeader" RuleId="SA1633">The file has no header, the header Xml is invalid, or the header is not located at the top of the file.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.SeedScreen.GetSeedFromUser" LineNumber="55" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\SeedScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CurlyBracketsMustNotBeOmitted" RuleId="SA1503">The body of the if statement must be wrapped in opening and closing curly brackets.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.SeedScreen" LineNumber="13" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\SeedScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="OpeningCurlyBracketsMustNotBeFollowedByBlankLine" RuleId="SA1505">An opening curly bracket must not be followed by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.SeedScreen.Show" LineNumber="48" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\SeedScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CodeMustNotContainMultipleBlankLinesInARow" RuleId="SA1507">The code must not contain multiple blank lines in a row.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.SeedScreen.Show" LineNumber="49" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\SeedScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketsMustNotBePrecededByBlankLine" RuleId="SA1508">A closing curly bracket must not be preceded by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.SeedScreen" LineNumber="12" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\SeedScreen.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The class must have an access modifier.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.SeedScreen.MainPanel" LineNumber="15" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\SeedScreen.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The field must have an access modifier.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.SeedScreen.MainPanel" LineNumber="15" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\SeedScreen.cs" RuleNamespace="StyleCop.CSharp.NamingRules" Rule="FieldNamesMustBeginWithLowerCaseLetter" RuleId="SA1306">Variable names and private field names must start with a lower-case letter: MainPanel.</Violation>
  <Violation Section="Root.System" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\SeedScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.System.Drawing" LineNumber="2" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\SeedScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Enums" LineNumber="3" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\SeedScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer" LineNumber="4" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\SeedScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers" LineNumber="5" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\SeedScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.SeedScreen.SeedScreen" LineNumber="19" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\SeedScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="ParametersMustBeOnSameLineOrSeparateLines" RuleId="SA1117">All constructor parameters must be placed on the same line, or each parameter must be placed on a separate line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.SeedScreen.SeedScreen" LineNumber="19" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\SeedScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="SplitParametersMustStartOnLineAfterDeclaration" RuleId="SA1116">If the constructor parameters are on separate lines, the first parameter must begin on the line beneath the name of the constructor.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.SeedScreen.SeedScreen" LineNumber="20" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\SeedScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="ParameterMustFollowComma" RuleId="SA1115">The parameter must begin on the line after the previous parameter.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.SeedScreen.SeedScreen" LineNumber="21" StartLine="21" StartColumn="4" EndLine="21" EndColumn="12" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\SeedScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to MainPanel must begin with the 'this.', 'base.', 'object.' or 'SeedScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.SeedScreen.SeedScreen" LineNumber="21" StartLine="21" StartColumn="16" EndLine="21" EndColumn="24" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\SeedScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to PanelList must begin with the 'this.', 'base.', 'object.' or 'SeedScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.SeedScreen.Show" LineNumber="27" StartLine="27" StartColumn="4" EndLine="27" EndColumn="8" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\SeedScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to Clear must begin with the 'this.', 'base.', 'object.' or 'SeedScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.SeedScreen.Show" LineNumber="31" StartLine="31" StartColumn="4" EndLine="31" EndColumn="12" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\SeedScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to MainPanel must begin with the 'this.', 'base.', 'object.' or 'SeedScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.SeedScreen.Show" LineNumber="40" StartLine="40" StartColumn="4" EndLine="40" EndColumn="12" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\SeedScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to MainPanel must begin with the 'this.', 'base.', 'object.' or 'SeedScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.SeedScreen.Show" LineNumber="42" StartLine="42" StartColumn="4" EndLine="42" EndColumn="10" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\SeedScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to WaitKey must begin with the 'this.', 'base.', 'object.' or 'SeedScreen.' or 'Screen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.SeedScreen.Show" LineNumber="33" StartLine="33" StartColumn="4" EndLine="33" EndColumn="97" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\SeedScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.SeedScreen.Show" LineNumber="34" StartLine="34" StartColumn="4" EndLine="34" EndColumn="80" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\SeedScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.Screen.PanelList" LineNumber="14" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\ConsoleScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.Screen.active" LineNumber="15" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\ConsoleScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.Screen.drawPanels" LineNumber="17" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\ConsoleScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The field must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.Screen.Screen" LineNumber="19" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\ConsoleScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The constructor must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.Screen.Show" LineNumber="24" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\ConsoleScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.Screen.Clear" LineNumber="29" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\ConsoleScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.Screen.WaitKey" LineNumber="36" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\ConsoleScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\ConsoleScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="FileMustHaveHeader" RuleId="SA1633">The file has no header, the header Xml is invalid, or the header is not located at the top of the file.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.Screen.Clear" LineNumber="33" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\ConsoleScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="CurlyBracketsMustNotBeOmitted" RuleId="SA1503">The body of the foreach statement must be wrapped in opening and closing curly brackets.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.Screen.Show" LineNumber="25" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\ConsoleScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="OpeningCurlyBracketsMustNotBeFollowedByBlankLine" RuleId="SA1505">An opening curly bracket must not be followed by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.Screen.Show" LineNumber="27" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\ConsoleScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="ClosingCurlyBracketsMustNotBePrecededByBlankLine" RuleId="SA1508">A closing curly bracket must not be preceded by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.Screen.PanelList" LineNumber="14" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\ConsoleScreen.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="FieldsMustBePrivate" RuleId="SA1401">Fields must be declared with private access. Use properties to expose fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.Screen.active" LineNumber="15" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\ConsoleScreen.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="FieldsMustBePrivate" RuleId="SA1401">Fields must be declared with private access. Use properties to expose fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.Screen.drawPanels" LineNumber="17" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\ConsoleScreen.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="FieldsMustBePrivate" RuleId="SA1401">Fields must be declared with private access. Use properties to expose fields.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.Screen.PanelList" LineNumber="14" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\ConsoleScreen.cs" RuleNamespace="StyleCop.CSharp.NamingRules" Rule="FieldNamesMustBeginWithLowerCaseLetter" RuleId="SA1306">Variable names and private field names must start with a lower-case letter: PanelList.</Violation>
  <Violation Section="Root.System" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\ConsoleScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.System.Collections.Generic" LineNumber="2" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\ConsoleScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers" LineNumber="3" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\ConsoleScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer" LineNumber="4" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\ConsoleScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelikeEngine" LineNumber="5" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\ConsoleScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.Screen.Screen" LineNumber="21" StartLine="21" StartColumn="4" EndLine="21" EndColumn="12" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\ConsoleScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to PanelList must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.Screen.Clear" LineNumber="32" StartLine="32" StartColumn="26" EndLine="32" EndColumn="34" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\ConsoleScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixLocalCallsWithThis" RuleId="SA1101">The call to PanelList must begin with the 'this.' prefix to indicate that the item is a member of the class.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens.Screen.active" LineNumber="15" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\Screens\ConsoleScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="UseBuiltInTypeAlias" RuleId="SA1121">Use the built-in type alias 'bool' rather than Boolean or System.Boolean.</Violation>
  <Violation Section="Root.RRRSRoguelike.VanillaDungeonScreen.VanillaDungeonScreen%int" LineNumber="28" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\VanillaDungeonScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The constructor must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.VanillaDungeonScreen.StartGame%int" LineNumber="33" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\VanillaDungeonScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.VanillaDungeonScreen.SetupPanels" LineNumber="41" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\VanillaDungeonScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.VanillaDungeonScreen.LoadContent" LineNumber="52" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\VanillaDungeonScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root.RRRSRoguelike.VanillaDungeonScreen.Show" LineNumber="67" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\VanillaDungeonScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="ElementsMustBeDocumented" RuleId="SA1600">The method must have a documentation header.</Violation>
  <Violation Section="Root" LineNumber="1" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\VanillaDungeonScreen.cs" RuleNamespace="StyleCop.CSharp.DocumentationRules" Rule="FileMustHaveHeader" RuleId="SA1633">The file has no header, the header Xml is invalid, or the header is not located at the top of the file.</Violation>
  <Violation Section="Root.RRRSRoguelike.VanillaDungeonScreen" LineNumber="25" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\VanillaDungeonScreen.cs" RuleNamespace="StyleCop.CSharp.LayoutRules" Rule="OpeningCurlyBracketsMustNotBeFollowedByBlankLine" RuleId="SA1505">An opening curly bracket must not be followed by a blank line.</Violation>
  <Violation Section="Root.RRRSRoguelike.VanillaDungeonScreen.LoadContent" LineNumber="52" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\VanillaDungeonScreen.cs" RuleNamespace="StyleCop.CSharp.MaintainabilityRules" Rule="AccessModifierMustBeDeclared" RuleId="SA1400">The method must have an access modifier.</Violation>
  <Violation Section="Root.System.Collections.Generic" LineNumber="10" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\VanillaDungeonScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.System.Drawing" LineNumber="11" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\VanillaDungeonScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Entities" LineNumber="13" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\VanillaDungeonScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers" LineNumber="14" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\VanillaDungeonScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Helpers.Visualizer" LineNumber="15" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\VanillaDungeonScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Managers" LineNumber="16" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\VanillaDungeonScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.Screens" LineNumber="17" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\VanillaDungeonScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="UsingDirectivesMustBePlacedWithinNamespace" RuleId="SA1200">All using directives must be placed inside of the namespace.</Violation>
  <Violation Section="Root.RRRSRoguelike.VanillaDungeonScreen.StartGame%int" LineNumber="67" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\VanillaDungeonScreen.cs" RuleNamespace="StyleCop.CSharp.OrderingRules" Rule="ElementsMustBeOrderedByAccess" RuleId="SA1202">All protected methods must be placed after all public methods.</Violation>
  <Violation Section="Root.RRRSRoguelike.VanillaDungeonScreen.StartGame%int" LineNumber="35" StartLine="35" StartColumn="4" EndLine="35" EndColumn="14" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\VanillaDungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to SetupPanels must begin with the 'this.', 'base.', 'object.' or 'VanillaDungeonScreen.' or 'DungeonScreen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.VanillaDungeonScreen.StartGame%int" LineNumber="36" StartLine="36" StartColumn="4" EndLine="36" EndColumn="21" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\VanillaDungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to InitializeManagers must begin with the 'this.', 'base.', 'object.' or 'VanillaDungeonScreen.' or 'DungeonScreen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.VanillaDungeonScreen.StartGame%int" LineNumber="37" StartLine="37" StartColumn="4" EndLine="37" EndColumn="14" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\VanillaDungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to LoadContent must begin with the 'this.', 'base.', 'object.' or 'VanillaDungeonScreen.' or 'DungeonScreen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.VanillaDungeonScreen.SetupPanels" LineNumber="43" StartLine="43" StartColumn="4" EndLine="43" EndColumn="12" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\VanillaDungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to PanelList must begin with the 'this.', 'base.', 'object.' or 'VanillaDungeonScreen.' or 'DungeonScreen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.VanillaDungeonScreen.LoadContent" LineNumber="64" StartLine="64" StartColumn="4" EndLine="64" EndColumn="17" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\VanillaDungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to SetDefaultKeys must begin with the 'this.', 'base.', 'object.' or 'VanillaDungeonScreen.' or 'DungeonScreen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.VanillaDungeonScreen.Show" LineNumber="70" StartLine="70" StartColumn="4" EndLine="70" EndColumn="12" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\VanillaDungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to StartGame must begin with the 'this.', 'base.', 'object.' or 'VanillaDungeonScreen.' or 'DungeonScreen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.VanillaDungeonScreen.Show" LineNumber="70" StartLine="70" StartColumn="14" EndLine="70" EndColumn="17" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\VanillaDungeonScreen.cs" RuleNamespace="StyleCop.CSharp.ReadabilityRules" Rule="PrefixCallsCorrectly" RuleId="SA1126">The call to seed must begin with the 'this.', 'base.', 'object.' or 'VanillaDungeonScreen.' or 'DungeonScreen.' prefix to indicate the intended method call. </Violation>
  <Violation Section="Root.RRRSRoguelike.VanillaDungeonScreen" LineNumber="27" StartLine="27" StartColumn="3" EndLine="27" EndColumn="90" Source="C:\Users\Andrew\Desktop\Export2\RRRSRoguelike\VanillaDungeonScreen.cs" RuleNamespace="StyleCop.CSharp.SpacingRules" Rule="SingleLineCommentsMustBeginWithSingleSpace" RuleId="SA1005">The comment must start with a single space. To ignore this error when commenting out a line of code, begin the comment with '////' rather than '//'.</Violation>
</StyleCopViolations>